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1.
Int J Child Maltreat ; 4(4): 375-400, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34664035

RESUMEN

The present study aimed to critically review the legal frameworks on cyber safety of children living in the member countries of the Association of Southeast Asian Nations (ASEAN) and related policy implications. Data for the present research were collected from secondary sources. The results revealed numerous inconsistencies among the ASEAN countries in legislation pertaining to the online safety of children. The present study argues that these inconsistencies could be used by criminals to easily exploit children. The study identified loopholes in legislation on age of consent, possession of child pornography, cyber bullying and sexual grooming of children. Indonesia, Laos, Malaysia, Myanmar, Singapore and Vietnam have no clear definition of the term child pornography, which means it may be possible for criminals to evade conviction for production, possession and distribution of child pornography. Legislation in Cambodia, Laos, Malaysia, Myanmar and Vietnam does not prohibit an individual from possessing child pornography. Only three ASEAN nations have a legal framework regarding child grooming for sexual purposes, while only two have policies regarding cyberbullying, and just three ASEAN nations have a formal global alliance with international law enforcement initiatives. Based on these findings, the study argues that the legal inconsistencies among ASEAN nations might result in cross-border sexual abuse and exploitation of children. Accordingly, it is suggested that countries in the ASEAN region need to urgently identify these legal inconsistencies and collaborate to improve the safety of their children in cyberspace.

2.
Artículo en Inglés | MEDLINE | ID: mdl-33499418

RESUMEN

Gambling is occurring in a rapidly changing landscape, with new trends and technologies affecting gambling behaviour and problem gambling across a range of populations. Gambling activity among adolescents and young people has received considerable research attention due to a high prevalence of gambling reported among these groups in recent years. Despite legislation worldwide to constrain gambling among adolescents and young people, modern technology, such as online gaming apps and online gambling venues, has significantly increased their exposure to the risks of problem gambling. It is important, therefore, to have up to date information about what is currently known about gambling and to explore gaps in our knowledge. This gap analysis presents the results of a systematic approach to reviewing the current literature on gambling behaviour, attitudes, and associated risk factors for gambling and problem gambling among adolescents and young adults (aged 10-25 years). The review included studies published between January 2015 and August 2020 and included 85 studies for final synthesis. Findings reveal further research is needed on the implications for young people of emerging technologies and new trends in gambling in the digital age. The current gap analysis reveals that this should include more research on the development and impact of both treatment and intervention strategies, and policy and regulatory frameworks from a public health perspective.


Asunto(s)
Juego de Azar , Adolescente , Adulto , Actitud , Niño , Juego de Azar/epidemiología , Humanos , Salud Pública , Factores de Riesgo , Adulto Joven
3.
Artículo en Inglés | MEDLINE | ID: mdl-31979364

RESUMEN

There have been significant changes in the gambling landscape particularly relating to gambling in the digital age. As the gambling landscape changes, regulation of gambling also needs to change. In 2018, the Office of Responsible Gambling in New South Wales, Australia, commissioned a gap analysis to inform their research objectives and priority focus areas. This included an identification of gaps in our understanding of emerging technologies and new trends in gambling. A gap analysis of the peer-reviewed literature published since 2015 was undertaken, identifying 116 articles. The main area of focus was Internet gambling, followed by articles exploring the relationship between video gaming and gambling, the expansion of the sports betting market, Electronic Gambling Machines characteristics and articles exploring new technologies and trends in advertising and inducements. Key gaps related to the need for more research in general, as well as research focusing on subpopulations such as those using different gambling formats, those with varying levels of problem gambling, and vulnerable populations. From a methods perspective, researchers saw the need for longitudinal studies, more qualitative research and improved outcome measures. The development and testing of a public health approach to addressing the harms associated with gambling in these areas is needed.


Asunto(s)
Publicidad/tendencias , Juego de Azar/epidemiología , Deportes , Humanos , Nueva Gales del Sur
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