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Instructions enable humans to perform novel tasks quickly. This is achieved by creating and activating the instruction representation for upcoming tasks, which can then modulate ongoing task behaviour in an almost 'reflexive' manner, an effect called instruction-based reflexivity. While most research has focused on understanding how verbal instructions are represented within the 'instructed' (i.e. the person receiving instructions), here we focus on how the instructor's (i.e. the person giving instructions) behaviour is affected through instructing. In a series of three experiments and one pooled analysis, we extended the classical instruction-based reflexivity paradigm to a novel social variant in which the instructions are given by an instructor (rather than visual computer-generated instructions). We found an instruction-based reflexivity effect for the instructor, that is, the instructor's task performance was better on congruent compared to incongruent trials (i.e. Experiments 1 and 2, pooled analysis). This suggests that the instructor represents the instructions of the instructed in an action-oriented format. However, this did not depend on the specific task of the instructed (i.e. Experiment 1), nor is it exclusively social (i.e. Experiment 3).
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Attempts to obtain rewards are not always successful. Despite investing much time, effort, or money, sometimes individuals may not obtain any reward. Other times they may obtain some reward, but the obtained reward may be smaller than their initial investment, such as partial wins in gambling. It remains unclear how such ambiguous outcomes are appraised. To address this question, we systematically varied the payoffs for different outcomes in a computerized scratch card task across three experiments. To test outcome appraisal, we used response vigor as a novel proxy. In the scratch card task, participants turned three cards one by one. Depending on the turned cards, they either received an amount that was higher than the wager (win), an amount lower than the wager (partial win), or nothing (loss). Overall, participants responded to partial wins more slowly than losses, but more quickly than wins. Partial wins were therefore appraised to be better than losses, but worse than wins. Importantly, further analyses showed that outcome appraisal was not based on the net win or loss amount. Instead, participants primarily used the configuration of turned cards as a cue for the relative rank of an outcome within a specific game. Outcome appraisals thus utilize simple heuristic rules, rely on salient information (such as outcome-related cues in gambling), and are specific to a local context. Together, these factors may contribute to the misperception of partial wins as real wins in gambling. Future work may examine how outcome appraisal may be modulated by the salience of certain information, and investigate the appraisal process in contexts beyond gambling.
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Juego de Azar , Humanos , Juego de Azar/psicología , Señales (Psicología) , Inversiones en Salud , RecompensaRESUMEN
People are able to stop actions before they are executed, and proactively slow down the speed of going in line with their expectations of needing to stop. Such slowing generally increases the probability that stopping will be successful. Surprisingly though, no study has clearly demonstrated that the speed of stopping (measured as the stop-signal reaction time, SSRT) is reduced by such proactive adjustments. In addition to a number of studies showing non-significant effects, the only study that initially had observed a clear effect in this direction found that it was artifactually driven by a confounding variable (specifically, by context-independence violations, which jeopardize the validity of the SSRT estimation). Here, we tested in two well-powered and well-controlled experiments whether the SSRT is shorter when stopping is anticipated. In each experiment, we used a Stop-Signal Task, in which the stop-trial frequency was either high (50%) or low (20%). Our results robustly show that the SSRT was shorter when stop signals were more anticipated (i.e., in the high-frequent condition) while carefully controlling for context-independence violations. Hence, our study is first to demonstrate a clear proactive benefit on the speed of stopping, in line with an ability to emphasize going or stopping, by trading off the speed of both.
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Impulsivity is a multifaceted construct that relates to different behaviors in everyday life and has been associated with many psychopathological disorders and behavioral problems, such as problematic gambling behavior. One questionnaire to measure these several facets on a trait level is the UPPS-P Impulsive Behavior Scale. Specifically, the UPPS-P investigates five distinct facets: (a) negative urgency, (b) lack of premeditation, (c) lack of perseverance, (d) sensation seeking, and (e) positive urgency. Negative urgency at a trait level in particular seems to be associated with the development of psychopathological disorders. To date, there are no established state measures of negative urgency. However, it was recently proposed that speeding after losses might be a suitable measure. Thus, in this study, we explored the possible relationship between a state measure of negative urgency modeled through a behavioral gambling task and a trait measure of negative urgency through the UPPS-P questionnaire. We used correlational and network analyses in an aggregated database of eight samples (total N = 1216) to explore the potential relationships between post-loss speeding on the behavioral gambling task and UPPS-P scores (by combining trait vs. item-based analyses). We found that the degree of speeding after losses (post-loss speeding) did not correlate with the trait measure of impulsivity in general and negative urgency specifically, either at the latent trait level or on an item-based level. This null finding indicates that our state measure of post-loss speeding and negative urgency on a trait level does not seem to capture the same underlying constructs. Implications for personality research are discussed.
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Juego de Azar , Humanos , Autoinforme , Conducta Impulsiva/fisiología , Personalidad , Encuestas y CuestionariosRESUMEN
In colonial breeding species, the number of adverse social interactions during early life typically varies with breeding density. Phenotypic plasticity can help deal with this social context, by allowing offspring to adjust their behaviour. Furthermore, offspring may not be unprepared since mothers can allocate resources to their embryos that may pre-adjust them to the post-hatching conditions. Thus, we hypothesize that lesser black-backed gull chicks raised in dense breeding areas, with greater exposure to intra-specific aggression, show higher levels of anxiety and lower levels of exploration compared to chicks in low-density areas, and that this is facilitated by prenatal effects. To test this, we cross-fostered clutches within and across pre-defined high- and low-breeding density areas. We measured chicks' anxiety and exploration activity in an open-field test that included a novel and a familiar object. We found that both pre- and post-natal social environment contributed nearly equally and shaped the offspring's exploratory behaviour, but not its anxiety, in an additive way. Post-natal effects could reflect a learned avoidance of intra-specific aggression, yet identifying the pathways of the prenatal effects will require further study.
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The tendency to continue or intensify gambling after losing (loss-chasing) is widely regarded as a defining feature of gambling disorder. However, loss-chasing in real gambling contexts is multifaceted, and some aspects are better understood than others. Gamblers may chase losses between multiple sessions or within a single session. Furthermore, within a session, loss-chasing can be expressed in the decision of (1) when to stop, (2) how much stake to bet, and (3) the speed of play after winning and losing. Using a large player-tracking data set (>2500 players, >10 million rounds) collected from the online commercial game Mystery Arena, we examined these three behavioral expressions of within-session loss-chasing. While the first two aspects (when to stop and how much stake to bet) have been examined previously, the current research is the first large-scale study to examine the effects of wins and losses on the speed of play in real gambling. The players were additionally assigned different involvement levels by the operator based on their gambling behavior on the operator's own platform, which further allowed us to examine group differences in loss-chasing. We found that after winning, both the high- and low-involvement groups were less likely to stop, and increased the stake amount, thus showing win-chasing instead of loss-chasing in these two facets. After losing, both groups played more quickly though, which may reflect an urge to continue gambling (as an expression of loss-chasing). Wins and losses had a smaller influence on the speed of play for the high-involvement players, suggesting that they might have reduced sensitivity to wins and/or losses. Future work can further examine chasing in different gambling products and in people with gambling problems to assess the generalizability of these findings.
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Juego de Azar , Juego de Azar/clasificación , Juego de Azar/psicología , Humanos , Sistemas en Línea/tendencias , RecompensaRESUMEN
Errors and their consequences are typically studied by investigating changes in decision speed and accuracy in trials that follow an error, commonly referred to as "post-error adjustments". Many studies have reported that subjects slow down following an error, a phenomenon called "post-error slowing" (PES). However, the functional significance of PES is still a matter of debate as it is not always adaptive. That is, it is not always associated with a gain in performance and can even occur with a decline in accuracy. Here, we hypothesized that the nature of PES is influenced by one's speed-accuracy tradeoff policy, which determines the overall level of choice accuracy in the task at hand. To test this hypothesis, we had subjects performing a task in two distinct contexts (separate days), which either promoted speed (hasty context) or cautiousness (cautious context), allowing us to consider post-error adjustments according to whether subjects performed choices with a low or high accuracy level, respectively. Accordingly, our data indicate that post-error adjustments varied according to the context in which subjects performed the task, with PES being solely significant in the hasty context (low accuracy). In addition, we only observed a gain in performance after errors in a specific trial type, suggesting that post-error adjustments depend on a complex combination of processes that affect the speed of ensuing actions as well as the degree to which such PES comes with a gain in performance.
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Rapidly executing novel instructions is a critical ability. However, it remains unclear whether longer preparation of novel instructions improves performance, and if so, whether this link is modulated by performance benefits and costs of preparation. Regarding the first question, we reanalysed previous data on novel instruction implementation and ran Experiment 1. Experiment 1 consisted of multiple mini-blocks, in which participants prepared four novel stimulus-response (S-R) mappings in a self-paced instruction phase. After participants indicated they were ready, one of the four stimuli was presented and they responded. The reanalysis and Experiment 1 showed that longer preparation indeed led to better performance. To examine if preparation was modulated when the benefits of preparation were reduced, we presented the correct response with the stimulus on some trials in Experiments 2 and 3. Preparation was shorter when the probability that the correct response was presented with the stimulus increased. In Experiment 4, we manipulated the costs of preparation by changing the S-R mappings between the instruction and execution phases on some trials. This had only limited effects on preparation time. In conclusion, self-paced preparation of novel instructions comes with performance benefits and costs, and participants adjust their preparation strategy to the task context.
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Food-specific inhibition training (FSIT) is a computerised task requiring response inhibition to energy-dense foods within a reaction-time game. Previous work indicates that FSIT can increase the number of healthy foods (relative to energy-dense foods) children choose, and decrease calories consumed from sweets and chocolate. Across two studies, we explored the impact of FSIT variations (e.g., different response signals, different delivery modes) on children's food choices within a time-limited hypothetical food-choice task. In Study 1, we varied the FSIT Go/No-Go signals to be emotive (happy vs. sad faces) or neutral (green vs. red signs). One-hundred-and-fifty-seven children were randomly allocated to emotive-FSIT, neutral-FSIT, or a non-food control task. Children participated in groups of 4-15. No significant FSIT effects were observed on food choices (all values of p > 0.160). Healthy-food choices decreased over time regardless of condition (p < 0.050). The non-significant effects could be explained by lower accuracy on energy-dense No-Go trials than in previous studies, possibly due to distraction in the group-testing environment. In Study 2, we compared computer-based FSIT (using emotive signals) and app-based FSIT (using neutral signals) against a non-food control with a different sample of 206 children, but this time children worked one-on-one with the experimenter. Children's accuracy on energy-dense No-Go trials was higher in this study. Children in the FSIT-computer group chose significantly more healthy foods at post-training (M = 2.78, SE = 0.16) compared to the control group (M = 2.02, SE = 0.16, p = 0.001). The FSIT-app group did not differ from either of the other two groups (M = 2.42, SE = 0.16, both comparisons p > 0.050). Healthy choices decreased over time in the control group (p = 0.001) but did not change in the two FSIT groups (both p > 0.300) supporting previous evidence that FSIT may have a beneficial effect on children's food choices. Ensuring that children perform FSIT with high accuracy (e.g., by using FSIT in quiet environments and avoiding group-testing) may be important for impacts on food choices though. Future research should continue to explore methods of optimising FSIT as a healthy-eating intervention for children.
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Despite growing awareness of the benefits of large-scale open access publishing, individual researchers seem reluctant to adopt this behavior, thereby slowing down the evolution toward a new scientific culture. We outline and apply a goal-directed framework of behavior causation to shed light on this type of behavioral reluctance and to organize and suggest possible intervention strategies. The framework explains behavior as the result of a cycle of events starting with the detection of a discrepancy between a goal and a status quo and the selection of behavior to reduce this discrepancy. We list various factors that may hinder this cycle and thus contribute to behavioral reluctance. After that, we highlight potential remedies to address each of the identified barriers. We thereby hope to point out new ways to think about behavioral reluctances in general, and in relation to open access publishing in particular.
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Inhibitory control (IC) is the ability to overcome impulsive or prepotent but ineffective responses in favour of more appropriate behaviours. The ability to inhibit internal predispositions or external temptations is vital in coping with a complex and variable world. Traditionally viewed as cognitively demanding and a main component of executive functioning and self-control, IC was historically examined in only a few species of birds and mammals but recently a number of studies has shown that a much wider range of taxa rely on IC. Furthermore, there is growing evidence that inhibitory abilities may vary within species at the population and individual levels owing to genetic and environmental factors. Here we use a detour-reaching task, a standard paradigm to measure motor inhibition in nonhuman animals, to quantify patterns of interindividual variation in IC in wild-descendant female guppies, Poecilia reticulata. We found that female guppies displayed inhibitory performances that were, on average, half as successful as the performances reported previously for other strains of guppies tested in similar experimental conditions. Moreover, we showed consistent individual variation in the ability to inhibit inappropriate behaviours. Our results contribute to the understanding of the evolution of fish cognition and suggest that IC may show considerable variation among populations within a species. Such variation in IC abilities might contribute to individual differences in other cognitive functions such as spatial learning, quantity discrimination or reversal learning.
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Conducta Animal/fisiología , Actividad Motora/fisiología , Poecilia/fisiología , Animales , Femenino , Especificidad de la EspecieRESUMEN
Action preparation is associated with a transient decrease of corticospinal excitability just before target onset. We have previously shown that the prospect of reward modulates preparatory corticospinal excitability in a Simon task. While the conflict in the Simon task strongly implicates the motor system, it is unknown whether reward prospect modulates preparatory corticospinal excitability in tasks that implicate the motor system less directly. To that effect, we examined reward-modulated preparatory corticospinal excitability in the Stroop task. We administered a rewarded cue-target delay paradigm using Stroop stimuli that afforded a left or right index finger response. Single-pulse transcranial magnetic stimulation was administered over the left primary motor cortex and electromyography was obtained from the right first dorsal interosseous muscle. In line with previous findings, there was a preparatory decrease in corticospinal excitability during the delay period. In contrast to our previous study using the Simon task, preparatory corticospinal excitability was not modulated by reward. Our results indicate that reward-modulated changes in the motor system depend on specific task-demands, possibly related to varying degrees of motor conflict.
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Potenciales Evocados Motores , Corteza Motora , Electromiografía , Humanos , Músculo Esquelético , Tractos Piramidales , Recompensa , Estimulación Magnética TranscranealRESUMEN
Is motor response inhibition supported by a specialised neuronal inhibitory control mechanism, or by a more general system of action updating? This pre-registered study employed a context-cueing paradigm requiring both inhibitory and non-inhibitory action updating in combination with functional magnetic resonance imaging to test the specificity of responses under different updating conditions, including the cancellation of actions. Cortical regions of activity were found to be common to multiple forms of action updating. However, functional specificity during response inhibition was observed in the anterior right inferior frontal gyrus. In addition, fronto-subcortical activity was explored using a novel contrast method. These exploratory results indicate that the specificity for response inhibition observed in right prefrontal cortex continued downstream and was observed in right hemisphere subcortical activity, while left hemisphere activity was associated with right-hand response execution. Overall, our findings reveal both common and distinct correlates of response inhibition in prefrontal cortex, with exploratory analyses supporting putative models of subcortical pathways and extending them through the demonstration of lateralisation.
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Ganglios Basales/diagnóstico por imagen , Corteza Cerebral/diagnóstico por imagen , Función Ejecutiva/fisiología , Inhibición Psicológica , Desempeño Psicomotor/fisiología , Adolescente , Adulto , Ganglios Basales/fisiología , Mapeo Encefálico , Corteza Cerebral/fisiología , Femenino , Lateralidad Funcional/fisiología , Humanos , Imagen por Resonancia Magnética , Masculino , Adulto JovenRESUMEN
To investigate the response to suboptimal outcomes, Verbuggen et al. (Verbruggen F, Chambers CD, Lawrence NS, McLaren IPL. 2017 Winning and losing: effects on impulsive action. J. Exp. Psychol.: Hum. Percept. Perform. 43, 147. (doi:10.1037/xhp0000284)) conducted a study in which participants chose between a gamble and a non-gamble option. The non-gamble option was a guaranteed amount of points, whereas the gamble option was associated with a higher amount but a lower probability of winning. The authors observed that participants initiated the next trial faster after a loss compared to wins or non-gambles. In the present study, we directly replicated these findings in the laboratory and online. We also designed another task controlling for the number of trials per outcome. In this task, participants guessed where a reward was hidden. They won points if they selected the correct location, but lost points if they selected the incorrect location. We included neutral trials as a baseline. Again, participants sped up after a loss relative to wins and neutral trials (but only with a response choice in neutral trials and a large sample size). These findings appear inconsistent with cognitive-control frameworks, which assume that suboptimal outcomes typically lead to slower responses; instead, they suggest that suboptimal outcomes can invigorate behaviour, consistent with accounts of frustrative non-reward and impulsive action.
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Inhibitory control training (ICT) is a novel psychological intervention that aims to improve inhibitory control in response to alcohol-related cues through associative learning. Laboratory studies have demonstrated reductions in alcohol consumption following ICT compared with control/sham training, but it is unclear if these effects are robust to a change of context. In a preregistered study, we examined whether the effects of ICT would survive a context shift from a neutral context to a seminaturalistic bar setting. In a mixed design, 60 heavy drinkers (40 female) were randomly allocated to receive either ICT or control/sham training in a neutral laboratory over 2 sessions. We developed a novel variation of ICT that used multiple stop signals to establish direct stimulus-stop associations. The effects of ICT/control were measured once in the same context and once following a shift to a novel (alcohol-related) context. Our dependent variables were ad libitum alcohol consumption following training, change in inhibitory control processes, and change in alcohol value. ICT did not reduce alcohol consumption in either context compared with the control group. Furthermore, we demonstrated no effects of ICT on inhibitory control processes or alcohol value. Bayesian analyses demonstrated overall support for the null hypotheses. This study failed to find any effects of ICT on alcohol consumption or candidate psychological mechanisms. These findings illustrate the difficulty in training alcohol-inhibition associations and add to a growing body of literature suggesting that ICT holds little evidential value as a psychological intervention for alcohol use disorders. (PsycInfo Database Record (c) 2020 APA, all rights reserved).
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Consumo de Bebidas Alcohólicas/prevención & control , Trastornos Relacionados con Alcohol/terapia , Aprendizaje por Asociación , Señales (Psicología) , Ambiente , Inhibición Psicológica , Adolescente , Adulto , Consumo de Bebidas Alcohólicas/psicología , Trastornos Relacionados con Alcohol/psicología , Alcoholismo/psicología , Alcoholismo/terapia , Teorema de Bayes , Femenino , Humanos , Masculino , Persona de Mediana Edad , Adulto JovenRESUMEN
This critical review elaborates on the origin of impulsive actions and how these can be controlled. We focus in particular on the role of negative events. First, we outline how impulsive actions often originate from negative events that are (emotionally) appraised. A discrepancy between this current state and a desired goal state leads to action tendencies. The urgency of the resulting action depends on the importance of the goal and the size of the discrepancy. Second, we discuss how such impulsive actions can be regulated or controlled e.g. by biasing competition between different options, or by completely suppressing all motor output. Importantly, such control mechanisms might also depend on emotional factors. To reconcile these findings, we present a coherent theoretical framework, taking into account various cognitive, affective, and motivational mechanisms as well as contextual factors that play a crucial role in the origin and control of impulsive actions.
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In this pre-registered study, we tried to replicate the study by Rigoni et al. 2013 Cognition 127, 264-269. In the original study, the authors manipulated the participants' belief in free will in a between-subject design and subsequently measured post-error slowing (i.e. slower responses after an incorrect trial compared with a correct trial) as a marker of cognitive control. They found less post-error slowing in the group with reduced belief in free will (anti-free will group) compared with a control group in which belief in free will was not manipulated. In the present study, we used the same task procedure and the same free will manipulation (Crick text) in an attempt to replicate these findings. However, we used an online procedure and a larger sample size in order to address concerns about statistical power. Similar to the original study, we also used a questionnaire to measure beliefs in free will as an independent manipulation check. We found a difference in the scores on the questionnaire, thus a reduced belief in free will, after reading the Crick text. However, we did not find any difference in post-error slowing between the anti-free will and control groups. Our findings are in line with several other recent findings suggesting that the Crick text manipulation affects the participants' self-reported belief in free will but not their behaviour. The present study can be considered a high-powered failed replication attempt.
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Skilled performance is traditionally thought to develop via overt practice. Recent research has demonstrated that merely instructed stimulus-response (S-R) bindings can influence later performance and readily transfer across response modalities. In the present study, we extended this to include instructed category-response (C-R) associations. That is, we investigated whether merely instructed C-R bindings can trigger an unpracticed response (in a different modality) on perception of a novel (previously unseen) stimulus. In a learning-test design, participants had to classify stimuli by comparing them to perceptual category templates (Experiment 1) or semantic category descriptions (Experiment 2) presented prior to each block. During learning blocks, participants had to respond manually, respond vocally, or listen passively to the correct response being spoken. A manual response was always required at test. In test blocks, the categories could either be novel or repeated from the learning block, whereas half of the stimuli were always novel and half were always repeated from the learning block. Because stimulus and category repetitions were manipulated orthogonally, it was possible to directly compare the relative contribution of S-R and C-R associations to performance. In Experiment 1, test performance was enhanced by repeating the C-R bindings independently of the stimulus. In Experiment 2, there was also evidence of an S-R repetition benefit independent of the classification. Critically, instructed associations formed in one response modality were robust to changes in the required response, even when no overt response was required during training, indicating the need to update the traditional view of associative learning.
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Aprendizaje por Asociación/fisiología , Aprendizaje/fisiología , Práctica Psicológica , Adolescente , Femenino , Humanos , Masculino , Recuerdo Mental/fisiología , Estimulación Luminosa , Adulto JovenRESUMEN
Inhibitory control can be triggered directly via the retrieval of previously acquired stimulus-stop associations from memory. However, a recent study suggests that this item-specific stop learning may be mediated via expectancies of the contingencies in play (Best, Lawrence, Logan, McLaren, & Verbruggen, 2016). This could indicate that stimulus-stop learning also induces strategic proactive changes in performance. We further tested this hypothesis in the present study. In addition to measuring expectancies following task completion, we introduced a between-subjects expectancy manipulation in which one group of participants were informed about the stimulus-stop contingencies and another group did not receive any information about the stimulus-stop contingencies. Moreover, we combined this instruction manipulation with a distractor manipulation that was previously used to examine strategic proactive adjustments. We found that the stop-associated items slowed responding in both conditions. Furthermore, participants in both conditions generated expectancies following task completion that were consistent with the stimulus-stop contingencies. The distractor manipulation was ineffective. However, we found differences in the relationship between the expectancy ratings and task performance: in the instructed condition, the expectancies reliably correlated with the response slowing for the stop-associated items, whereas in the uninstructed condition we found no reliable correlation. These differences between the correlations were reliable, and our conclusions were further supported by Bayesian analyses. We conclude that stimulus-stop associations that are acquired either via task instructions or via task practice have similar effects on behaviour but could differ in how they elicit response slowing.
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Instructions are so effective that they can sometimes affect performance beyond the instructed context. Such 'automatic' effects of instructions (AEI) have received much interest recently. It has been argued that AEI are restricted to relatively simple and specific S-R tasks or action plans. The present study put this idea further to the test. In a series of experiments based on the NEXT paradigm (Meiran, Pereg, Kessler, Cole, & Braver, 2015a) we investigated the specificity of AEI. In Experiment 1, we presented category-response instructions instead of S-R instructions. Nevertheless, we observed AEI for novel stimuli from the instructed category (Experiment 1a), and abstractness of the category did not modulate the size of the NEXT effect (Experiment 1b). However, Experiment 2 revealed specificity at the response level: AEI were much smaller in conditions where the instructed GO response is semantically related to, but procedurally different from the required NEXT response, compared to a condition where the NEXT and GO responses were the same. Combined, these findings indicate that AEI can occur when S(C)-R instructions are abstract at the stimulus level, arguing against previous proposals. However, AEI does seem to require specificity at the response level. We discuss implications for recent theories of instruction-based learning and AEI.