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1.
Sensors (Basel) ; 23(6)2023 Mar 17.
Artículo en Inglés | MEDLINE | ID: mdl-36991929

RESUMEN

A navigation system for individuals suffering from blindness or visual impairment provides information useful to reach a destination. Although there are different approaches, traditional designs are evolving into distributed systems with low-cost, front-end devices. These devices act as a medium between the user and the environment, encoding the information gathered on the surroundings according to theories on human perceptual and cognitive processes. Ultimately, they are rooted in sensorimotor coupling. The present work searches for temporal constraints due to such human-machine interfaces, which in turn constitute a key design factor for networked solutions. To that end, three tests were conveyed to a group of 25 participants under different delay conditions between motor actions and triggered stimuli. The results show a trade-off between spatial information acquisition and delay degradation, and a learning curve even under impaired sensorimotor coupling.


Asunto(s)
Ceguera , Personas con Daño Visual , Humanos , Ceguera/psicología , Percepción Espacial
2.
Sensors (Basel) ; 21(18)2021 Sep 18.
Artículo en Inglés | MEDLINE | ID: mdl-34577482

RESUMEN

Herein, we describe the Virtually Enhanced Senses (VES) system, a novel and highly configurable wireless sensor-actuator network conceived as a development and test-bench platform of navigation systems adapted for blind and visually impaired people. It allows to immerse its users into "walkable" purely virtual or mixed environments with simulated sensors and validate navigation system designs prior to prototype development. The haptic, acoustic, and proprioceptive feedback supports state-of-art sensory substitution devices (SSD). In this regard, three SSD were integrated in VES as examples, including the well-known "The vOICe". Additionally, the data throughput, latency and packet loss of the wireless communication can be controlled to observe its impact in the provided spatial knowledge and resulting mobility and orientation performance. Finally, the system has been validated by testing a combination of two previous visual-acoustic and visual-haptic sensory substitution schemas with 23 normal-sighted subjects. The recorded data includes the output of a "gaze-tracking" utility adapted for SSD.


Asunto(s)
Realidad Aumentada , Dispositivos de Autoayuda , Personas con Daño Visual , Ceguera , Humanos , Sensación
3.
Sensors (Basel) ; 19(15)2019 Aug 02.
Artículo en Inglés | MEDLINE | ID: mdl-31382536

RESUMEN

Over the last decades, the development of navigation devices capable of guiding the blind through indoor and/or outdoor scenarios has remained a challenge. In this context, this paper's objective is to provide an updated, holistic view of this research, in order to enable developers to exploit the different aspects of its multidisciplinary nature. To that end, previous solutions will be briefly described and analyzed from a historical perspective, from the first "Electronic Travel Aids" and early research on sensory substitution or indoor/outdoor positioning, to recent systems based on artificial vision. Thereafter, user-centered design fundamentals are addressed, including the main points of criticism of previous approaches. Finally, several technological achievements are highlighted as they could underpin future feasible designs. In line with this, smartphones and wearables with built-in cameras will then be indicated as potentially feasible options with which to support state-of-art computer vision solutions, thus allowing for both the positioning and monitoring of the user's surrounding area. These functionalities could then be further boosted by means of remote resources, leading to cloud computing schemas or even remote sensing via urban infrastructure.


Asunto(s)
Ceguera/patología , Auxiliares Sensoriales , Trastornos de la Visión/patología , Sistemas de Información Geográfica , Humanos , Dispositivo de Identificación por Radiofrecuencia , Teléfono Inteligente , Interfaz Usuario-Computador , Dispositivos Electrónicos Vestibles
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