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1.
Front Neuroergon ; 5: 1358660, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38989056

RESUMEN

Introduction: To understand brain function in natural real-world settings, it is crucial to acquire brain activity data in noisy environments with diverse artifacts. Electroencephalography (EEG), while susceptible to environmental and physiological artifacts, can be cleaned using advanced signal processing techniques like Artifact Subspace Reconstruction (ASR) and Independent Component Analysis (ICA). This study aims to demonstrate that ASR and ICA can effectively extract brain activity from the substantial artifacts occurring while skateboarding on a half-pipe ramp. Methods: A dual-task paradigm was used, where subjects were presented with auditory stimuli during skateboarding and rest conditions. The effectiveness of ASR and ICA in cleaning artifacts was evaluated using a support vector machine to classify the presence or absence of a sound stimulus in single-trial EEG data. The study evaluated the effectiveness of ASR and ICA in artifact cleaning using five different pipelines: (1) Minimal cleaning (bandpass filtering), (2) ASR only, (3) ICA only, (4) ICA followed by ASR (ICAASR), and (5) ASR preceding ICA (ASRICA). Three skateboarders participated in the experiment. Results: Results showed that all ICA-containing pipelines, especially ASRICA (69%, 68%, 63%), outperformed minimal cleaning (55%, 52%, 50%) in single-trial classification during skateboarding. The ASRICA pipeline performed significantly better than other pipelines containing ICA for two of the three subjects, with no other pipeline performing better than ASRICA. The superior performance of ASRICA likely results from ASR removing non-stationary artifacts, enhancing ICA decomposition. Evidenced by ASRICA identifying more brain components via ICLabel than ICA alone or ICAASR for all subjects. For the rest condition, with fewer artifacts, the ASRICA pipeline (71%, 82%, 75%) showed slight improvement over minimal cleaning (73%, 70%, 72%), performing significantly better for two subjects. Discussion: This study demonstrates that ASRICA can effectively clean artifacts to extract single-trial brain activity during skateboarding. These findings affirm the feasibility of recording brain activity during physically demanding tasks involving substantial body movement, laying the groundwork for future research into the neural processes governing complex and coordinated body movements.

2.
IEEE Trans Biomed Eng ; 71(3): 792-802, 2024 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-37747857

RESUMEN

OBJECTIVE: Past research in Brain-Computer Interfaces (BCI) have presented different decoding algorithms for different modalities. Meanwhile, highly specific decision making processes have been developed for some of these modalities, while others lack such a component in their classic pipeline. The present work proposes a model based on Partially Observable Markov Decission Process (POMDP) that works as a high-level decision making framework for three different active/reactive BCI modalities. METHODS: We tested our approach on three different BCI modalities using publicly available datasets. We compared the general POMDP model as a decision making process with state of the art methods for each BCI modality. Accuracy, false positive (FP) trials, no-action (NA) trials and average decision time are presented as metrics. RESULTS: Our results show how the presented POMDP models achieve comparable or better performance to the presented baseline methods, while being usable for the three proposed experiments without significant changes. Crucially, it offers the possibility of taking no-action (NA) when the decoding does not perform well. CONCLUSION: The present work implements a flexible POMDP model that acts as a sequential decision framework for BCI systems that lack such a component, and perform comparably to those that include it. SIGNIFICANCE: We believe the proposed POMDP framework provides several interesting properties for future BCI developments, mainly the generalizability to any BCI modality and the possible integration of other physiological or brain data pipelines under a unified decision-making framework.


Asunto(s)
Interfaces Cerebro-Computador , Benchmarking , Algoritmos , Cadenas de Markov , Encéfalo/fisiología , Electroencefalografía/métodos
3.
Front Neuroergon ; 3: 824780, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-38235478

RESUMEN

The present study proposes a novel concept of neuroadaptive technology, namely a dual passive-reactive Brain-Computer Interface (BCI), that enables bi-directional interaction between humans and machines. We have implemented such a system in a realistic flight simulator using the NextMind classification algorithms and framework to decode pilots' intention (reactive BCI) and to infer their level of attention (passive BCI). Twelve pilots used the reactive BCI to perform checklists along with an anti-collision radar monitoring task that was supervised by the passive BCI. The latter simulated an automatic avoidance maneuver when it detected that pilots missed an incoming collision. The reactive BCI reached 100% classification accuracy with a mean reaction time of 1.6 s when exclusively performing the checklist task. Accuracy was up to 98.5% with a mean reaction time of 2.5 s when pilots also had to fly the aircraft and monitor the anti-collision radar. The passive BCI achieved a F1-score of 0.94. This first demonstration shows the potential of a dual BCI to improve human-machine teaming which could be applied to a variety of applications.

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