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1.
PLoS One ; 16(6): e0252596, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34086777

RESUMEN

Recent studies have suggested that people's intent and ability to act also can influence their perception of their bodies' peripersonal space. Vice versa one could assume that the inability to reach toward and grasp an object might have an impact on the subject's perception of reaching distance. Here we tested this prediction by investigating body size and action capability perception of neurological patients suffering from arm paresis after stroke, comparing 32 right-brain-damaged patients (13 with left-sided arm paresis without additional spatial neglect, 10 with left-sided arm paresis and additional spatial neglect, 9 patients had neither arm paresis nor neglect) and 27 healthy controls. Nineteen of the group of right hemisphere stroke patients could be re-examined about five months after initial injury. Arm length was estimated in three different methodological approaches: explicit visual, explicit tactile/proprioceptive, and implicit reaching. Results fulfilled the working hypothesis. Patients with an arm paresis indeed perceived their bodies differently. We found a transient overestimation of the length of the contralesional, paretic arm after stroke. Body size and action capability perception for the extremities thus indeed seem to be tightly linked in humans.


Asunto(s)
Paresia/psicología , Percepción del Tamaño , Accidente Cerebrovascular/psicología , Anciano , Brazo/fisiología , Tamaño Corporal , Estudios de Casos y Controles , Femenino , Humanos , Masculino , Persona de Mediana Edad , Paresia/complicaciones , Propiocepción , Accidente Cerebrovascular/complicaciones , Accidente Cerebrovascular/patología
2.
Sci Rep ; 9(1): 11411, 2019 08 06.
Artículo en Inglés | MEDLINE | ID: mdl-31388079

RESUMEN

It has been suggested that the vestibular system not only plays a role for our sense of balance and postural control but also might modulate higher-order body representations, such as the perceived shape and size of our body. Recent findings using virtual reality (VR) to realistically manipulate the length of whole extremities of first person biometric avatars under vestibular stimulation did not support this assumption. It has been discussed that these negative findings were due to the availability of visual feedback on the subjects' virtual arms and legs. The present study tested this hypothesis by excluding the latter information. A newly recruited group of healthy subjects had to adjust the position of blocks in 3D space of a VR scenario such that they had the feeling that they could just touch them with their left/right hand/heel. Caloric vestibular stimulation did not alter perceived size of own extremities. Findings suggest that vestibular signals do not serve to scale the internal representation of (large parts of) our body's metric properties. This is in obvious contrast to the egocentric representation of our body midline which allows us to perceive and adjust the position of our body with respect to the surroundings. These two qualia appear to belong to different systems of body representation in humans.


Asunto(s)
Imagen Corporal , Pruebas Calóricas/métodos , Estimulación Luminosa/métodos , Vestíbulo del Laberinto/fisiología , Adolescente , Adulto , Tamaño Corporal , Extremidades , Femenino , Voluntarios Sanos , Humanos , Masculino , Realidad Virtual , Adulto Joven
3.
Neuroimage ; 202: 116085, 2019 11 15.
Artículo en Inglés | MEDLINE | ID: mdl-31401238

RESUMEN

Our visual system can easily categorize objects (e.g. faces vs. bodies) and further differentiate them into subcategories (e.g. male vs. female). This ability is particularly important for objects of social significance, such as human faces and bodies. While many studies have demonstrated category selectivity to faces and bodies in the brain, how subcategories of faces and bodies are represented remains unclear. Here, we investigated how the brain encodes two prominent subcategories shared by both faces and bodies, sex and weight, and whether neural responses to these subcategories rely on low-level visual, high-level visual or semantic similarity. We recorded brain activity with fMRI while participants viewed faces and bodies that varied in sex, weight, and image size. The results showed that the sex of bodies can be decoded from both body- and face-responsive brain areas, with the former exhibiting more consistent size-invariant decoding than the latter. Body weight could also be decoded in face-responsive areas and in distributed body-responsive areas, and this decoding was also invariant to image size. The weight of faces could be decoded from the fusiform body area (FBA), and weight could be decoded across face and body stimuli in the extrastriate body area (EBA) and a distributed body-responsive area. The sex of well-controlled faces (e.g. excluding hairstyles) could not be decoded from face- or body-responsive regions. These results demonstrate that both face- and body-responsive brain regions encode information that can distinguish the sex and weight of bodies. Moreover, the neural patterns corresponding to sex and weight were invariant to image size and could sometimes generalize across face and body stimuli, suggesting that such subcategorical information is encoded with a high-level visual or semantic code.


Asunto(s)
Mapeo Encefálico/métodos , Corteza Cerebral/fisiología , Imagen por Resonancia Magnética , Reconocimiento Visual de Modelos/fisiología , Adulto , Reconocimiento Facial/fisiología , Femenino , Humanos , Masculino , Análisis Multivariante , Estimulación Luminosa , Adulto Joven
4.
PLoS One ; 14(3): e0213944, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-30883577

RESUMEN

BACKGROUND AND PURPOSE: Vestibular input is projected to "multisensory (vestibular) cortex" where it converges with input from other sensory modalities. It has been assumed that this multisensory integration enables a continuous perception of state and presence of one's own body. The present study thus asked whether or not vestibular stimulation may impact this perception. METHODS: We used an immersive virtual reality setup to realistically manipulate the length of extremities of first person biometric avatars. Twenty-two healthy participants had to adjust arms and legs to their correct length from various start lengths before, during, and after vestibular stimulation. RESULTS: Neither unilateral caloric nor galvanic vestibular stimulation had a modulating effect on the perceived size of own extremities. CONCLUSION: Our results suggest that vestibular stimulation does not directly influence the explicit somatosensory representation of our body. It is possible that in non-brain-damaged, healthy subjects, changes in whole body size perception are principally not mediated by vestibular information. Alternatively, visual feedback and/or memory may dominate multisensory integration and thereby override possibly existing modulations of body perception by vestibular stimulation. The present observations suggest that multisensory integration and not the processing of a single sensory input is the crucial mechanism in generating our body representation in relation to the external world.


Asunto(s)
Imagen Corporal/psicología , Vestíbulo del Laberinto/fisiología , Percepción Visual/fisiología , Adolescente , Adulto , Brazo/anatomía & histología , Biometría , Femenino , Humanos , Pierna/anatomía & histología , Masculino , Fantasmas de Imagen , Estimulación Luminosa , Corteza Somatosensorial/fisiología , Realidad Virtual , Adulto Joven
5.
Front Robot AI ; 6: 33, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-33501049

RESUMEN

It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.

6.
Vision Res ; 157: 242-251, 2019 04.
Artículo en Inglés | MEDLINE | ID: mdl-29274811

RESUMEN

Viewing faces in motion or attached to a body instead of isolated static faces improves their subsequent recognition. Here we enhanced the ecological validity of face encoding by having observers physically moving in a virtual room populated by life-size avatars. We compared the recognition performance of this active group to two control groups. The first control group watched a passive reenactment of the visual experience of the active group. The second control group saw static screenshots of the avatars. All groups performed the same old/new recognition task after learning. Half of the learned faces were shown at test in an orientation close to that experienced during learning while the others were viewed from a new viewing angle. All observers found novel views more difficult to recognize than familiar ones. Overall, the active group performed better than both other groups. Furthermore, the group learning faces from static images was the only one to be at chance level in the novel-view condition. These findings suggest that active exploration combined with a dynamic experience of the faces to learn allow for more robust face recognition and point out the value of such techniques for integrating facial visual information and enhancing recognition from novel viewpoints.


Asunto(s)
Reconocimiento Facial/fisiología , Reconocimiento en Psicología/fisiología , Realidad Virtual , Adolescente , Adulto , Aprendizaje Discriminativo/fisiología , Femenino , Humanos , Masculino , Percepción de Movimiento , Estimulación Luminosa/métodos , Adulto Joven
7.
PLoS One ; 13(10): e0204358, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-30304008

RESUMEN

It is currently not well understood whether people experience themselves to be located in one or more specific part(s) of their body. Virtual reality (VR) is increasingly used as a tool to study aspects of bodily perception and self-consciousness, due to its strong experimental control and ease in manipulating multi-sensory aspects of bodily experience. To investigate where people self-locate in their body within virtual reality, we asked participants to point directly at themselves with a virtual pointer, in a VR headset. In previous work employing a physical pointer, participants mainly located themselves in the upper face and upper torso. In this study, using a VR headset, participants mainly located themselves in the upper face. In an additional body template task where participants pointed at themselves on a picture of a simple body outline, participants pointed most often to the upper torso, followed by the (upper) face. These results raise the question as to whether head-mounted virtual reality might alter where people locate themselves making them more "head-centred".


Asunto(s)
Orientación , Realidad Virtual , Adulto , Imagen Corporal , Femenino , Humanos , Masculino , Persona de Mediana Edad , Psicofísica , Percepción Espacial , Adulto Joven
8.
Iperception ; 9(5): 2041669518796853, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-30202510

RESUMEN

The conscious representation of our physical appearance is important for many aspects of everyday life. Here, we asked whether different visual experiences of our bodies influence body width estimates. In Experiment 1, width estimates of three body parts (foot, hips, and shoulders) without any visual access were compared to estimates with visual feedback available in a mirror or from a first-person perspective. In the no visual access and mirror condition, participants additionally estimated their head width. There was no influence of viewing condition on body part width estimates. Consistent with previous research, all body part widths were overestimated with greater overestimation of hip and head width. In Experiment 2, participants estimated the size of unfamiliar noncorporeal objects to test whether this overestimation was partially due to the metric body size estimation method or our experimental conditions. Object width was overestimated with visual feedback in a mirror available as compared to when directly looking at the object, but only for objects placed at shoulder and head height. We conclude that at least some of the overestimation of body part width seems to be body specific and occurs regardless of the visual information provided about the own body.

9.
PLoS One ; 13(2): e0192152, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29425218

RESUMEN

Previous literature suggests that a disturbed ability to accurately identify own body size may contribute to overweight. Here, we investigated the influence of personal body size, indexed by body mass index (BMI), on body size estimation in a non-clinical population of females varying in BMI. We attempted to disentangle general biases in body size estimates and attitudinal influences by manipulating whether participants believed the body stimuli (personalized avatars with realistic weight variations) represented their own body or that of another person. Our results show that the accuracy of own body size estimation is predicted by personal BMI, such that participants with lower BMI underestimated their body size and participants with higher BMI overestimated their body size. Further, participants with higher BMI were less likely to notice the same percentage of weight gain than participants with lower BMI. Importantly, these results were only apparent when participants were judging a virtual body that was their own identity (Experiment 1), but not when they estimated the size of a body with another identity and the same underlying body shape (Experiment 2a). The different influences of BMI on accuracy of body size estimation and sensitivity to weight change for self and other identity suggests that effects of BMI on visual body size estimation are self-specific and not generalizable to other bodies.


Asunto(s)
Índice de Masa Corporal , Tamaño Corporal , Autoimagen , Adolescente , Adulto , Femenino , Humanos , Adulto Joven
10.
Clin Psychol Rev ; 57: 21-31, 2017 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-28818670

RESUMEN

A distorted representation of one's own body is a diagnostic criterion and core psychopathology of both anorexia nervosa (AN) and bulimia nervosa (BN). Despite recent technical advances in research, it is still unknown whether this body image disturbance is characterized by body dissatisfaction and a low ideal weight and/or includes a distorted perception or processing of body size. In this article, we provide an update and meta-analysis of 42 articles summarizing measures and results for body size estimation (BSE) from 926 individuals with AN, 536 individuals with BN and 1920 controls. We replicate findings that individuals with AN and BN overestimate their body size as compared to controls (ES=0.63). Our meta-regression shows that metric methods (BSE by direct or indirect spatial measures) yield larger effect sizes than depictive methods (BSE by evaluating distorted pictures), and that effect sizes are larger for patients with BN than for patients with AN. To interpret these results, we suggest a revised theoretical framework for BSE that accounts for differences between depictive and metric BSE methods regarding the underlying body representations (conceptual vs. perceptual, implicit vs. explicit). We also discuss clinical implications and argue for the importance of multimethod approaches to investigate body image disturbance.


Asunto(s)
Anorexia Nerviosa/fisiopatología , Imagen Corporal , Tamaño Corporal/fisiología , Bulimia Nerviosa/fisiopatología , Humanos
11.
Perception ; 44(7): 814-20, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26541057

RESUMEN

When looking into a mirror healthy humans usually clearly perceive their own face. Such an unambiguous face self-perception indicates that an individual has a discrete facial self- representation and thereby the involvement of a self-other face distinction mechanism. We have stroked the trunk of healthy individuals while they watched the trunk of a virtual human that was facing them being synchronously stroked. Subjects sensed self-identification with the virtual body, which was accompanied by a decrease of their self-other face distinction. This suggests that face self-perception involves the self-other face distinction and that this mechanism is underlying the formation of a discrete representation of one's face. Moreover, the self-identification with another's body that we find suggests that the perception of one's full body affects the self-other face distinction. Hence, changes in self-other face distinction can indicate alterations of body self-perception, and thereby serve to elucidate the relationship of face and body self-perception.


Asunto(s)
Imagen Corporal , Reconocimiento Facial , Reconocimiento en Psicología , Humanos , Ilusiones/fisiología , Ilusiones/psicología , Reconocimiento Visual de Modelos
12.
Hum Factors ; 57(7): 1235-47, 2015 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-26060237

RESUMEN

OBJECTIVE: Our goal was to evaluate the degree to which display technologies influence the perception of size in an image. BACKGROUND: Research suggests that factors such as whether an image is displayed stereoscopically, whether a user's viewpoint is tracked, and the field of view of a given display can affect users' perception of scale in the displayed image. METHOD: Participants directly estimated the size of a gap by matching the distance between their hands to the gap width and judged their ability to pass unimpeded through the gap in one of five common implementations of three display technologies (two head-mounted displays [HMD] and a back-projection screen). RESULTS: Both measures of gap width were similar for the two HMD conditions and the back projection with stereo and tracking. For the displays without tracking, stereo and monocular conditions differed from each other, with monocular viewing showing underestimation of size. CONCLUSIONS: Display technologies that are capable of stereoscopic display and tracking of the user's viewpoint are beneficial as perceived size does not differ from real-world estimates. Evaluations of different display technologies are necessary as display conditions vary and the availability of different display technologies continues to grow. APPLICATIONS: The findings are important to those using display technologies for research, commercial, and training purposes when it is important for the displayed image to be perceived at an intended scale.


Asunto(s)
Gráficos por Computador , Percepción Espacial/fisiología , Interfaz Usuario-Computador , Adulto , Percepción de Profundidad , Femenino , Humanos , Masculino , Persona de Mediana Edad , Análisis y Desempeño de Tareas , Adulto Joven
13.
PLoS One ; 10(5): e0127000, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25993274

RESUMEN

In human perception, the ability to determine eye height is essential, because eye height is used to scale heights of objects, velocities, affordances and distances, all of which allow for successful environmental interaction. It is well understood that eye height is fundamental to determine many of these percepts. Yet, how eye height itself is provided is still largely unknown. While the information potentially specifying eye height in the real world is naturally coincident in an environment with a regular ground surface, these sources of information can be easily divergent in similar and common virtual reality scenarios. Thus, we conducted virtual reality experiments where we manipulated the virtual eye height in a distance perception task to investigate how eye height might be determined in such a scenario. We found that humans rely more on their postural cues for determining their eye height if there is a conflict between visual and postural information and little opportunity for perceptual-motor calibration is provided. This is demonstrated by the predictable variations in their distance estimates. Our results suggest that the eye height in such circumstances is informed by postural cues when estimating egocentric distances in virtual reality and consequently, does not depend on an internalized value for eye height.


Asunto(s)
Señales (Psicología) , Percepción de Distancia , Postura , Visión Ocular , Percepción Visual , Adolescente , Adulto , Análisis de Varianza , Simulación por Computador , Femenino , Humanos , Masculino , Persona de Mediana Edad , Adulto Joven
14.
J Exp Psychol Gen ; 144(1): 103-13, 2015 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-25494548

RESUMEN

Given that observing one's body is ubiquitous in experience, it is natural to assume that people accurately perceive the relative sizes of their body parts. This assumption is mistaken. In a series of studies, we show that there are dramatic systematic distortions in the perception of bodily proportions, as assessed by visual estimation tasks, where participants were asked to compare the lengths of two body parts. These distortions are not evident when participants estimate the extent of a body part relative to a noncorporeal object or when asked to estimate noncorporal objects that are the same length as their body parts. Our results reveal a radical asymmetry in the perception of corporeal and noncorporeal relative size estimates. Our findings also suggest that people visually perceive the relative size of their body parts as a function of each part's relative tactile sensitivity and physical size.


Asunto(s)
Imagen Corporal , Tamaño Corporal , Distorsión de la Percepción , Percepción del Tamaño , Percepción Visual , Adulto , Femenino , Humanos , Masculino , Tacto , Adulto Joven
15.
Neuropsychologia ; 70: 393-401, 2015 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-25446965

RESUMEN

Considerable empirical evidence has shown influences of the action capabilities of the body on the perception of sizes and distances. Generally, as one's action capabilities increase, the perception of the relevant distance (over which the action is to be performed) decreases and vice versa. As a consequence, it has been proposed that the body's action capabilities act as a perceptual ruler, which is used to measure perceived sizes and distances. In this set of studies, we investigated this hypothesis by assessing the influence of arm's reach on the perception of distance. By providing participant with a self-representing avatar seen in a first-person perspective in virtual reality, we were able to introduce novel and completely unfamiliar alterations in the virtual arm's reach to evaluate their impact on perceived distance. Using both action-based and visual matching measures, we found that virtual arm's reach influenced perceived distance in virtual environments. Due to the participants' inexperience with the reach alterations, we also were able to assess the amount of experience with the new arm's reach required to influence perceived distance. We found that minimal experience reaching with the virtual arm can influence perceived distance. However, some reaching experience is required. Merely having a long or short virtual arm, even one that is synchronized to one's movements, is not enough to influence distance perception if one has no experience reaching.


Asunto(s)
Brazo , Percepción de Distancia/fisiología , Desempeño Psicomotor/fisiología , Interfaz Usuario-Computador , Percepción Visual/fisiología , Análisis de Varianza , Femenino , Humanos , Masculino , Estimulación Luminosa
16.
Psychol Sci ; 25(11): 2086-94, 2014 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-25253278

RESUMEN

The hand is a reliable and ecologically useful perceptual ruler that can be used to scale the sizes of close, manipulatable objects in the world in a manner similar to the way in which eye height is used to scale the heights of objects on the ground plane. Certain objects are perceived proportionally to the size of the hand, and as a result, changes in the relationship between the sizes of objects in the world and the size of the hand are attributed to changes in object size rather than hand size. To illustrate this notion, we provide evidence from several experiments showing that people perceive their dominant hand as less magnified than other body parts or objects when these items are subjected to the same degree of magnification. These findings suggest that the hand is perceived as having a more constant size and, consequently, can serve as a reliable metric with which to measure objects of commensurate size.


Asunto(s)
Percepción de Distancia , Mano , Percepción del Tamaño , Adulto , Femenino , Humanos , Masculino , Adulto Joven
17.
PLoS One ; 9(8): e103428, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-25083784

RESUMEN

Our bodies are the most intimately familiar objects we encounter in our perceptual environment. Virtual reality provides a unique method to allow us to experience having a very different body from our own, thereby providing a valuable method to explore the plasticity of body representation. In this paper, we show that women can experience ownership over a whole virtual body that is considerably smaller or larger than their physical body. In order to gain a better understanding of the mechanisms underlying body ownership, we use an embodiment questionnaire, and introduce two new behavioral response measures: an affordance estimation task (indirect measure of body size) and a body size estimation task (direct measure of body size). Interestingly, after viewing the virtual body from first person perspective, both the affordance and the body size estimation tasks indicate a change in the perception of the size of the participant's experienced body. The change is biased by the size of the virtual body (overweight or underweight). Another novel aspect of our study is that we distinguish between the physical, experienced and virtual bodies, by asking participants to provide affordance and body size estimations for each of the three bodies separately. This methodological point is important for virtual reality experiments investigating body ownership of a virtual body, because it offers a better understanding of which cues (e.g. visual, proprioceptive, memory, or a combination thereof) influence body perception, and whether the impact of these cues can vary between different setups.


Asunto(s)
Imagen Corporal/psicología , Sobrepeso/psicología , Delgadez/psicología , Adulto , Tamaño Corporal , Simulación por Computador , Femenino , Humanos , Persona de Mediana Edad , Encuestas y Cuestionarios , Percepción Visual , Adulto Joven
18.
Front Psychol ; 5: 623, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-25071623

RESUMEN

Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli are impoverished. However, most of the research on body motion has relied on exaggerated displays of emotions. In this paper we present two experiments where we investigated whether emotional body expressions could be recognized when they were recorded during natural narration. Our actors were free to use their entire body, face, and voice to express emotions, but our resulting visual stimuli used only the upper body motion trajectories in the form of animated stick figures. Observers were asked to perform an emotion recognition task on short motion sequences using a large and balanced set of emotions (amusement, joy, pride, relief, surprise, anger, disgust, fear, sadness, shame, and neutral). Even with only upper body motion available, our results show recognition accuracy significantly above chance level and high consistency rates among observers. In our first experiment, that used more classic emotion induction setup, all emotions were well recognized. In the second study that employed narrations, four basic emotion categories (joy, anger, fear, and sadness), three non-basic emotion categories (amusement, pride, and shame) and the "neutral" category were recognized above chance. Interestingly, especially in the second experiment, observers showed a bias toward anger when recognizing the motion sequences for emotions. We discovered that similarities between motion sequences across the emotions along such properties as mean motion speed, number of peaks in the motion trajectory and mean motion span can explain a large percent of the variation in observers' responses. Overall, our results show that upper body motion is informative for emotion recognition in narrative scenarios.

19.
PLoS One ; 9(4): e95450, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24763143

RESUMEN

Using state-of-the-art technology, interactions of eye, head and intersegmental body movements were analyzed for the first time during multiple twisting somersaults of high-level gymnasts. With this aim, we used a unique combination of a 16-channel infrared kinemetric system; a three-dimensional video kinemetric system; wireless electromyography; and a specialized wireless sport-video-oculography system, which was able to capture and calculate precise oculomotor data under conditions of rapid multiaxial acceleration. All data were synchronized and integrated in a multimodal software tool for three-dimensional analysis. During specific phases of the recorded movements, a previously unknown eye-head-body interaction was observed. The phenomenon was marked by a prolonged and complete suppression of gaze-stabilizing eye movements, in favor of a tight coupling with the head, spine and joint movements of the gymnasts. Potential reasons for these observations are discussed with regard to earlier findings and integrated within a functional model.


Asunto(s)
Movimientos Oculares/fisiología , Adolescente , Adulto , Fenómenos Biomecánicos , Fijación Ocular , Movimientos de la Cabeza , Humanos , Masculino , Estimulación Luminosa , Adulto Joven
20.
PLoS One ; 8(7): e68594, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23874681

RESUMEN

The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver's hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants' fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals' estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants' virtual hands rather than another avatar's hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.


Asunto(s)
Mano/fisiología , Reconocimiento Visual de Modelos/fisiología , Percepción del Tamaño/fisiología , Tamaño Corporal/fisiología , Ambiente , Femenino , Humanos , Masculino
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