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Clin Radiol ; 72(9): 795.e1-795.e5, 2017 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-28522259

RESUMEN

AIM: To investigate the effect of playing computer games and manual dexterity on catheter-wire manipulation in a mechanical aortic model. MATERIAL AND METHODS: Medical student volunteers filled in a preprocedure questionnaire assessing their exposure to computer games. Their manual dexterity was measured using a smartphone game. They were then shown a video clip demonstrating renal artery cannulation and were asked to reproduce this. All attempts were timed. Two-tailed Student's t-test was used to compare continuous data, while Fisher's exact test was used for categorical data. RESULTS: Fifty students aged 18-22 years took part in the study. Forty-six completed the task at an average of 168 seconds (range 103-301 seconds). There was no significant difference in the dexterity score or time to cannulate the renal artery between male and female students. Students who played computer games for >10 hours per week had better dexterity scores than those who did not play computer games: 9.1 versus 10.2 seconds (p=0.0237). Four of 19 students who did not play computer games failed to complete the task, while all of those who played computer games regularly completed the task (p=0.0168). CONCLUSION: Playing computer games is associated with better manual dexterity and ability to complete a basic interventional radiology task for novices.


Asunto(s)
Cateterismo/instrumentación , Simulación por Computador , Desempeño Psicomotor/fisiología , Arteria Renal , Estudiantes de Medicina , Juegos de Video , Adolescente , Competencia Clínica , Femenino , Humanos , Masculino , Teléfono Inteligente , Encuestas y Cuestionarios , Análisis y Desempeño de Tareas , Adulto Joven
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