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1.
Sci Rep ; 14(1): 12343, 2024 05 29.
Artículo en Inglés | MEDLINE | ID: mdl-38811760

RESUMEN

Having good digital skills is essential today, yet little is known about the cognitive factors that influence the development of these skills. Given the importance of executive functions (EFs) in adapting to environmental changes and acquiring skills, EFs might contribute to acquiring digital skills too. EFs might also influence people's approach toward ICTs and affect digital skills through emotional variables. Therefore, here, we tested whether cognitive control and flexibility are connected to computer and smartphone skills through emotional factors (learning confidence, stress, and attitude). A total of 269 participants (56 males, M = 30 years) filled out our survey which included questionnaires on demographic variables (age, education, and socioeconomic status), ICT motivation, digital skills, EFs, and technology-related emotional factors. EFs were also investigated through two performance-based measures. We used generalized linear models and structural equation modeling to test the associations between these variables. The results showed that smartphone skills were positively associated with self-reported cognitive flexibility through ICT learning confidence and technology-induced stress. Self-reported cognitive control and age were connected to smartphone skills directly. Self-reported cognitive flexibility was also associated with computer skills through ICT learning confidence. In addition, performance-based cognitive control and the level of education were directly linked to computer skills. These results may provide guidance to support digital skills and create digital skill training.


Asunto(s)
Función Ejecutiva , Aprendizaje , Humanos , Masculino , Femenino , Adulto , Función Ejecutiva/fisiología , Aprendizaje/fisiología , Teléfono Inteligente , Adulto Joven , Encuestas y Cuestionarios , Persona de Mediana Edad , Cognición/fisiología
2.
Sci Rep ; 14(1): 2987, 2024 02 05.
Artículo en Inglés | MEDLINE | ID: mdl-38316876

RESUMEN

The popularity of the horror genre is constantly increasing and still has not reached its peak. As a recreational activity, people watch horror movies in pursuit of excitement and enjoyment. However, we still do not know what traits make people seek out this type of increase in arousal (excitement) and why they find it desirable (enjoyment). Consequently, in this study, we sought to identify observer-related factors that allows consumption of horror content as a recreational activity. Participants (N = 558) answered questions about movie-watching habits, completed measures of cognitive emotion regulation, sensation seeking, paranormal beliefs, morbid curiosity, disgust sensitivity, and rated short scenes from horror movies on dimensions of excitement, enjoyment, disgust, fearfulness, and realness. Our findings suggest that the predictors of excitement and enjoyment are slightly different. Perceived disgust negatively affected enjoyment but did not influence to excitement. Further, both excitement and enjoyment were positively predicted by fearfulness and realness ratings of the scenes, and morbid curiosity. Paranormal beliefs, sensation seeking, disgust sensitivity, anxiety, and emotion regulation strategies were not associated with excitement and enjoyment. Future studies should make a distinction between excitement and enjoyment as they are equally important factors with slightly different backgrounds in recreational fear.


Asunto(s)
Miedo , Placer , Humanos , Miedo/fisiología , Ansiedad , Felicidad , Emociones/fisiología
3.
Front Psychol ; 14: 1176379, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37554131

RESUMEN

Introduction: To understand the nature of hemispatial attention allocation in virtual reality (VR), a line bisection task (LBT) was administered both in a real environment and a virtual environment to assess the rate of pseudoneglect. The mental construction of real and virtual environments was assumed to increase visuospatial activity in right hemisphere-related cognitive processes; an alteration in the activity that manifests in the direction and rate of line bisection lateral error. Methods: In the present study, fifty-one right-handed healthy college students were recruited. They performed a line bisection task in real and virtual environments. Results: The obtained data showed that LBT errors in real and VR environments were correlated and individually consistent. Furthermore, a leftward LBT error was found in the physically real environment, however, in a VR the line bisection bias drifted towards the right hemispace. Participants with a lower right-handedness score showed a lower rate of left LBT bias in a real environment, but in VR, their LBT error showed a stronger rightwards error. Discussion: Participants showed an individually consistent pattern in both real and VR environments, but VR-induced visuospatial reality construction was associated with rightward LBT bias in a virtual environment.

4.
Heliyon ; 9(1): e12899, 2023 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-36685482

RESUMEN

Interactive features and multimedia elements in electronic storybooks might enhance knowledge acquisition in children due to the playful learning experience they provide. However, to date, there is no systematic research on the long-term efficacy of storybooks, and the individual cognitive factors that influence information processing when using these apps. Therefore, in Experiment 1, we focused on long-term improvements. Children (M = 5.55 years, SD = 0.51, N = 33) were divided into an Interactive App group (N = 16) and a Print Book group (N = 17), then they were exposed to a story. Their recall performance was measured immediately after the exposure and three weeks later. In Experiment 2, we focused on individual differences in cognitive factors (working memory and sustained attention). Children (M = 5.56 years, SD = 0.62, N = 32) were exposed to three stories with interactive, multimedia-only elements and an audio-only condition. Caregivers were asked to fill out the ADHD Rating Scale-IV regarding each child. According to our results, in Experiment 1, children in the Interactive App group performed better compared to the Print Book group and this improvement persisted over time. In Experiment 2, we replicated the results of Experiment 1, however, children with poorer sustained attentional abilities performed worse in multimedia and interactive conditions compared to the audio-only condition. Our results indicate that electronic storybooks can facilitate learning because they enhance encoding efficacy. However, the benefit is only evident in children with good attentional control abilities. Our results guide parents and educators on how to choose and design age-appropriate applications for learning.

5.
Sci Rep ; 12(1): 12169, 2022 07 16.
Artículo en Inglés | MEDLINE | ID: mdl-35842454

RESUMEN

Virtual reality (VR) technology has increased clinical attention in the health care of schizophrenia spectrum disorders in both diagnoses of the symptoms and assessment of schizotypal traits. However, the exact nature of VR-induced positive treatment effect in schizotypy is still unknown. In this study, VR technology was used as a non-invasive neurocognitive trigger to test the asymmetric visuospatial representational instability found in individuals with high schizotypy. The study aimed to reveal the brain functional hemispheric laterality in physical and virtual realities in individuals with schizotypal traits. Fifty-one healthy, right-handed participants (24 males and 27 females) were enrolled through public advertisements. Hemispheric functional asymmetry was measured by the Line Bisection Task (LBT). The results revealed that (a) LBT bias in the physical reality showed a handedness-related leftward pseudoneglect, however, similar handedness-related pseudoneglect in VR has not been found. (b) Comparing LBT bias in physically real and VR environments showed rightward drift in VR environments independently to the degree of handedness. (c) The schizotypy has no association with handedness, however, the cognitive schizotypy is related to the LBT bias. Higher cognitive schizotypy in VR associated with left hemispatial pseudoneglect. In conclusion, schizotypy is associated with ambiguous behavioral and cognitive functional laterality. In individuals with high cognitive schizotypy, the VR environment enhanced the representational articulation of the left hemispace. This effect may be originated from the enhancement of the right hemisphere overactivation and is followed by a lower mental control of the overt behavior.


Asunto(s)
Lateralidad Funcional , Trastorno de la Personalidad Esquizotípica , Atención , Computadores , Femenino , Lateralidad Funcional/fisiología , Humanos , Lenguaje , Masculino
6.
Sci Rep ; 12(1): 808, 2022 01 17.
Artículo en Inglés | MEDLINE | ID: mdl-35039541

RESUMEN

The widely used rubber hand illusion (RHI) paradigm provides insight into how the brain manages conflicting multisensory information regarding bodily self-consciousness. Previous functional neuroimaging studies have revealed that the feeling of body ownership is linked to activity in the premotor cortex, the intraparietal areas, the occipitotemporal cortex, and the insula. The current study investigated whether the individual differences in the sensation of body ownership over a rubber hand, as measured by subjective report and the proprioceptive drift, are associated with structural brain differences in terms of cortical thickness in 67 healthy young adults. We found that individual differences measured by the subjective report of body ownership are associated with the cortical thickness in the somatosensory regions, the temporo-parietal junction, the intraparietal areas, and the occipitotemporal cortex, while the proprioceptive drift is linked to the premotor area and the anterior cingulate cortex. These results are in line with functional neuroimaging studies indicating that these areas are indeed involved in processes such as cognitive-affective perspective taking, visual processing of the body, and the experience of body ownership and bodily awareness. Consequently, these individual differences in the sensation of body ownership are pronounced in both functional and structural differences.


Asunto(s)
Imagen Corporal/psicología , Ilusiones/fisiología , Individualidad , Corteza Motora/anatomía & histología , Corteza Motora/fisiología , Propiedad , Sensación/fisiología , Adulto , Femenino , Humanos , Masculino , Corteza Somatosensorial/fisiología , Percepción Visual/fisiología , Adulto Joven
7.
Appl Psychol Health Well Being ; 14(1): 44-63, 2022 02.
Artículo en Inglés | MEDLINE | ID: mdl-34166561

RESUMEN

Physical activity (PA) plays a crucial role in the management of coronary artery disease (CAD). The Health Action Process Approach provides a useful framework for understanding and predicting the process of health behaviors. The aim of the current study was to unveil the role of received social support in the HAPA model, concerning the physical activity of CAD patients. A longitudinal sample of 117 CAD patients filled out a questionnaire during three measurement points (baseline, 2 months, and 6 months later). The constructs within the model were measured by the previously validated HAPA scales. PA was assessed with four items, which were also included in the HAPA questionnaire. To test the direct and indirect associations between the variables, structural equation modeling with latent variables was employed. Received social support was proven to have a significant and strong effect on both action planning and action control, suggesting a synergistic effect on the individual factors, as well as increasing the explained variance of PA. Results confirmed the important role of received social support in the PA of CAD patients. It could be presumed that strengthening the social support from family and friends could support the regular physical activity of CAD patients.


Asunto(s)
Ejercicio Físico , Apoyo Social , Conductas Relacionadas con la Salud , Humanos , Encuestas y Cuestionarios
8.
Psychol Res ; 84(1): 1-14, 2020 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-29318376

RESUMEN

There is a large body of research, indicating that threatening stimuli with evolutionary history are prioritised in visual processing. It has been proposed that all threatening stimuli are prioritised, irrespective of evolutionary age, but it was argued that the method used to produce the results was not suitable for investigating the phenomenon. We present a new visual search task and provide evidence that it is an appropriate tool for future research. In Experiment 1, we investigated how the influence of emotional stimuli on visual search performance varies with valence (negative, positive, and neutral) and arousal (medium and high). Negative valence found to have a greater impact. Furthermore, our results underscore the importance of controlling for arousal. Experiment 2 confirmed these findings and also revealed that negative valence decreases performance by diverting attention away from the task, but arousal can compensate for this by increasing attentional capacity. This mechanism does not seem to be affected by the evolutionary history of the stimulus. In Experiment 3, we reproduced these results using a touchscreen monitor and controlling for variance in low-level visual features. We claim that these results support the notion of preferential processing of threatening cues, regardless of evolutionary origin. However, the level of threat, i.e., how arousing the cue is, has to be taken into account to explain the findings.


Asunto(s)
Afecto , Nivel de Alerta , Atención , Señales (Psicología) , Adulto , Femenino , Humanos , Masculino , Proyectos de Investigación , Percepción Visual , Adulto Joven
9.
Psychol Health Med ; 24(6): 714-724, 2019 07.
Artículo en Inglés | MEDLINE | ID: mdl-30486665

RESUMEN

Dietary behaviour plays a crucial role in both the onset and the management of coronary artery disease (CAD). To develop effective interventions to modify dietary behaviours of patients, it is fundamental to identify and examine the predictive factors that are relevant to healthy dietary behaviour. The Health Action Process Approach provides a useful framework for understanding and predicting the process of health behaviour. The aim of the current study is to clarify the role and effect of received social support in the HAPA model. A longitudinal sample of 117 CAD patients filled out a questionnaire at three time points. Along with HAPA constructs, dietary behaviour was assessed with a food frequency questionnaire. To investigate the longitudinal associations of the constructs, structural equation modelling with latent variables was employed. In the final model, outcome expectancies and pre-action self-efficacy jointly predicted behavioural intention. In the post-intentional phase, social support served as a mediator between intention and action planning. Moreover, coping planning mediated the relationship between action planning and dietary behaviour. These results confirmed the mediator role of social support in the intention-behaviour relationship. This finding suggests that social support can be a crucial component to facilitate healthy dietary behaviour.


Asunto(s)
Adaptación Psicológica , Enfermedad Coronaria/dietoterapia , Conductas Relacionadas con la Salud , Apoyo Social , Anciano , Femenino , Humanos , Estudios Longitudinales , Masculino , Persona de Mediana Edad
10.
Emotion ; 19(4): 726-732, 2019 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-30188154

RESUMEN

Organisms have to be able to detect threats in order to activate their defensive mechanisms. Previous research has suggested that evolutionary old stimuli have an advantage during visual processing. Recent evidence indicates that negative emotional stimuli have a greater effect on the cognitive system regardless of evolutionary relevance. We suggest that the arousal level of the stimuli could account for these mixed results. We investigated how visual processing is influenced by evolutionary relevant and modern threatening emotional stimuli. Furthermore, we manipulated the level of arousal (medium, high) of the threatening cues. Participants performed an odd-one-out visual search task, in which the target was always a threatening picture. Our results showed that participants detected modern threatening targets faster than they did evolutionary relevant ones. However, the interaction with arousal revealed that this was only true at high-arousal level; there was no difference between evolutionary relevant and modern threatening targets when presented at medium-arousal level. To our knowledge, to date this is one of the first studies to show the importance of the arousal level of stimuli. On the basis of our findings, we suggest that increasing arousal level only heightens visual search performance with modern threatening cues. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Asunto(s)
Nivel de Alerta/fisiología , Emociones/fisiología , Miedo/psicología , Filogenia , Adulto , Animales , Femenino , Armas de Fuego , Humanos , Masculino , Serpientes , Adulto Joven
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