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1.
Clin Pract Pediatr Psychol ; 12(2): 143-156, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-39045229

RESUMEN

Objective: Despite a marked increase in the prevalence of pediatric IgE-mediated food allergy (FA) in recent decades, there is a dearth of age-appropriate management education and support tools for youth with FA. The purpose of this report is to detail our methods for intervention design and refinement of an interactive educational software program for school-aged children with FA. Methods: Development of the "Friends, Family and Food Application (F3-App)" employed an iterative, user-centered design approach with input from children with FA, their caregivers, and other key experts. Phase 1 (Prototype Development/Pilot Evaluation) involved family input on key themes and educational messages, development of a prototype, and pilot testing. Phase 2 (Full F3-App Development/Open Trial) included refinement and expansion of the prototype per advisory panel and end-user recommendations, followed by an open trial with additional iterative refinement. Results: Acceptability and credibility of the F3-App were rated highly by most participants. Relatively few technical challenges arose with F3-App installation or use. Follow up interviews with children and caregivers suggested that the F3-App was generally well-received, families found the content useful, and that it prompted family discussion about the child's FA management. Conclusions: User input is critical to developing family-friendly software to support management of pediatric chronic conditions. Interactive educational software can be a useful channel for children to practice skills and build confidence in disease self-management and to facilitate family communication regarding the stresses of FA management. Trial registration: ClinicalTrials.gov identifier: NCT05111938.

2.
Behav Ther ; 52(6): 1351-1363, 2021 11.
Artículo en Inglés | MEDLINE | ID: mdl-34656191

RESUMEN

Disseminating efficacious psychological treatments remains a challenge for researchers and clinicians. In the case of social anxiety disorder (SAD), Social Effectiveness Therapy for Children (SET-C) has been demonstrated as an efficacious intervention, but elements of the protocol, such as peer generalization sessions, remain challenging to conduct in typical clinical settings. To address this need, we developed an artificially intelligent, web-based application, Pegasys-VR™, designed to replace peer generalization sessions and enhance homework compliance. The feasibility of Pegasys-VR™ was tested in a randomized controlled trial in comparison to SET-C. The results indicated that both programs were equally efficacious in decreasing anxiety and improving social skill in social encounters. Sixty-three percent (63%) of children treated with SET-C and 60% treated with Pegasys-VR™ did not meet diagnostic criteria for SAD at posttreatment. Pegasys-VR™ is a feasible, efficacious, and dissemination-friendly element of a comprehensive treatment program for social anxiety disorder in children.


Asunto(s)
Trastornos de la Conducta Infantil , Fobia Social , Trastornos de Ansiedad/terapia , Niño , Humanos , Fobia Social/terapia , Habilidades Sociales , Resultado del Tratamiento
3.
J Pediatr Psychol ; 44(4): 425-435, 2019 05 01.
Artículo en Inglés | MEDLINE | ID: mdl-30551157

RESUMEN

OBJECTIVE: The purpose of the current pilot study was to evaluate the acceptability and preliminary impact of using immersive virtual reality environments (IVREs) paired with a brief emotion regulation and risk reduction intervention (ER + IVRE) relative to this same intervention content paired with role-plays (ER + RP). METHODS: Eighty-five adolescents attending middle school (grades 6th-8th; ages 12-15 years) in an urban northeast city were recruited and randomized to ER + IVRE (n = 44) or ER + RP (n = 41) and had complete data. Data examining acceptability, feasibility, sexual knowledge and attitudes, and ER were collected at baseline and 3 months after intervention completion. Analyses of covariance controlling for baseline scores were used to evaluate study outcomes. Within and between intervention effect sizes were calculated with effect sizes ≥.20 considered meaningful. RESULTS: At the 3-month follow-up assessment, several within intervention condition effect sizes were found to exceed d = 0.20 across the measured sexual attitudes and ER outcomes. Between intervention analyses found that adolescents randomized to ER + IVRE attended more intervention sessions, reported less difficulty accessing ER strategies (d = 0.46), and reported higher emotional self-efficacy (d = 0.20) at the 3-month follow-up relative to adolescents randomized to the ER + RP intervention. CONCLUSIONS: This study provides preliminary evidence that using virtual reality environments to enhance ER skill building in risk situations was acceptable, feasible to deliver, and positively impacted ER abilities.


Asunto(s)
Conducta del Adolescente/psicología , Regulación Emocional , Conducta de Reducción del Riesgo , Asunción de Riesgos , Realidad Virtual , Adolescente , Niño , Femenino , Humanos , Masculino , Proyectos Piloto , Autoeficacia , Conducta Sexual/psicología , Resultado del Tratamiento
4.
BMC Med Educ ; 16: 73, 2016 Feb 27.
Artículo en Inglés | MEDLINE | ID: mdl-26919838

RESUMEN

BACKGROUND: Advanced communication skills are vital for allied health professionals, yet students often have limited opportunities in which to develop them. The option of increasing clinical placement hours is unsustainable in a climate of constrained budgets, limited placement availability and increasing student numbers. Consequently, many educators are considering the potentials of alternative training methods, such as simulation. Simulations provide safe, repeatable and standardised learning environments in which students can practice a variety of clinical skills. This study investigated students' self-rated communication skill, knowledge, confidence and empathy across simulated and traditional learning environments. METHOD: Undergraduate speech pathology students were randomly allocated to one of three communication partners with whom they engaged conversationally for up to 30 min: a patient in a nursing home (n = 21); an elderly trained patient actor (n = 22); or a virtual patient (n = 19). One week prior to, and again following the conversational interaction, participants completed measures of self-reported communication skill, knowledge and confidence (developed by the authors based on the Four Habit Coding Scheme), as well as the Jefferson Scale of Empathy - Health Professionals (student version). RESULTS: All three groups reported significantly higher communication knowledge, skills and confidence post-placement (Median d = .58), while the degree of change did not vary as a function of group membership (Median η (2) < .01). In addition, only students interacting with a nursing home resident reported higher empathy after the placement. Students reported that conversing with the virtual patient was more challenging than conversing with a nursing home patient or actor, and students appeared to derive the same benefit from the experience. CONCLUSIONS: Participants self-reported higher communication skill, knowledge and confidence, though not empathy, following a brief placement in a virtual, standardised or traditional learning environment. The self-reported increases were consistent across the three placement types. It is proposed that the findings from this study provide support for the integration of more sustainable, standardised, virtual patient-based placement models into allied health training programs for the training of communication skills.


Asunto(s)
Competencia Clínica , Comunicación , Simulación de Paciente , Estudiantes de Medicina/psicología , Competencia Clínica/normas , Educación Médica/métodos , Evaluación Educacional , Empatía , Femenino , Humanos , Masculino , Relaciones Médico-Paciente , Autoinforme , Interfaz Usuario-Computador , Adulto Joven
5.
J Diabetes Sci Technol ; 9(1): 145-8, 2015 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-25367014

RESUMEN

Virtual reality (VR) technology can provide a safe environment for observing, learning, and practicing use of behavioral weight management skills, which could be particularly useful in enhancing minimal contact online weight management programs. The Experience Success (ES) project developed a system for creating and deploying VR scenarios for online weight management skills training. Virtual environments populated with virtual actors allow users to experiment with implementing behavioral skills via a PC-based point and click interface. A culturally sensitive virtual coach guides the experience, including planning for real-world skill use. Thirty-seven overweight/obese women provided feedback on a test scenario focused on social eating situations. They reported that the scenario gave them greater skills, confidence, and commitment for controlling eating in social situations.


Asunto(s)
Conducta Alimentaria/psicología , Sobrepeso/terapia , Modelación Específica para el Paciente , Interfaz Usuario-Computador , Terapia de Exposición Mediante Realidad Virtual/métodos , Programas de Reducción de Peso/métodos , Consejo Dirigido , Retroalimentación , Femenino , Humanos , Persona de Mediana Edad , Obesidad/psicología , Obesidad/terapia , Sistemas en Línea , Sobrepeso/psicología , Conducta Social
6.
Stud Health Technol Inform ; 196: 332-8, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24732532

RESUMEN

The stressful experiences that have been characteristic of the combat environments in Iraq and Afghanistan have produced significant numbers of returning service members at risk for developing posttraumatic stress disorder and other psychosocial/behavioral health conditions. This paper describes a set of projects that are expanding the content for inclusion in a newly updated "Virtual Iraq/Afghanistan" Virtual Reality system for the delivery of exposure therapy (VRET) for PTSD with Service Members and Veterans. In addition to the complete rebuilding of this VRET system using the latest version of the Unity Game Engine, the system's content and functionality has been expanded to now support the use of VRET with combat medics/corpsmen and persons who have experienced military sexual trauma (MST). The focus of this paper is to present the rationale and general overview of the progress on these projects that will provide new relevant and customizable options for conducting VRET with a wider range of trauma experiences.


Asunto(s)
Trauma Psicológico/terapia , Delitos Sexuales/psicología , Trastornos por Estrés Postraumático/terapia , Terapia de Exposición Mediante Realidad Virtual/métodos , Guerra , Campaña Afgana 2001- , Humanos , Guerra de Irak 2003-2011 , Personal Militar , Estados Unidos , Veteranos
7.
J Pediatr Psychol ; 39(3): 358-68, 2014 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-24365699

RESUMEN

OBJECTIVE: A virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal. METHODS: 42 adolescents (55% male) with a mean age of 14.54 years (SD = 1.13) participated. Physiological arousal was examined through heart rate (HR), respiratory sinus arrhythmia (RSA), and self-reported somatic arousal. A within-subject design (neutral VRE, VR party, and neutral VRE) was utilized to examine changes in arousal. RESULTS: The VR party demonstrated an increase in physiological arousal relative to a neutral VRE. Examination of individual segments of the party (e.g., orientation, substance use, and sexual risk) demonstrated that HR was significantly elevated across all segments, whereas only the orientation and sexual risk segments demonstrated significant impact on RSA. CONCLUSIONS: This study provides preliminary evidence that VREs can be used to generate physiological arousal in response to substance use and sexual risk cues.


Asunto(s)
Conducta del Adolescente/psicología , Afecto , Conducta de Reducción del Riesgo , Asunción de Riesgos , Conducta Sexual/psicología , Trastornos Relacionados con Sustancias/psicología , Adolescente , Nivel de Alerta/fisiología , Señales (Psicología) , Femenino , Frecuencia Cardíaca/fisiología , Humanos , Masculino , Interfaz Usuario-Computador
8.
J Clin Child Adolesc Psychol ; 43(1): 63-73, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24144182

RESUMEN

Two significant challenges for the dissemination of social skills training programs are the need to assure generalizability and provide sufficient practice opportunities. In the case of social anxiety disorder, virtual environments may provide one strategy to address these issues. This study evaluated the utility of an interactive virtual school environment for the treatment of social anxiety disorder in preadolescent children. Eleven children with a primary diagnosis of social anxiety disorder between 8 to 12 years old participated in this initial feasibility trial. All children were treated with Social Effectiveness Therapy for Children, an empirically supported treatment for children with social anxiety disorder. However, the in vivo peer generalization sessions and standard parent-assisted homework assignments were substituted by practice in a virtual environment. Overall, the virtual environment programs were acceptable, feasible, and credible treatment components. Both children and clinicians were satisfied with using the virtual environment technology, and children believed it was a high-quality program overall. In addition, parents were satisfied with the virtual environment augmented treatment and indicated that they would recommend the program to family and friends. Findings indicate that the virtual environments are viewed as acceptable and credible by potential recipients. Furthermore, they are easy to implement by even novice users and appear to be useful adjunctive elements for the treatment of childhood social anxiety disorder.


Asunto(s)
Trastornos de la Conducta Infantil/terapia , Trastornos Fóbicos/terapia , Terapia de Exposición Mediante Realidad Virtual , Niño , Estudios de Factibilidad , Femenino , Humanos , Masculino , Padres/psicología , Satisfacción del Paciente , Evaluación de Programas y Proyectos de Salud , Resultado del Tratamiento
9.
Mil Med ; 177(6): 635-42, 2012 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-22730837

RESUMEN

This study was an open-label, single-group, treatment-development project aimed at developing and testing a method for applying virtual reality exposure therapy (VRET) to active duty service members diagnosed with combat post-traumatic stress disorder (PTSD). Forty-two service members with PTSD were enrolled, and 20 participants completed treatment. The PTSD Checklist-Military version, Patient Health Questionnaire-9 for depression, and the Beck Anxiety Inventory were used as outcome measures. Of those who completed post-treatment assessment, 75% had experienced at least a 50% reduction in PTSD symptoms and no longer met DSM-IV criteria for PTSD at post treatment. Average PSTD scores decreased by 50.4%, depression scores by 46.6%, and anxiety scores by 36%. Intention-to-treat analyses showed that statistically significant improvements in PTSD, depression, and anxiety occurred over the course of treatment and were maintained at follow up. There were no adverse events associated with VRET treatment. This study provides preliminary support for the use of VRET in combat-related PTSD. Further study will be needed to determine the wider utility of the method and to determine if it offers advantages over other established PTSD treatment modalities.


Asunto(s)
Campaña Afgana 2001- , Terapia Implosiva/métodos , Guerra de Irak 2003-2011 , Trastornos por Estrés Postraumático/terapia , Adulto , Simulación por Computador , Femenino , Humanos , Análisis de Intención de Tratar , Masculino , Psiquiatría Militar/métodos , Resultado del Tratamiento , Adulto Joven
10.
Ann N Y Acad Sci ; 1208: 114-25, 2010 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-20955333

RESUMEN

Numerous reports indicate that the growing incidence of posttraumatic stress disorder (PTSD) in returning Operation Enduring Freedom (OEF)/Operation Iraqi Freedom (OIF) military personnel is creating a significant health care and economic challenge. These findings have served to motivate research on how to better develop and disseminate evidence-based treatments for PTSD. Virtual reality-delivered exposure therapy for PTSD has been previously used with reports of positive outcomes. The current paper will detail the development and early results from use of the Virtual Iraq/Afghanistan exposure therapy system. The system consists of a series of customizable virtual scenarios designed to represent relevant Middle Eastern contexts for exposure therapy, including a city and desert road convoy environment. The process for gathering user-centered design feedback from returning OEF/OIF military personnel and from a system deployed in Iraq (as was needed to iteratively evolve the system) will be discussed, along with a brief summary of results from an open clinical trial using Virtual Iraq with 20 treatment completers, which indicated that 16 no longer met PTSD checklist-military criteria for PTSD after treatment.


Asunto(s)
Terapia Implosiva/métodos , Personal Militar/psicología , Trastornos por Estrés Postraumático/terapia , Interfaz Usuario-Computador , Adulto , Campaña Afgana 2001- , Computadores , Femenino , Humanos , Guerra de Irak 2003-2011 , Masculino , Persona de Mediana Edad , Aceptación de la Atención de Salud , Programas Informáticos , Estados Unidos , Veteranos/psicología , Adulto Joven
11.
Clin Psychol Rev ; 29(8): 715-26, 2009 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-19800725

RESUMEN

Recent innovations in posttraumatic stress disorder (PTSD) research have identified new treatments with significant potential, as well as novel enhancements to empirically-validated treatments. This paper reviews emerging psychotherapeutic and pharmacologic interventions for the treatment of PTSD. It examines the evidence for a range of interventions, from social and family-based treatments to technological-based treatments. It describes recent findings regarding novel pharmacologic approaches including propranolol, ketamine, prazosin, and methylenedioxymethamphetamine. Special emphasis is given to the description of virtual reality and D-cycloserine as enhancements to prolonged exposure therapy.


Asunto(s)
Trastornos de Combate/terapia , Trastornos por Estrés Postraumático/terapia , Terapia Cognitivo-Conductual , Simulación por Computador , Cicloserina/uso terapéutico , Humanos , Terapia Implosiva , Relaciones Interpersonales , Ketamina/uso terapéutico , Acontecimientos que Cambian la Vida , N-Metil-3,4-metilenodioxianfetamina/uso terapéutico , Prazosina/uso terapéutico , Propranolol/uso terapéutico , Estrés Psicológico/terapia , Interfaz Usuario-Computador
12.
Health Educ Res ; 24(1): 140-52, 2009 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-18353760

RESUMEN

This study examined the psychometric properties of a new scale to measure adolescents' worry regarding outcomes of risky sexual behavior (i.e. sexually transmitted infections, including HIV [STI/HIV], and unintended pregnancy). The 10-item worry about sexual outcomes (WASO) scale, resulting in two subscales STI/HIV worry and pregnancy worry, was administered to a sample of 522 African-American female adolescents ranging in age from 14 to 18, residing in the southeast United States and participating in a sexual risk reduction intervention. The WASO demonstrated internal consistency across multiple administrations and yielded satisfactory construct validity. Worry was found to negatively correlate with sexual communication self-efficacy (with a new male partner and a steady male partner), frequency of sexual communication with male partner, attitudes about condom use and social support; worry was positively correlated with perceived barriers to condom use, condom negotiation, locus of control and depression. Overall, the results indicate that the WASO is a reliable and valid measure of assessing adolescents' worry about STIs, HIV and pregnancy. The WASO represents a brief self-administered instrument that can be easily integrated into sexual risk reduction assessments and interventions. Future studies employing the WASO might consider testing it with more diverse samples in terms of gender, race/ethnicity, age and sexual orientation.


Asunto(s)
Negro o Afroamericano/psicología , Asunción de Riesgos , Enfermedades de Transmisión Sexual/psicología , Sexo Inseguro/psicología , Adolescente , Comunicación , Femenino , Infecciones por VIH/etnología , Infecciones por VIH/psicología , Conocimientos, Actitudes y Práctica en Salud , Humanos , Embarazo no Planeado/psicología , Psicometría , Reproducibilidad de los Resultados , Autoeficacia , Enfermedades de Transmisión Sexual/etnología
13.
J Sex Marital Ther ; 31(1): 43-56, 2005.
Artículo en Inglés | MEDLINE | ID: mdl-15841705

RESUMEN

This article reviews and critiques couples therapy research that has focused on gay and lesbian relationships. In conducting our examination, we felt that it was imperative to address the sociopolitical climate that affects same-sex couples and that historically impeded this area of research. Upon addressing the therapist's role and comparing heterosexual relationships to same-sex relationships, this article presents the theoretical formulations and empirical findings that have informed gay and lesbian couples therapy research. We also present limitations of the current literature and suggestions for future research.


Asunto(s)
Terapia de Parejas/métodos , Homosexualidad Femenina , Homosexualidad Masculina , Relaciones Interpersonales , Relaciones Profesional-Paciente , Parejas Sexuales , Conflicto Psicológico , Femenino , Homosexualidad Femenina/psicología , Homosexualidad Masculina/psicología , Humanos , Masculino , Parejas Sexuales/psicología
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