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1.
Cereb Cortex ; 34(2)2024 01 31.
Artículo en Inglés | MEDLINE | ID: mdl-38220577

RESUMEN

Cognitive training can lead to improvements in both task-specific strategies and general capacities, such as visuo-spatial working memory (VSWM). The latter emerge slowly and linearly throughout training, in contrast to strategy where changes typically occur within the first days of training. Changes in strategy and capacity have not been separated in prior neuroimaging studies. Here, we used a within-participants design with dense temporal sampling to capture the time dynamics of neural mechanisms associated with change in capacity. In four participants, neural activity was recorded with magnetoencephalography on seven occasions over two months of visuo-spatial working memory training. During scanning, the participants performed a trained visuo-spatial working memory task, a transfer task, and a control task. First, we extracted an individual visuo-spatial working memory-load-dependent synchronization network for each participant. Next, we identified linear changes over time in the network, congruent with the temporal dynamics of capacity change. Three out of four participants showed a gradual strengthening of alpha synchronization. Strengthening of the same connections was also found in the transfer task but not in the control task. This suggests that cognitive transfer occurs through slow, gradual strengthening of alpha synchronization between cortical regions that are vital for both the trained task and the transfer task.


Asunto(s)
Magnetoencefalografía , Memoria a Corto Plazo , Humanos , Memoria Espacial , Cognición
2.
BMC Psychiatry ; 21(1): 46, 2021 01 18.
Artículo en Inglés | MEDLINE | ID: mdl-33461506

RESUMEN

BACKGROUND: Video gaming is a promising intervention for cognitive and social impairment in patients with schizophrenia. A number of gaming interventions have been evaluated in small-scale studies with various patient groups, but studies on patients with schizophrenia remain scarce and rarely include the evaluation of both clinical and neurocognitive outcomes. In this study, we will test the effectiveness of two interventions with gaming elements to improve cognitive and clinical outcomes among persons with schizophrenia. METHODS: The participants will be recruited from different outpatient units (e.g., outpatient psychiatric units, day hospitals, residential care homes). The controlled clinical trial will follow a three-arm parallel-group design: 1) cognitive training (experimental group, CogniFit), 2) entertainment gaming (active control group, SIMS 4), and 3) treatment as usual. The primary outcomes are working memory function at 3-month and 6-month follow-ups. The secondary outcomes are patients' other cognitive and social functioning, the ability to experience pleasure, self-efficacy, and negative symptoms at 3-month and 6-month follow-ups. We will also test the effectiveness of gaming interventions on neurocognitive outcomes (EEG and 3 T MRI plus rs-fMRI) at a 3-month follow-up as an additional secondary outcome. Data will be collected in outpatient psychiatric services in Hong Kong. Participants will have a formal diagnosis of schizophrenia and be between 18 and 60 years old. We aim to have a total of 234 participants, randomly allocated to the three arms. A sub-sample of patients (N = 150) will be recruited to undergo an EEG. For neuroimaging assessment, patients will be randomly allocated to a subset of patients (N=126). We will estimate the efficacy of the interventions on the primary and secondary outcomes based on the intention-to-treat principle. Behavioural and EEG data will be analysed separately. DISCUSSION: The study will characterise benefits of gaming on patients' health and well-being, and contribute towards the development of new treatment approaches for patients with schizophrenia. TRIAL REGISTRATION: ClinicalTrials.gov NCT03133143 . Registered on April 28, 2017.


Asunto(s)
Esquizofrenia , Juegos de Video , Adolescente , Adulto , Cognición , Centros de Día , Hong Kong , Humanos , Persona de Mediana Edad , Ensayos Clínicos Controlados Aleatorios como Asunto , Esquizofrenia/complicaciones , Esquizofrenia/terapia , Resultado del Tratamiento , Adulto Joven
3.
Neuroimage ; 83: 458-71, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-23851323

RESUMEN

Recordings of membrane and field potentials, firing rates, and oscillation amplitude dynamics show that neuronal activity levels in cortical and subcortical structures exhibit infra-slow fluctuations (ISFs) on time scales from seconds to hundreds of seconds. Similar ISFs are salient also in blood-oxygenation-level dependent (BOLD) signals as well as in psychophysical time series. Functional consequences of ISFs are not fully understood. Here, they were investigated along with dynamical implications of ISFs in large-scale simulations of cortical network activity. For this purpose, a biophysically detailed hierarchical attractor network model displaying bistability and operating in an oscillatory regime was used. ISFs were imposed as slow fluctuations in either the amplitude or frequency of fast synaptic noise. We found that both mechanisms produced an ISF component in the synthetic local field potentials (LFPs) and modulated the power of 1-40Hz oscillations. Crucially, in a simulated threshold-stimulus detection task (TSDT), these ISFs were strongly correlated with stimulus detection probabilities and latencies. The results thus show that several phenomena observed in many empirical studies emerge concurrently in the model dynamics, which yields mechanistic insight into how infra-slow excitability fluctuations in large-scale neuronal networks may modulate fast oscillations and perceptual processing. The model also makes several novel predictions that can be experimentally tested in future studies.


Asunto(s)
Potenciales de Acción/fisiología , Relojes Biológicos/fisiología , Modelos Neurológicos , Red Nerviosa/fisiología , Neuronas/fisiología , Oscilometría/métodos , Tiempo de Reacción/fisiología , Animales , Simulación por Computador , Retroalimentación Fisiológica/fisiología , Humanos , Transmisión Sináptica/fisiología
4.
Neurosci Lett ; 379(2): 127-31, 2005 May 06.
Artículo en Inglés | MEDLINE | ID: mdl-15823429

RESUMEN

Several studies using brain imaging have demonstrated occipital-cortex activation in blind individuals during tactile and auditory tasks, suggesting that the visual cortex deprived of its normal input has adopted a new role in information processing. So far, however, at what stages of information processing and to which perceptual sub-processes this applies remains unclear. We determined the auditory functions of this cortical region in early-blind humans by means of functional magnetic resonance imaging. We found that these areas were not activated by the mere presence of sound, but were involved in the attentive processing of changes in the auditory environment, which is important in detecting potentially dangerous or other important events in the surroundings, for example.


Asunto(s)
Percepción Auditiva/fisiología , Ceguera/fisiopatología , Tacto/fisiología , Urea/análogos & derivados , Corteza Visual/fisiopatología , Estimulación Acústica , Adulto , Análisis de Varianza , Mapeo Encefálico , Peróxido de Carbamida , Combinación de Medicamentos , Femenino , Humanos , Procesamiento de Imagen Asistido por Computador/métodos , Imagen por Resonancia Magnética/métodos , Masculino , Peróxidos/sangre , Urea/sangre , Corteza Visual/irrigación sanguínea , Personas con Daño Visual
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