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1.
Opt Express ; 30(8): 12760-12774, 2022 Apr 11.
Artículo en Inglés | MEDLINE | ID: mdl-35472906

RESUMEN

We propose a holographic stereogram synthesis method which uses holograms that are optically captured by self-interference incoherent digital holography (SIDH) based on a geometric phase lens. SIDH is a promising solution for hologram acquisition under low-coherence lighting condition. A mechanical scanning system is constructed to acquire multiple perspective holograms. Numerical simulations and experimental analyses conducted using high-resolution diffractive optical element demonstrate that the proposed method can produce a wide-viewing hologram which can realize realistic 3D scenarios with depth cues such as accommodation and motion parallax. The future objectives include the implementation of a multiple-camera system for holographic videos.

2.
Opt Lett ; 46(19): 4956-4959, 2021 Oct 01.
Artículo en Inglés | MEDLINE | ID: mdl-34598257

RESUMEN

Holographic projection displays provide high diffraction efficiency. However, they have a limited projection angle. This work proposes a holographic projection display with a wide angle, which gives an image of size 306mm×161mm at 700 mm and reduced speckle noise. The solution uses single Fourier lens imaging with a frequency filter and hologram generation utilizing complex coding and nonparaxial diffraction. The experiment was performed with a 4K phase-only spatial light modulator (SLM) to prove the high efficiency of the developed numerical tools. Optical reconstruction shows high resolution and high image quality achieved from a single frame. Hence, displaying video at a full frame rate of the SLM is possible.

3.
Opt Express ; 29(12): 19094-19112, 2021 Jun 07.
Artículo en Inglés | MEDLINE | ID: mdl-34154151

RESUMEN

We propose a novel out-of-core GPU algorithm for 2D-Shift-FFT (i.e., 2D-FFT with FFT-shift) to generate ultra-high-resolution holograms. Generating an ultra-high-resolution hologram requires a large complex matrix (e.g., 100K2) with a size that typically exceeds GPU memory. To handle such a large-scale hologram plane with limited GPU memory, we employ a 1D-FFT based 2D-FFT computation method. We transpose the column data to have a continuous memory layout to improve the column-wise 1D-FFT stage performance in both the data communication and GPU computation. We also combine the FFT-shift and transposition steps to reduce and hide the workload. To maximize the GPU utilization efficiency, we exploit the concurrent execution ability of recent heterogeneous computing systems. We also further optimize our method's performance with our cache-friendly chunk generation algorithm and pinned-memory buffer approach. We tested our method on three computing systems having different GPUs and various sizes of complex matrices. Compared to the conventional implementation based on the state-of-the-art GPU FFT library (i.e., cuFFT), our method achieved up to 3.24 and 3.06 times higher performance for a large-scale complex matrix in single- and double-precision cases, respectively. To assess the benefits offered by the proposed approach in an actual application, we applied our method to the layer-based CGH process. As a result, it reduced the time required to generate an ultra-high-resolution hologram (e.g., 100K2) up to 28% compared to the use of the conventional algorithm. These results demonstrate the efficiency and usefulness of our method.

4.
Opt Express ; 24(17): 19801-13, 2016 Aug 22.
Artículo en Inglés | MEDLINE | ID: mdl-27557256

RESUMEN

We propose a method to obtain a computer-generated hologram that renders reflectance distributions of individual mesh surfaces of three-dimensional objects. Unlike previous methods which find phase distribution inside each mesh, the proposed method performs convolution of angular spectrum of the mesh to obtain desired reflectance distribution. Manipulation in the angular spectrum domain enables its application to fully-analytic mesh based computer generated hologram, removing the necessity for resampling of the spatial frequency grid. It is also computationally inexpensive as the convolution can be performed efficiently using Fourier transform. In this paper, we present principle, error analysis, simulation, and experimental verification results of the proposed method.

5.
Opt Express ; 23(25): 32025-34, 2015 Dec 14.
Artículo en Inglés | MEDLINE | ID: mdl-26698993

RESUMEN

We propose a bar-type three-dimensional holographic head mounted display using two holographic optical elements. Conventional stereoscopic head mounted displays may suffer from eye fatigue because the images presented to each eye are two-dimensional ones, which causes mismatch between the accommodation and vergence responses of the eye. The proposed holographic head mounted display delivers three-dimensional holographic images to each eye, removing the eye fatigue problem. In this paper, we discuss the configuration of the bar-type waveguide head mounted displays and analyze the aberration caused by the non-symmetric diffraction angle of the holographic optical elements which are used as input and output couplers. Pre-distortion of the hologram is also proposed in the paper to compensate the aberration. The experimental results show that proposed head mounted display can present three-dimensional see-through holographic images to each eye with correct focus cues.

6.
Opt Express ; 23(6): 8006-13, 2015 Mar 23.
Artículo en Inglés | MEDLINE | ID: mdl-25837138

RESUMEN

Mesh-based computer generated hologram enables realistic and efficient representation of three-dimensional scene. However, the dark line artifacts on the boundary between neighboring meshes are frequently observed, degrading the quality of the reconstruction. In this paper, we propose a simple technique to remove the dark line artifacts by matching the phase on the boundary of neighboring meshes. The feasibility of the proposed method is confirmed by the numerical and optical reconstruction of the generated hologram.

7.
Opt Express ; 23(26): 33893-901, 2015 Dec 28.
Artículo en Inglés | MEDLINE | ID: mdl-26832048

RESUMEN

Fully analytic mesh-based computer generated hologram enables efficient and precise representation of three-dimensional scene. Conventional method assigns uniform amplitude inside individual mesh, resulting in reconstruction of the three-dimensional scene of flat shading. In this paper, we report an extension of the conventional method to achieve the continuous shading where the amplitude in each mesh is continuously varying. The proposed method enables the continuous shading, while maintaining fully analytic framework of the conventional method without any sacrifice in the precision. The proposed method can also be extended to enable fast update of the shading for different illumination directions and the ambient-diffuse reflection ratio based on Phong reflection model. The feasibility of the proposed method is confirmed by the numerical and optical reconstruction of the generated hologram.

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