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1.
Nucleic Acids Res ; 48(10): 5217-5234, 2020 06 04.
Artículo en Inglés | MEDLINE | ID: mdl-32338745

RESUMEN

As computational biologists continue to be inundated by ever increasing amounts of metagenomic data, the need for data analysis approaches that keep up with the pace of sequence archives has remained a challenge. In recent years, the accelerated pace of genomic data availability has been accompanied by the application of a wide array of highly efficient approaches from other fields to the field of metagenomics. For instance, sketching algorithms such as MinHash have seen a rapid and widespread adoption. These techniques handle increasingly large datasets with minimal sacrifices in quality for tasks such as sequence similarity calculations. Here, we briefly review the fundamentals of the most impactful probabilistic and signal processing algorithms. We also highlight more recent advances to augment previous reviews in these areas that have taken a broader approach. We then explore the application of these techniques to metagenomics, discuss their pros and cons, and speculate on their future directions.


Asunto(s)
Algoritmos , Metagenómica/métodos , Probabilidad , Procesamiento de Señales Asistido por Computador , Humanos , Metagenoma/genética
2.
IEEE Robot Autom Lett ; 4(2): 1255-1262, 2019 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-31058229

RESUMEN

Task and motion planning (TMP) combines discrete search and continuous motion planning. Earlier work has shown that to efficiently find a task-motion plan, the discrete search can leverage information about the continuous geometry. However, incorporating continuous elements into discrete planners presents challenges. We improve the scalability of TMP algorithms in tabletop scenarios with a fixed robot by introducing geometric knowledge into a constraint-based task planner in a robust way. The key idea is to learn a classifier for feasible motions and to use this classifier as a heuristic to order the search for a task-motion plan. The learned heuristic guides the search towards feasible motions and thus reduces the total number of motion planning attempts. A critical property of our approach is allowing robust planning in diverse scenes. We train the classifier on minimal exemplar scenes and then use principled approximations to apply the classifier to complex scenarios in a way that minimizes the effect of errors. By combining learning with planning, our heuristic yields order-of-magnitude run time improvements in diverse tabletop scenarios. Even when classification errors are present, properly biasing our heuristic ensures we will have little computational penalty.

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