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1.
PLoS One ; 17(8): e0273359, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35981088

RESUMEN

The tendency to continue or intensify gambling after losing (loss-chasing) is widely regarded as a defining feature of gambling disorder. However, loss-chasing in real gambling contexts is multifaceted, and some aspects are better understood than others. Gamblers may chase losses between multiple sessions or within a single session. Furthermore, within a session, loss-chasing can be expressed in the decision of (1) when to stop, (2) how much stake to bet, and (3) the speed of play after winning and losing. Using a large player-tracking data set (>2500 players, >10 million rounds) collected from the online commercial game Mystery Arena, we examined these three behavioral expressions of within-session loss-chasing. While the first two aspects (when to stop and how much stake to bet) have been examined previously, the current research is the first large-scale study to examine the effects of wins and losses on the speed of play in real gambling. The players were additionally assigned different involvement levels by the operator based on their gambling behavior on the operator's own platform, which further allowed us to examine group differences in loss-chasing. We found that after winning, both the high- and low-involvement groups were less likely to stop, and increased the stake amount, thus showing win-chasing instead of loss-chasing in these two facets. After losing, both groups played more quickly though, which may reflect an urge to continue gambling (as an expression of loss-chasing). Wins and losses had a smaller influence on the speed of play for the high-involvement players, suggesting that they might have reduced sensitivity to wins and/or losses. Future work can further examine chasing in different gambling products and in people with gambling problems to assess the generalizability of these findings.


Asunto(s)
Juego de Azar , Juego de Azar/clasificación , Juego de Azar/psicología , Humanos , Sistemas en Línea/tendencias , Recompensa
2.
J Behav Addict ; 10(1): 21-34, 2021 Mar 31.
Artículo en Inglés | MEDLINE | ID: mdl-33793416

RESUMEN

BACKGROUND AND AIMS: Problem gambling severity and gambling-related harm are closely coupled, but conceptually distinct, constructs. The primary aim was to compare low-risk gambling limits when gambling-related harm was defined using the negative consequence items of the Problem Gambling Severity Index (PGSI-Harm) and the Short Gambling Harms Scale items (SGHS-Harm). A secondary aim was compare low-risk limits derived using a definition of harm in which at least two harms across different domains (e.g. financial and relationship) were endorsed with a definition of harm in which at least two harms from any domain were endorsed. METHODS: Data were collected from dual-frame computer-assisted telephone interviews of 5,000 respondents in the fourth Social and Economic Impact Study (SEIS) of Gambling in Tasmania. Receiver operating characteristic (ROC) curve analyse were conducted to identify low-risk gambling limits. RESULTS: PGSI-Harm and SGHS-Harm definitions produced similar overall limits: 30-37 times per year; AUD$510-$544 per year; expenditure comprising no more than 10.2-10.3% of gross personal income; 400-454 minutes per year; and 2 types of gambling activities per year. Acceptable limits (AUC ≥0.70) were identified for horse/dog racing, keno, and sports/other betting using the PGSI definition; and electronic gaming machines, keno, and bingo using the SGHS definition. The requirement that gamblers endorse two or more harms across different domains had a relatively negligible effect. DISCUSSION AND CONCLUSIONS: Although replications using alternative measures of harm are required, previous PGSI-based limits appear to be robust thresholds that have considerable potential utility in the prevention of gambling-related harm.


Asunto(s)
Juego de Azar/psicología , Psicometría/métodos , Medición de Riesgo/métodos , Asunción de Riesgos , Adulto , Anciano , Femenino , Juego de Azar/clasificación , Juego de Azar/economía , Humanos , Renta , Relaciones Interpersonales , Masculino , Persona de Mediana Edad , Curva ROC , Índice de Severidad de la Enfermedad , Tasmania/epidemiología , Adulto Joven
3.
PLoS One ; 15(10): e0238978, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33022001

RESUMEN

The recent literature shows that the type of gambling practiced influences problem gambling. This study was aimed at investigating the factors associated with gambling type, including gambling severity, gambling motives, and cognitive distortions. A total of 291 regular male gamblers (229 skill gamblers and 62 mixed gamblers, i.e., those who play at least one game of chance and one skill game) were recruited online and assessed for gambling severity (South Oaks Gambling Screen), gambling motives (Gambling Motives Questionnaire-Financial), cognitive distortions (Gambling-Related Cognition Scale), and psychological distress (Hospital Anxiety and Depression Scale). After controlling for the number of games played and psychological distress, we found that gambling type was significantly associated with gambling severity. Moreover, controlling for psychological distress showed that gambling type was also significantly associated with coping motives and interpretative bias. First, mixed gamblers had higher severity scores and higher coping motivation than skill gamblers; second, skill gamblers seemed more at risk of developing interpretative bias. Thus, the gamblers presented different psychological, motivational, and cognitive profiles according to gambling type, indicating that different clinical interventions may be relevant. Working on coping motives and anxiety and depression symptoms with an abstinence purpose would be more suitable for mixed gamblers. Indeed, working on these points could lead to the gambler reducing or eventually ceasing gambling, as the need to regulate negative emotions through gambling behavior would fade in parallel. Gambling type, psychological distress, gambling motives, and cognitive distortions should be taken into consideration systematically in clinical interventions of patients with plural and mixed practice of games.


Asunto(s)
Juego de Azar/psicología , Adulto , Conducta Adictiva/psicología , Cognición , Trastornos del Conocimiento/psicología , Francia , Juego de Azar/clasificación , Juego de Azar/terapia , Humanos , Masculino , Persona de Mediana Edad , Motivación , Estrés Psicológico , Encuestas y Cuestionarios , Adulto Joven
4.
J Gambl Stud ; 36(4): 1065-1091, 2020 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-32193797

RESUMEN

The aim of this study was to determine the moderating effects of sociodemographic characteristics, substance use, and psychosocial problems on the relationship between perceived gambling availability and problem gambling severity. Bivariate and multivariate regression analyses of the 2008 and 2009 Social and Economic Impacts of Gambling in Alberta surveys found problem gambling severity was 1.25-1.39 times higher for those reporting gambling opportunities were 'too widely available'. Factors such as age, gender, place of residence, and psychosocial problems had significant moderating effects. Our findings indicate that the perception of gambling availability has a statistically significant impact on problem gambling severity.


Asunto(s)
Juego de Azar/psicología , Índice de Severidad de la Enfermedad , Adolescente , Adulto , Anciano , Alberta , Femenino , Juego de Azar/clasificación , Juego de Azar/complicaciones , Humanos , Masculino , Persona de Mediana Edad , Análisis de Regresión , Factores Socioeconómicos , Trastornos Relacionados con Sustancias/complicaciones , Encuestas y Cuestionarios , Adulto Joven
5.
BMJ Open ; 10(2): e030424, 2020 02 18.
Artículo en Inglés | MEDLINE | ID: mdl-32075821

RESUMEN

OBJECTIVES: Gambling characteristics are factors that could influence problem gambling development. The aim of this study was to identify a typology of gamblers to frame risky behaviour based on gambling characteristics (age of initiation/of problem gambling, type of gambling: pure chance/chance with pseudoskills/chance with elements of skill, gambling online/offline, amount wagered monthly) and to investigate clinical factors associated with these different profiles in a large representative sample of gamblers. DESIGN AND SETTING: The study is a cross-sectional analysis to the baseline data of the french JEU cohort study (study protocol : Challet-Bouju et al, 2014). Recruitment (April 2009 to September 2011) involved clinicians and researchers from seven institutions that offer care for or conduct research on problem gamblers (PG). Participants were recruited in gambling places, and in care centres. Only participants who reported gambling in the previous year between 18 and 65 years old were included.Participants gave their written informed consent, it was approved by the French Research Ethics Committee. PARTICIPANTS: The participants were 628 gamblers : 256 non-problem gamblers (NPG), 169 problem gamblers without treatment (PGWT) and 203 problem gamblers seeking treatment (PGST). RESULTS: Six clustering models were tested, the one with three clusters displayed a lower classification error rate (7.92%) and was better suited to clinical interpretation : 'Early Onset and Short Course' (47.5%), 'Early Onset and Long Course' (35%) and 'Late Onset and Short Course' (17.5%). Gambling characteristics differed significantly between the three clusters. CONCLUSIONS: We defined clusters through the analysis of gambling variables, easy to identify, by psychiatrists or by physicians in primary care. Simple screening concerning these gambling characteristics could be constructed to prevent and to help PG identification. It is important to consider gambling characteristics : policy measures targeting gambling characteristics may reduce the risk of PG or minimise harm from gambling. TRIAL REGISTRATION NUMBER: NCT01207674 (ClinicalTrials.gov); Results.


Asunto(s)
Conducta Adictiva , Juego de Azar , Índice de Severidad de la Enfermedad , Adolescente , Adulto , Edad de Inicio , Anciano , Análisis por Conglomerados , Estudios de Cohortes , Estudios Transversales , Femenino , Juego de Azar/clasificación , Humanos , Masculino , Persona de Mediana Edad , Asunción de Riesgos , Adulto Joven
6.
Artículo en Inglés | MEDLINE | ID: mdl-31676469

RESUMEN

OBJECTIVE: While many individuals gamble responsibly, some develop maladaptive symptoms of a gambling disorder. Gambling problems often first occur in young people, yet little is known about the longitudinal course of such symptoms and whether this course can be predicted. The aim of this study was to identify latent subtypes of disordered gambling based on symptom presentation and identify predictors of persisting gambling symptoms over time. METHODS: 575 non-treatment seeking young adults (mean age [SD] = 22.3 [3.6] years; 376 (65.4%) male) were assessed at baseline and annually, over three years, using measures of gambling severity. Latent subtypes of gambling symptoms were identified using latent mixture modeling. Baseline differences were characterized using analysis of variance and binary logistic regression respectively. RESULTS: Three longitudinal phenotypes of disordered gambling were identified: high harm group (N = 5.6%) who had moderate-severe gambling disorder at baseline and remained symptomatic at follow-up; intermediate harm group (19.5%) who had problem gambling reducing over time; and low harm group (75.0%) who were essentially asymptomatic. Compared to the low harm group, the other two groups had worse baseline quality of life, elevated occurrence of other mental disorders and substance use, higher body mass indices, and higher impulsivity, compulsivity, and cognitive deficits. Approximately 5% of the total sample showed worsening of gambling symptoms over time, and this rate did not differ significantly between the groups. CONCLUSIONS: Three subtypes of disordered gambling were found, based on longitudinal symptom data. Even the intermediate gambling group had a profundity of psychopathological and untoward physical health associations. Our data indicate the need for large-scale international collaborations to identify predictors of clinical worsening in people who gamble, across the full range of baseline symptom severity from minimal to full endorsement of current diagnostic criteria for gambling disorder.


Asunto(s)
Juego de Azar/clasificación , Modelos Psicológicos , Progresión de la Enfermedad , Femenino , Estudios de Seguimiento , Humanos , Masculino , Fenotipo , Adulto Joven
7.
Addict Biol ; 25(6): e12841, 2020 11.
Artículo en Inglés | MEDLINE | ID: mdl-31713984

RESUMEN

While an increased impact of cues on decision-making has been associated with substance dependence, it is yet unclear whether this is also a phenotype of non-substance-related addictive disorders, such as gambling disorder (GD). To better understand the basic mechanisms of impaired decision-making in addiction, we investigated whether cue-induced changes in decision-making could distinguish GD from healthy control (HC) subjects. We expected that cue-induced changes in gamble acceptance and specifically in loss aversion would distinguish GD from HC subjects. Thirty GD subjects and 30 matched HC subjects completed a mixed gambles task where gambling and other emotional cues were shown in the background. We used machine learning to carve out the importance of cue dependency of decision-making and of loss aversion for distinguishing GD from HC subjects. Cross-validated classification yielded an area under the receiver operating curve (AUC-ROC) of 68.9% (p = .002). Applying the classifier to an independent sample yielded an AUC-ROC of 65.0% (p = .047). As expected, the classifier used cue-induced changes in gamble acceptance to distinguish GD from HC. Especially, increased gambling during the presentation of gambling cues characterized GD subjects. However, cue-induced changes in loss aversion were irrelevant for distinguishing GD from HC subjects. To our knowledge, this is the first study to investigate the classificatory power of addiction-relevant behavioral task parameters when distinguishing GD from HC subjects. The results indicate that cue-induced changes in decision-making are a characteristic feature of addictive disorders, independent of a substance of abuse.


Asunto(s)
Conducta Adictiva/psicología , Señales (Psicología) , Toma de Decisiones , Juego de Azar/psicología , Adulto , Femenino , Juego de Azar/clasificación , Humanos , Masculino , Encuestas y Cuestionarios
8.
Psychiatry Res ; 281: 112518, 2019 11.
Artículo en Inglés | MEDLINE | ID: mdl-31546148

RESUMEN

Excoriation disorder (ED) is currently classified in the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders' Obsessive-compulsive and Related Disorders section (OCRD). However, there remain debates regarding whether ED is related to obsessive-compulsive disorder (OCD) or whether it is better conceptualized as a behavioral addiction. The present research compared the diagnostic overlap and psychiatric comorbidities of 121 individuals seeking treatment for ED (n = 40), OCD (n = 41) and gambling disorder (GD) (n = 40). ED was more likely to overlap with OCD (n = 14) than GD (n = 3). Compared to OCD, ED had similar frequencies of other body focused repetitive behaviors (BFRBs), but higher frequency of addictive behaviors (Odds Ratio - OR = 11.82). In comparison to GD, ED had similar frequencies of addictive behaviors, but higher frequency of BFRBs (OR=19.67). The results support the recent classification of ED as an OCRD. However, ED presents an association with behavioral addictions that suggests a mixed impulsive-compulsive nature. A limitation of the present research was the use of a non-validated semi-structured clinical interview to diagnose impulse control disorders. Future research should examine other characteristics (e.g., epidemiology, neurobiology, genetics, treatment response) to further investigate whether ED should remain classified as an OCRD.


Asunto(s)
Conducta Adictiva/clasificación , Trastornos Disruptivos, del Control de Impulso y de la Conducta/clasificación , Juego de Azar/clasificación , Trastorno Obsesivo Compulsivo/clasificación , Adulto , Anciano , Conducta Adictiva/diagnóstico , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Trastornos Disruptivos, del Control de Impulso y de la Conducta/diagnóstico , Femenino , Juego de Azar/diagnóstico , Humanos , Masculino , Persona de Mediana Edad , Trastorno Obsesivo Compulsivo/diagnóstico , Adulto Joven
9.
J Dual Diagn ; 15(3): 147-158, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-30999811

RESUMEN

Objective: Psychiatric comorbidities are highly prevalent among individuals affected by substance use disorders and those with non-substance-related addictive disorders such as gambling disorder. More recently, the frequent co-occurrence of substance use disorders and attention-deficit hyperactivity disorder (ADHD) has received particular attention. The aim of our study was to identify patterns of psychiatric comorbidity and to examine associations between patient group and ADHD status with class membership. Methods: Participants were patients with opioid use disorder enrolled in opioid maintenance treatment (OMT), either recruited from the community (n = 142; M age = 35.8 years; 38.7% female) or prison (n = 133; M age = 35.7 years; 21.8% female), and patients undergoing treatment for problem gambling (PrG; n = 80; M age = 43.1 years; 20% female). To enable direct comparisons, the following instruments were applied: Mini International Neuropsychiatric Interview, Adult ADHD self-report scale, Wender Utah Rating Scale, and European Addiction Severity Index. We used a latent class analysis (LCA) to identify psychiatric comorbidity patterns and a multinomial logistic regression to examine associations between patient group, ADHD status, age, and gender with class membership. Results: The LCA resulted in a three-class solution: (1) a class of individuals with a relatively low probability of current psychiatric comorbidities, except for a high probability of substance use disorders; (2) a class with markedly increased probabilities of current and recurrent psychiatric comorbidities, especially for major depression; and (3) a class with very low probabilities of psychiatric comorbidities, except for moderate probabilities of substance use disorders and antisocial personality disorder. Both OMT patients recruited from the community and those in prison were less likely than PrG patients to be assigned to the most burdened class with respect to psychiatric comorbidity (class 2). Further, both individuals with ADHD in childhood and those with adult ADHD were more likely members of class 2. Conclusions: PrG patients seem to be at an even higher risk for psychiatric comorbidities compared to OMT patients. Raising awareness among practitioners for the high prevalence of psychiatric comorbidities among patients with gambling disorder and individuals with ADHD is crucial to initiate adequate treatment and to improve response.


Asunto(s)
Trastorno por Déficit de Atención con Hiperactividad/epidemiología , Juego de Azar/epidemiología , Trastornos Relacionados con Opioides/epidemiología , Adulto , Trastorno por Déficit de Atención con Hiperactividad/clasificación , Comorbilidad , Femenino , Juego de Azar/clasificación , Humanos , Análisis de Clases Latentes , Masculino , Trastornos Relacionados con Opioides/clasificación , Prisioneros/estadística & datos numéricos , Factores de Riesgo , Adulto Joven
10.
Int J Methods Psychiatr Res ; 27(4): e1746, 2018 12.
Artículo en Inglés | MEDLINE | ID: mdl-30338605

RESUMEN

OBJECTIVES: Internet gambling is often considered as a risk factor for gambling problems compared with land-based gambling. In parallel, this online activity generates data that can be useful to characterize Internet gambling behaviours. The objectives were to define a typology of online lotteries and scratch games gamblers' behaviours in order to identify early risky gambling behaviours and to classify gamblers in order to identify individuals with global risky gambling behaviours. METHODS: We performed a multilevel latent class cluster based on player account-based data of 10,000 gamblers from a French online operator. RESULTS: We identified seven clusters of online lotteries and scratch games gamblers' behaviours. A small cluster (3%) was characterized by a very high gambling activity, a high probability of chasing behaviour, a large proportion of bets concerning instant lotteries and scratch games, and a high proportion of women. We also found a group of gamblers having an 81% probability of being each month in this cluster. CONCLUSIONS: The identification of distinct clusters of gambling behaviours and of groups of gamblers having different probabilities of being in these clusters through time could allow the implementation of personalized prevention measures according to the gamblers' profile.


Asunto(s)
Conducta Adictiva/clasificación , Juego de Azar/clasificación , Internet , Adulto , Anciano , Anciano de 80 o más Años , Conducta Adictiva/epidemiología , Femenino , Francia/epidemiología , Juego de Azar/epidemiología , Humanos , Análisis de Clases Latentes , Masculino , Persona de Mediana Edad , Análisis Multinivel , Adulto Joven
11.
J Behav Addict ; 7(2): 211-226, 2018 Jun 01.
Artículo en Inglés | MEDLINE | ID: mdl-29895185

RESUMEN

Background and aims To date, no systematic approach to identifying the content and characteristics of psychological interventions used to reduce gambling or problem gambling has been developed. This study aimed to develop a reliable classification system capable of identifying intervention characteristics that could, potentially, account for greater or lesser effectiveness. Methods Intervention descriptions were content analyzed to identify common and differentiating characteristics. A coder manual was developed and applied by three independent coders to identify the presence or absence of defined characteristics in 46 psychological and self-help gambling interventions. Results The final classification taxonomy, entitled Gambling Intervention System of CharacTerization (GIST), included 35 categories of intervention characteristics. These were assigned to four groups: (a) types of change techniques (18 categories; e.g., cognitive restructuring and relapse prevention), (b) participant and study characteristics (6 categories; e.g., recruitment strategy and remuneration policy), and (c) characteristics of the delivery and conduct of interventions (11 categories; e.g., modality of delivery and therapist involvement), and (d) evaluation characteristics (e.g., type of control group). Interrater reliability of identification of defined characteristics was high (κ = 0.80-1.00). Discussion This research provides a tool that allows systematic identification of intervention characteristics, thereby enabling consideration, not only of whether interventions are effective or not, but also of which domain-relevant characteristics account for greater or lesser effectiveness. The taxonomy also facilitates standardized description of intervention content in a field in which many diverse interventions have been evaluated. Conclusion Application of this coding tool has the potential to accelerate the development of more efficient and effective therapist-delivered and self-directed interventions to reduce gambling problems.


Asunto(s)
Juego de Azar/terapia , Psicoterapia/clasificación , Automanejo , Juego de Azar/clasificación , Humanos
12.
J Gambl Stud ; 34(3): 987-997, 2018 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-29383610

RESUMEN

One of the main difficulties faced in treating gambling disorder is compliance with psychological treatment. Gambling takes many forms and can differ greatly in its features such as speed of play and skill requirements. The type of gambling a pathological gambler opts for may play a key role in treatment compliance. The aim of the present study was to determine whether within treatment seeking sample of gambling disorder clients, gambling activity has any correlation with their resultant treatment outcomes. The study incorporated 524 treatment-seeking individuals who are clients of the National Problem Gambling Clinic in London. All of the clients were assessed prior to treatment and fulfilled the Problem Gambling Severity Index criteria for problem gambling. Data concerning clients' gambling behavior over the previous year was gathered using self-reports. Subsequently, the data was fitted to a multinomial logistic regression model, with the treatment outcome (i.e. pre-treatment dropouts, during treatment dropouts, and completed treatment) as the dependent variable and gambling behavior as the independent variable, whilst controlling for socio-demographic factors. The use of gaming machines was a significant predictor of dropping out pre-treatment (p < 0.05, RRR 1.616), whilst betting on sports events was a significant predictor of dropping out during treatment (p < 0.01, RRR 2.435). Treatment outcomes have been found to significantly differ based on participation in certain gambling activities. Further research into the salient features of these gambling activities may help to further explain pre-treatment and during treatment dropouts within this population.


Asunto(s)
Conducta Adictiva/clasificación , Juego de Azar/clasificación , Adolescente , Adulto , Conducta Adictiva/psicología , Conducta Adictiva/terapia , Femenino , Juego de Azar/psicología , Juego de Azar/terapia , Humanos , Modelos Logísticos , Londres , Masculino , Autoinforme , Resultado del Tratamiento , Adulto Joven
13.
Addiction ; 113(6): 1088-1104, 2018 06.
Artículo en Inglés | MEDLINE | ID: mdl-29274182

RESUMEN

BACKGROUND AND AIMS: Despite the over-representation of people with gambling problems in mental health populations, there is limited information available to guide the selection of brief screening instruments within mental health services. The primary aim was to compare the classification accuracy of nine brief problem gambling screening instruments (two to five items) with a reference standard among patients accessing mental health services. DESIGN: The classification accuracy of nine brief screening instruments was compared with multiple cut-off scores on a reference standard. SETTING: Eight mental health services in Victoria, Australia. PARTICIPANTS: A total of 837 patients were recruited consecutively between June 2015 and January 2016. MEASUREMENTS: The brief screening instruments were the Lie/Bet Questionnaire, Brief Problem Gambling Screen (BPGS) (two- to five-item versions), NODS-CLiP, NODS-CLiP2, Brief Biosocial Gambling Screen (BBGS) and NODS-PERC. The Problem Gambling Severity Index (PGSI) was the reference standard. FINDINGS: The five-item BPGS was the only instrument displaying satisfactory classification accuracy in detecting any level of gambling problem (low-risk, moderate-risk or problem gambling) (sensitivity = 0.803, specificity = 0.982, diagnostic efficiency = 0.943). Several shorter instruments adequately detected both problem and moderate-risk, but not low-risk, gambling: two three-item instruments (NODS-CLiP, three-item BPGS) and two four-item instruments (NODS-PERC, four-item BPGS) (sensitivity = 0.854-0.966, specificity = 0.901-0.954, diagnostic efficiency = 0.908-0.941). The four-item instruments, however, did not provide any considerable advantage over the three-item instruments. Similarly, the very brief (two-item) instruments (Lie/Bet and two-item BPGS) adequately detected problem gambling (sensitivity = 0.811-0.868, specificity = 0.938-0.943, diagnostic efficiency = 0.933-0.934), but not moderate-risk or low-risk gambling. CONCLUSIONS: The optimal brief screening instrument for mental health services wanting to screen for any level of gambling problem is the five-item Brief Problem Gambling Screen (BPGS). Services wanting to employ a shorter instrument or to screen only for more severe gambling problems (moderate-risk/problem gambling) can employ the NODS-CLiP or the three-item BPGS. Services that are only able to accommodate a very brief instrument can employ the Lie/Bet Questionnaire or the two-item BPGS.


Asunto(s)
Juego de Azar/diagnóstico , Servicios de Salud Mental , Adulto , Femenino , Juego de Azar/clasificación , Humanos , Masculino , Tamizaje Masivo , Trastornos Mentales/terapia , Persona de Mediana Edad , Sensibilidad y Especificidad , Índice de Severidad de la Enfermedad , Encuestas y Cuestionarios , Victoria
14.
J Gambl Stud ; 34(1): 209-223, 2018 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-29058168

RESUMEN

To identify Gambling Disorder (GD) subtypes, in a population of men seeking treatment for GD, according to specific executive function domains (i.e., cognitive flexibility, inhibition and working memory as well as decision making) which are usually impaired in addictive behaviors. A total of 145 males ranging from 18 to 65 years diagnosed with GD were included in this study. All participants completed: (a) a set of questionnaires to assess psychopathological symptoms, personality and impulsivity traits, and (b) a battery of neuropsychological measures to test different executive functioning domains. Two clusters were identified based on the individual performance on the neuropsychological assessment. Cluster 1 [n = 106; labeled as Low Impaired Executive Function (LIEF)] was composed by patients with poor results in the neuropsychological assessment; cluster 2 patients [n = 46; labeled as High Impaired Executive Function (HIEF)] presented significantly higher deficits on the assessed domains and performed worse than the ones of LIEF cluster. Regarding the characterization of these two clusters, patients in cluster 2 were significantly older, unemployed and registered higher mean age of GD onset than patients in cluster 1. Additionally, patients in cluster 2 also obtained higher psychopathological symptoms, impulsivity (in both positive and negative urgency as well as sensation seeking) and some specific personality traits (higher harm avoidance as well as lower self-directedness and cooperativeness) than patients in cluster 1. The results of this study describe two different GD subtypes based on different cognitive domains (i.e., executive function performance). These two GD subtypes display different impulsivity and personality traits as well as clinical symptoms. The results provide new insight into the etiology and characterization of GD and have the potential to help improving current treatments.


Asunto(s)
Conducta Adictiva/psicología , Trastornos del Conocimiento/psicología , Toma de Decisiones , Función Ejecutiva , Juego de Azar/psicología , Conducta Impulsiva , Adulto , Cognición , Juego de Azar/clasificación , Reducción del Daño , Humanos , Masculino , Persona de Mediana Edad , Pruebas Neuropsicológicas , Personalidad , Trastornos de la Personalidad/psicología , Encuestas y Cuestionarios
15.
BMC Psychiatry ; 17(1): 188, 2017 05 18.
Artículo en Inglés | MEDLINE | ID: mdl-28521732

RESUMEN

BACKGROUND: Published diagnostic questionnaires for gambling disorder in German are either based on DSM-III criteria or focus on aspects other than life time prevalence. This study was designed to assess the usability of the DSM-IV criteria based Berlin Inventory of Gambling Behavior Screening tool in a clinical sample and adapt it to DSM-5 criteria. METHODS: In a sample of 432 patients presenting for behavioral addiction assessment at the University Medical Center Mainz, we checked the screening tool's results against clinical diagnosis and compared a subsample of n=300 clinically diagnosed gambling disorder patients with a comparison group of n=132. RESULTS: The BIG-S produced a sensitivity of 99.7% and a specificity of 96.2%. The instrument's unidimensionality and the diagnostic improvements of DSM-5 criteria were verified by exploratory and confirmatory factor analysis as well as receiver operating characteristic analysis. CONCLUSIONS: The BIG-S is a reliable and valid screening tool for gambling disorder and demonstrated its concise and comprehensible operationalization of current DSM-5 criteria in a clinical setting.


Asunto(s)
Conducta Adictiva/clasificación , Conducta Adictiva/diagnóstico , Juego de Azar/clasificación , Juego de Azar/diagnóstico , Encuestas y Cuestionarios/normas , Adulto , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Femenino , Juego de Azar/epidemiología , Humanos , Masculino , Persona de Mediana Edad , Prevalencia , Curva ROC , Sensibilidad y Especificidad
16.
Addict Behav ; 72: 79-85, 2017 09.
Artículo en Inglés | MEDLINE | ID: mdl-28384607

RESUMEN

BACKGROUND: Gambling disorder has been associated with cognitive dysfunction and impaired quality of life. The current definition of non-pathological, problem, and pathological types of gambling is based on total symptom scores, which may overlook nuanced underlying presentations of gambling symptoms. The aims of the current study were (i) to identify subtypes of gambling in young adults, using latent class analysis, based on individual responses from the Structured Clinical Interview for Gambling Disorder (SCI-GD); and (ii) to explore relationships between these gambling subtypes, and clinical/cognitive measures. METHODS: Total 582 non-treatment seeking young adults were recruited from two US cities, on the basis of gambling five or more times per year. Participants undertook clinical and neurocognitive assessment, including stop-signal, decision-making, and set-shifting tasks. Data from individual items of the Structured Clinical Interview for Gambling Disorder (SCI-GD) were entered into latent class analysis. Optimal number of classes representing gambling subtypes was identified using Bayesian Information Criterion and differences between them were explored using multivariate analysis of variance. RESULTS: Three subtypes of gambling were identified, termed recreational gamblers (60.2% of the sample; reference group), problem gamblers (29.2%), and pathological gamblers (10.5%). Common quality of life impairment, elevated Barratt Impulsivity scores, occurrence of mainstream mental disorders, having a first degree relative with an addiction, and impaired decision-making were evident in both problem and pathological gambling groups. The diagnostic item 'chasing losses' most discriminated recreational from problem gamblers, while endorsement of 'social, financial, or occupational losses due to gambling' most discriminated pathological gambling from both other groups. Significantly higher rates of impulse control disorders occurred in the pathological group, versus the problem group, who in turn showed significantly higher rates than the reference group. The pathological group also had higher set-shifting errors and nicotine consumption. CONCLUSIONS: Even problem gamblers who had a relatively low total SCI-PG scores (mean endorsement of two items) exhibited impaired quality of life, objective cognitive impairment on decision-making, and occurrence of other mental disorders that did not differ significantly from those seen in the pathological gamblers. Furthermore, problem/pathological gambling was associated with other impulse control disorders, but not increased alcohol use. Groups differed on quality of life when classified using the data-driven approach, but not when classified using DSM cut-offs. Thus, the current DSM-5 approach will fail to discriminate a significant fraction of patients with biologically plausible, functionally impairing illness, and may not be ideal in terms of diagnostic classification. Cognitive distortions related to 'chasing losses' represent a particularly important candidate treatment target for early intervention.


Asunto(s)
Conducta Compulsiva/diagnóstico , Trastornos Disruptivos, del Control de Impulso y de la Conducta/diagnóstico , Juego de Azar/diagnóstico , Adolescente , Adulto , Análisis de Varianza , Cognición/fisiología , Diagnóstico Diferencial , Femenino , Juego de Azar/clasificación , Humanos , Conducta Impulsiva/fisiología , Masculino , Escalas de Valoración Psiquiátrica , Calidad de Vida , Adulto Joven
17.
J Behav Addict ; 6(2): 163-167, 2017 Jun 01.
Artículo en Inglés | MEDLINE | ID: mdl-28425779

RESUMEN

Background and aims The aim of this paper is to examine the evidence and arguments in favor of prevention paradox (PP) logic in the context of problem gambling. Evidence from recent studies of gambling and the distribution of harm across lower and higher risk gamblers is reviewed to examine the contention that the absolute burden of harm is greater in low-risk (LR) gamblers than the problem gamblers. Methods The review examines a number of methodological and conceptual concerns about existing evidence in support of the PP. Results The principal problems identified include the misclassification of LR gamblers; the use of binary scoring method that understates the frequency of harms in high-risk populations; a tendency to confuse behavior and harm; and the use of potentially overly inclusive definitions of harm with low thresholds of severity. Discussion and conclusions This paper makes a number of recommendations for enhancement of this area of research, including the use of clear definitions of harm and LR behavior and a greater focus on harm with material impacts on people's quality of life.


Asunto(s)
Juego de Azar/prevención & control , Juego de Azar/clasificación , Humanos , Modelos Psicológicos , Riesgo
18.
Am J Addict ; 26(2): 152-160, 2017 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-28211964

RESUMEN

BACKGROUND AND OBJECTIVES: The aim of this study is to see if: (i) alexithymia is associated with PG and with the severity of gambling behavior; (ii) alexithymia is associated with strategic and non-strategic gambling. METHODS: Two hundred and twenty-six gamblers were recruited in different gambling locations. First, pathological gamblers (PGs) (n = 106) were compared to non-pathological gamblers (NPGs) (n = 120). Second, strategic gamblers (n = 92) were compared to non-strategic gamblers (n = 96). RESULTS: After controlling for being or not depressed, PGs have significantly higher alexithymia scores. Alexithymia is positively correlated to the intensity of gambling behavior and associated with PG: being alexithymic (OR = 4.21, SEB = .32, p < .001), "difficulty identifying feelings" (OR = 1.07, SEB = .03, p = .038), and "externally-oriented thinking" (OR = 1.07, SEB = .03, p = .026) factors. Nevertheless, while alexithymia is associated with PG in strategic gamblers (being alexithymic (OR = 6.80, SEB = .50 p < .001) and "difficulty identifying feelings" (OR = 1.12, SEB = .05 p = .026) factor), this is not the case in non-strategic gamblers. In the latter, only depression is associated with PG (OR = 3.43, SEB = .50 p = .013). DISCUSSION AND CONCLUSION: The results highlight the importance of taking into account the gambling type in the relationship between alexithymia, depression, and PG. SCIENTIFIC SIGNIFICANCE: In non-strategic PGs, specific therapies targeting depression could be appropriate, while for strategic PGs, specific psychotherapeutic techniques like body-centered psychotherapy could help them to differentiate feelings from bodily sensations. (Am J Addict 2017;26:152-160).


Asunto(s)
Síntomas Afectivos , Depresión/diagnóstico , Juego de Azar , Adulto , Síntomas Afectivos/diagnóstico , Síntomas Afectivos/psicología , Femenino , Francia , Juego de Azar/clasificación , Juego de Azar/diagnóstico , Juego de Azar/prevención & control , Juego de Azar/psicología , Humanos , Masculino , Escalas de Valoración Psiquiátrica , Psicoterapia/métodos , Factores de Riesgo , Estadística como Asunto , Pensamiento
19.
J Gambl Stud ; 33(1): 99-113, 2017 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-27113730

RESUMEN

Problem gambling is a growing public health concern and treatment incompletion levels remain high. The study aims to support and extend previous studies in relation to the heterogeneity of the gambling population based on gender and gambling type, and the implications of subgroup differences on treatment outcomes. Additionally, the concept of drop-out is addressed in terms of categorical treatment measures. The empirical findings are examined in the context of the theoretical framework of the pathways model. Participants were recruited from the Statewide Gambling Therapy Service and stratified into subgroups based on gender and gambling mode preference [Electronic Gambling Machines (EGM) or track race betters]. Baseline predictors collected and analysed using multinomial logistical regression included demographic information as well as gambling variables, while treatment outcomes consisted of three therapist rated measures. Significant differences between the subgroups were found for age, marital and employment status, gambling duration, alcohol use and the Kessler 10 measure of psychological distress. Specifically, male track race gamblers were younger, married, employed, had a longer duration of gambling, higher alcohol use and lower psychological distress relative to EGM users. No difference was found in any of the treatment outcomes, however, consistent with previous studies, all subgroups had high treatment incompletion levels. The findings demonstrate the importance of screening, assessing and treating problem gamblers as a heterogeneous group with different underlying demographics and psychopathologies. It is also hoped future studies will continue to address treatment incompletion with a re-conceptualisation of the term drop-out.


Asunto(s)
Juego de Azar/psicología , Juego de Azar/terapia , Aceptación de la Atención de Salud/psicología , Aceptación de la Atención de Salud/estadística & datos numéricos , Adulto , Distribución por Edad , Factores de Edad , Empleo , Femenino , Juego de Azar/clasificación , Humanos , Modelos Logísticos , Masculino , Persona de Mediana Edad , Distribución por Sexo , Factores Sexuales , Resultado del Tratamiento , Adulto Joven
20.
Addict Biol ; 22(4): 885-897, 2017 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-26935000

RESUMEN

In light of the upcoming eleventh edition of the International Classification of Diseases (ICD-11), the question arises as to the most appropriate classification of 'Pathological Gambling' ('PG'). Some academic opinion favors leaving PG in the 'Impulse Control Disorder' ('ICD') category, as in ICD-10, whereas others argue that new data especially from the neurobiological area favor allocating it to the category of 'Substance-related and Addictive Disorders' ('SADs'), following the decision in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders. The current review examines important findings in relation to PG, with the aim of enabling a well-informed decision to be made with respect to the classification of PG as a SAD or ICD in ICD-11. Particular attention is given to cognitive deficits and underlying neurobiological mechanisms that play a role in SADs and ICDs. These processes are impulsivity, compulsivity, reward/punishment processing and decision-making. In summary, the strongest arguments for subsuming PG under a larger SAD category relate to the existence of similar diagnostic characteristics; the high co-morbidity rates between the disorders; their common core features including reward-related aspects (positive reinforcement: behaviors are pleasurable at the beginning which is not the case for ICDs); the findings that the same brain structures are involved in PG and SADs, including the ventral striatum. Research on compulsivity suggests a relationship with PG and SAD, particularly in later stages of the disorders. Although research is limited for ICDs, current data do not support continuing to classify PG as an ICD.


Asunto(s)
Conducta Adictiva/clasificación , Conducta Adictiva/fisiopatología , Juego de Azar/clasificación , Juego de Azar/fisiopatología , Neurobiología , Humanos , Clasificación Internacional de Enfermedades
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