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1.
JMIR Serious Games ; 10(2): e28276, 2022 Apr 19.
Artículo en Inglés | MEDLINE | ID: mdl-35438638

RESUMEN

BACKGROUND: Many teachers consider it challenging to teach children with autism spectrum disorder (ASD) in an inclusive classroom due to their unique needs and challenges. The integration of information communication technology (ICT) in the education system allows children with ASD to improve their learning. However, these ICT tools should meet their needs to lead a productive life. OBJECTIVE: This study aimed to examine the possibilities of re-creating and adapting digital content to improve the learning of numeracy among children with ASD in inclusive school settings. METHODS: We conducted 7 focus group discussions (FGDs) with 56 teachers from 7 schools and 14 parents from April to November 2019. Each of the FGDs took around 1 hour. Two clustered sets of questions were used: (1) general knowledge about teaching children with ASD and (2) analysis of selected online educational video content of early math (specifically, counting numbers). The researchers used video to understand current methodologies used in teaching children with ASD, possibilities of adaptation of the content in the current teaching environment, future challenges when the content is adapted, and possible solutions to overcome those challenges. All data, including audio recordings, field notes, and participants' comments, were transcribed, recorded, and analyzed following the steps recommended in qualitative data analysis. RESULTS: The researchers identified ten themes from the analysis of the data: (1) awareness of the existence of ASD among children in schools and the community, (2) acceptance of children with ASD in an inclusive classroom and the community, (3) methods and models used when teaching children with ASD, (4)realia used to improve the learning of children with ASD, (5) the design of educational digital content, (6) the accessibility of online educational content, (7) quality of the content of the educational multimedia, (8) the opportunity of using the translated and re-created content inside and outside the classroom, (9) the relevance of the digital content in the Rwandan educational system, and (10) enhancement of the accessibility and quality of the digital content. We found that participants assumed that the content translation, gamification, and re-creation would help teach children with ASD. Moreover, they recommended contextualizing the content, increasing access to digital devices, and further research in the education of different subjects. CONCLUSIONS: Although many studies have identified the possibilities of using ICT to support children with ASD, few studies have documented the possibilities of integrating the existing technologies tested in the international community. This study is charting new territory to investigate online content to suit the context of schools. This study recommends further exploration of possible methodologies, such as applied behavior analysis or verbal behavior therapy, and the development of contextualized technologies that respond to the educational needs of children with ASD.

2.
Environ Monit Assess ; 193(9): 600, 2021 Aug 26.
Artículo en Inglés | MEDLINE | ID: mdl-34435259

RESUMEN

Gishwati forest is part of Gishwati-Mukura National Park. It has a long history of degradation due to human activities. Despite many efforts initiated to restore and protect this concession, the mining activities continue to affect its biodiversity. This study aims at assessing the impact of mining on the landscape, quality of water, soil, and vegetation in Gishwati and its vicinity. Data were collected from five mining sites and one non-mined control site. Methods included direct field observations of the landscape, physico-chemical analysis of water, mine tailings analysis and vegetation inventory, and measurement of the concentrations of metals/metalloids in both water and soil (mine tailings). The findings revealed that mining has accelerated the erosion and the stream/river sedimentation and has created new landforms around some mining sites. The physico-chemical properties of mine tailings piled and scattered on mining sites are not conducive for biodiversity, and the concentrations of metals and metalloids in the water and soil are generally higher on mining sites than on the non-mined area and even higher than international standards. Such high metal/metalloid concentrations threaten both aquatic and terrestrial life as they are likely to cause the extinction of a good number of vegetation species on mining sites. They may also cause toxicity and lead to migration of a variety of animals living in Gishwati. The study recommends the use of mining best practices to safeguard biodiversity in the Gishwati area.


Asunto(s)
Monitoreo del Ambiente , Minería , Animales , Humanos , Ríos , Rwanda , Suelo
3.
JMIR Pediatr Parent ; 4(3): e21471, 2021 Aug 31.
Artículo en Inglés | MEDLINE | ID: mdl-34463629

RESUMEN

BACKGROUND: The use of information and communication technologies is transforming the lives of millions of people including children with autism spectrum disorder (ASD). However, the process of developing a user-friendly and effective mobile app needs to follow a complex standard protocol and culture-sensitive customization, and involves multiple sectors. This complex work becomes even more challenging when considering children with ASD in low- and middle-income countries as the users. OBJECTIVE: This study aimed to design and develop a more intuitive mobile app to improve numeracy skills of children with ASD in Rwanda and evaluate the usability of the app. METHODS: A participatory design approach was utilized in this study in which 40 children with ASD, 5 teachers, and 10 parents of children with ASD participated in focus group discussions (FGDs) and usability testing. A narrative literature review was performed to explore existing mobile apps and compare previous studies to design the questions for FGD and facilitate a framework for designing the app. The agile methodology was used to develop the mobile app, and the heuristics evaluation method was used to test and evaluate the usability of the initial version of the app to improve its functionalities. The interviews were recorded, transcribed, and analyzed following the guidelines of the qualitative narrative analysis (QNA) method. RESULTS: During the FGDs the respondents shared their need for a mobile app in teaching and learning numeracy for children with ASD and pointed to possibilities of integrating the mobile app into existing curriculum. Ten themes emerged from the FGDs and exercise of developing the mobile app. The themes were related to (1) teaching and learning numeracy for children with ASD, (2) planning and development of a mobile app for a person with ASD, (3) testing a mobile app, (4) strength of the developed app against the existing ones, (5) behavioral maintenance and relapse prevention, (6) possibilities to integrate the mobile app into the existing curriculum, (7) data protection for users, (8) social implications, (9) challenges in Rwanda, and (10) focus on future. CONCLUSIONS: The community plays an important role in the planning, development, and evaluation of a mobile app for children with ASD. In this study, inputs from teachers and parents resulted in an optimally designed mobile app that can improve numeracy skills in children diagnosed with ASD to support the implementation of competency-based curriculum in Rwanda.

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