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1.
J Neural Eng ; 21(1)2024 01 31.
Artículo en Inglés | MEDLINE | ID: mdl-38237182

RESUMEN

Objective.Recent trends in brain-computer interface (BCI) research concern the passive monitoring of brain activity, which aim to monitor a wide variety of cognitive states. Engagement is such a cognitive state, which is of interest in contexts such as learning, entertainment or rehabilitation. This study proposes a novel approach for real-time estimation of engagement during different tasks using electroencephalography (EEG).Approach.Twenty-three healthy subjects participated in the BCI experiment. A modified version of the d2 test was used to elicit engagement. Within-subject classification models which discriminate between engaging and resting states were trained based on EEG recorded during a d2 test based paradigm. The EEG was recorded using eight electrodes and the classification model was based on filter-bank common spatial patterns and a linear discriminant analysis. The classification models were evaluated in cross-task applications, namely when playing Tetris at different speeds (i.e. slow, medium, fast) and when watching two videos (i.e. advertisement and landscape video). Additionally, subjects' perceived engagement was quantified using a questionnaire.Main results.The models achieved a classification accuracy of 90% on average when tested on an independent d2 test paradigm recording. Subjects' perceived and estimated engagement were found to be greater during the advertisement compared to the landscape video (p= 0.025 andp<0.001, respectively); greater during medium and fast compared to slow Tetris speed (p<0.001, respectively); not different between medium and fast Tetris speeds. Additionally, a common linear relationship was observed for perceived and estimated engagement (rrm= 0.44,p<0.001). Finally, theta and alpha band powers were investigated, which respectively increased and decreased during more engaging states.Significance.This study proposes a task-specific EEG engagement estimation model with cross-task capabilities, offering a framework for real-world applications.


Asunto(s)
Interfaces Cerebro-Computador , Electroencefalografía , Humanos , Electroencefalografía/métodos , Electrodos , Procesamiento de Señales Asistido por Computador
2.
Sensors (Basel) ; 23(13)2023 Jun 23.
Artículo en Inglés | MEDLINE | ID: mdl-37447686

RESUMEN

The present study introduces a brain-computer interface designed and prototyped to be wearable and usable in daily life. Eight dry electroencephalographic sensors were adopted to acquire the brain activity associated with motor imagery. Multimodal feedback in extended reality was exploited to improve the online detection of neurological phenomena. Twenty-seven healthy subjects used the proposed system in five sessions to investigate the effects of feedback on motor imagery. The sample was divided into two equal-sized groups: a "neurofeedback" group, which performed motor imagery while receiving feedback, and a "control" group, which performed motor imagery with no feedback. Questionnaires were administered to participants aiming to investigate the usability of the proposed system and an individual's ability to imagine movements. The highest mean classification accuracy across the subjects of the control group was about 62% with 3% associated type A uncertainty, and it was 69% with 3% uncertainty for the neurofeedback group. Moreover, the results in some cases were significantly higher for the neurofeedback group. The perceived usability by all participants was high. Overall, the study aimed at highlighting the advantages and the pitfalls of using a wearable brain-computer interface with dry sensors. Notably, this technology can be adopted for safe and economically viable tele-rehabilitation.


Asunto(s)
Interfaces Cerebro-Computador , Telerrehabilitación , Dispositivos Electrónicos Vestibles , Humanos , Electroencefalografía/métodos , Imágenes en Psicoterapia/métodos
3.
J Neural Eng ; 19(3)2022 06 17.
Artículo en Inglés | MEDLINE | ID: mdl-35640554

RESUMEN

Objective.Processing strategies are analyzed with respect to the classification of electroencephalographic signals related to brain-computer interfaces (BCIs) based on motor imagery (MI). A review of literature is carried out to understand the achievements in MI classification, the most promising trends, and the challenges in replicating these results. Main focus is placed on performance by means of a rigorous metrological analysis carried out in compliance with the international vocabulary of metrology. Hence, classification accuracy and its uncertainty are considered, as well as repeatability and reproducibility.Approach.The paper works included in the review concern the classification of electroencephalographic signals in motor-imagery-based BCIs. Article search was carried out in accordance with the Preferred Reporting Items for Systematic reviews and Meta-Analyses standard and 89 studies were included.Main results.Statistically-based analyses show that brain-inspired approaches are increasingly proposed, and that these are particularly successful in discriminating against multiple classes. Notably, many proposals involve convolutional neural networks. Instead, classical machine learning approaches are still effective for binary classifications. Many proposals combine common spatial pattern, least absolute shrinkage and selection operator, and support vector machines. Regarding reported classification accuracies, performance above the upper quartile is in the 85%-100% range for the binary case and in the 83%-93% range for multi-class one. Associated uncertainties are up to 6% while repeatability for a predetermined dataset is up to 8%. Reproducibility assessment was instead prevented by lack of standardization in experiments.Significance.By relying on the analyzed studies, the reader is guided towards the development of a successful processing strategy as a crucial part of a BCI. Moreover, it is suggested that future studies should extend these approaches on data from more subjects and with custom experiments, even by investigating online operation. This would also enable the quantification of the results reproducibility.


Asunto(s)
Interfaces Cerebro-Computador , Algoritmos , Electroencefalografía/métodos , Humanos , Imaginación , Movimiento , Reproducibilidad de los Resultados
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