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1.
Stud Health Technol Inform ; 306: 559-563, 2023 Aug 23.
Artículo en Inglés | MEDLINE | ID: mdl-37638962

RESUMEN

Students in the United States have federally-established rights regarding access to assistive technology (AT) devices and services, yet those rights are not consistently upheld for a variety of reasons acknowledged in the literature. We conducted a interview-based study with 48 education professionals, family members and students to analyze the facilitators and barriers that influence AT access for students in the State of Delaware. Study results were consistent with the extant literature, and revealed numerous violations of student rights guaranteed under U.S. special education law. Some barriers were attitudinal, yet most arose from the inadequacy of infrastructures: professionals lacked training, funding was inadequate or difficult to access and, in most areas, there was no definitive guidance relative to the processes that should be followed and how decisions regarding AT-related decisions regarding devices and services should be documented. Elements revealed to facilitate AT access and use were the availability of resources - highly-qualified personnel, time, training, funds, and access to devices - and persistence among educators and family members in pursuing AT solutions for students.


Asunto(s)
Dispositivos de Autoayuda , Estudiantes , Humanos , Educación Especial , Familia , Materiales de Enseñanza
2.
J Autism Dev Disord ; 39(1): 172-87, 2009 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-18626761

RESUMEN

This study investigated the relative engagement potential of four types of electronic screen media (ESM): animated video, video of self, video of a familiar person engaged with an immersive virtual reality (VR) game, and immersion of self in the VR game. Forty-two students with autism, varying in age and expressive communication ability, were randomly assigned to the experimental conditions. Gaze duration and vocalization served as dependent measures of engagement. The results reveal differential responding across ESM, with some variation related to the engagement metric employed. Preferences for seeing themselves on the screen, as well as for viewing the VR scenarios, emerged from the data. While the study did not yield definitive data about the relative engagement potential of ESM alternatives, it does provide a foundation for future research, including guidance related to participant profiles, stimulus characteristics, and data coding challenges.


Asunto(s)
Atención , Trastorno Autístico/diagnóstico , Interfaz Usuario-Computador , Juegos de Video , Grabación de Cinta de Video , Adolescente , Trastorno Autístico/psicología , Conducta de Elección , Ecolalia/diagnóstico , Ecolalia/psicología , Movimientos Oculares , Femenino , Gestos , Humanos , Masculino , Autoimagen , Conducta Verbal
3.
Augment Altern Commun ; 24(2): 162-73, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18465369

RESUMEN

This study examined the conditions under which action representations - presented in both static and dynamic formats - were most readily identified. Preschoolers without disabilities selected graphics corresponding to a spoken word from a computerized four-choice array. Although pre-tests confirmed that the children had all of the stimulus words in their lexical repertoires, their demonstration of that knowledge when the stimuli were presented in graphical form was less robust. The children were generally more challenged by the static representations than the dynamic ones, and their performances were most accurate with the most realistic dynamic representations. A developmental effect was noted, as children's symbol identification became more accurate across the range of representational forms as they got older.


Asunto(s)
Lenguaje Infantil , Gráficos por Computador , Semántica , Percepción del Habla , Vocabulario , Preescolar , Humanos , Lactante , Estimulación Luminosa/métodos , Programas Informáticos , Aprendizaje Verbal
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