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1.
Radiography (Lond) ; 29 Suppl 1: S13-S23, 2023 05.
Artículo en Inglés | MEDLINE | ID: mdl-36280541

RESUMEN

INTRODUCTION: This study investigated whether a 360° virtual counselling environment (360°VCE) was more effective at decreasing patients' anxiety than routine standard of care counselling for patients undergoing coronary computed tomography angiography (CCTA), and if there was any difference in the process times for both of these groups. METHODS: A total of 86 patients underwent CCTA in this randomised controlled trial. Patients were randomly assigned to intervention and control groups. The 360°VCE was developed using spherical panoramic images and non-immersive 360° technology. The primary outcome, anxiety, was measured using the State-Trait Anxiety Inventory (STAI). The secondary outcome, CCTA process time, was measured from the time of arrival in the department until end of examination. RESULTS: Pre-scan anxiety was lower among patients in the 360°VCE group immediately before CCTA in comparison to patients in the control group (p = 0.015). Women demonstrated higher levels of anxiety than men in both groups. No between-group differences were discerned in CCTA process time. CONCLUSION: Access to 360°VCE can reduce patients' pre-CCTA anxiety levels. IMPLICATIONS FOR PRACTICE: The presented results can be used to improve patient counselling and care, reduce anxiety among patients undergoing CCTA, and optimise the CCTA examination procedure.


Asunto(s)
Ansiedad , Angiografía por Tomografía Computarizada , Angiografía Coronaria , Consejo , Terapia de Exposición Mediante Realidad Virtual , Ansiedad/diagnóstico , Ansiedad/prevención & control , Angiografía por Tomografía Computarizada/psicología , Factores de Tiempo , Terapia de Exposición Mediante Realidad Virtual/normas , Humanos , Masculino , Femenino , Adulto , Persona de Mediana Edad , Anciano , Factores Sexuales , Resultado del Tratamiento , Angiografía Coronaria/psicología , Consejo/métodos , Consejo/normas
2.
Games Health J ; 10(2): 109-114, 2021 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-33058735

RESUMEN

Objective: Mild cognitive impairment (MCI) is a broad term for people at a stage between normal age-related cognitive decline and dementia, where cognitive problems are present but do not impair activities of daily living. This study aimed at evaluating the effectiveness of a virtual reality (VR)-based rehabilitation program on cognitive functions in MCI. Materials and Methods: Sixty-one older adults (25 men, 36 women) with MCI were randomized to the intervention group (n = 30; 70.12 ± 2.57 years) or control (n = 31; 70.30 ± 2.73 years) group. The intervention group received a VR (computer-generated interactive environments) intervention in addition to a conventional cognitive rehabilitation (CR) intervention, whereas the control group received only the CR intervention. Cognitive functions were assessed in both groups before and after the 12-week interventions by using the Loewenstein Occupational Therapy Cognitive Assessment-Geriatric. Results: Between-group comparisons revealed significantly greater improvements in orientation, visual-spatial perception, visuomotor organization, thinking operation, and attention/concentration functions in the VR group than in the control group (P < 0.001 for all). Conclusion: Our results showed that 12 weeks of VR-based rehabilitation enhanced cognitive functions in older adults with MCI. Using VR applications in CR is recommended to improve cognitive functions of older adults with MCI.


Asunto(s)
Cognición , Disfunción Cognitiva/terapia , Terapia de Exposición Mediante Realidad Virtual/instrumentación , Anciano , Disfunción Cognitiva/psicología , Femenino , Humanos , Masculino , Pruebas de Estado Mental y Demencia/estadística & datos numéricos , Método Simple Ciego , Estadísticas no Paramétricas , Resultado del Tratamiento , Terapia de Exposición Mediante Realidad Virtual/métodos , Terapia de Exposición Mediante Realidad Virtual/normas
3.
Eur J Oncol Nurs ; 48: 101804, 2020 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-32949941

RESUMEN

PURPOSE: To investigate whether Immersive Virtual Reality (VR) has a greater positive influence on oncology patients' physical and emotional mood states when compared to an iPad attentional control condition. Our secondary objective was to understand what factors influenced VR effectiveness. METHOD: Participants were 90 oncology inpatients, aged 7-19 years, and their primary parent caregiver. Using a randomized controlled study design patients were allocated to VR (three content groups) or an iPad control condition. Pre-post-intervention self-report state measures were collected using visual analogue scales and an objective measure of physiological arousal (pulse rate). Post-intervention, patients reported on level of immersion, enjoyment and simulator sickness. RESULTS: Patients benefited from both Immersive VR and novel iPad intervention with no statistically significant differences found between conditions on child outcomes. However, patients accessing Immersive VR consistently reported greater positive shifts in mood state and reductions in negative symptoms when compared with iPad. No change was observed in physiological arousal levels (pulse rate) in either condition before, during or immediately after intervention. Moderation analysis showed that the degree of child illness (PedsQL), sex, age, and level of immersion were important in influencing the magnitude of differences between the VR and iPad conditions on mood, anxiety and pain. CONCLUSIONS: These preliminary findings support the use of Immersive VR in clinical oncology settings to improve patient well-being. Further studies examining the application of Immersive VR in supporting children adjusting to hospitalization and cancer treatment are therefore warranted. Factors found to moderate VR effectiveness provide important clinical implications.


Asunto(s)
Trastornos de Ansiedad/terapia , Oncología Médica/normas , Enfermería Oncológica/normas , Pediatría/normas , Guías de Práctica Clínica como Asunto , Estrés Psicológico/terapia , Terapia de Exposición Mediante Realidad Virtual/normas , Adolescente , Adulto , Niño , Preescolar , Femenino , Humanos , Masculino , Proyectos Piloto , Adulto Joven
4.
Mil Med ; 184(11-12): 832-838, 2019 12 01.
Artículo en Inglés | MEDLINE | ID: mdl-30793181

RESUMEN

INTRODUCTION: Polytrauma, to include major limb amputation, in a military population presents unique rehabilitation challenges with the overarching goal of restoring function leading to the primary question, "Is this Service Member (SM) capable of returning to duty following rehabilitation?" The US military has a vested interest in maximizing injured SMs occupational performance to allow for return to duty. The purpose of this report is to describe marksmanship (shot grouping and weapon qualification) and return to duty outcomes following a course of VRE-based firearm training in a polytrauma patient population. METHODS: The medical records, stored in the Armed Forces Health Longitudinal Technology Application (AHLTA), of all patients who received rehabilitative care at the Center for the Intrepid (CFI) to include VRE-based firearms training between 01OCT2015 and 01AUG2016 were manually reviewed for inclusion. Subjects included all adult (18 years and older) SMs (active duty at time of admission) with a diagnosis of polytrauma who had been referred to and treated (received additional services such as physical and or occupational therapy) at the CFI. Approval for this research was received from the Brooke Army Medical Center Department of Clinical Investigation Office of the Institutional Review Board. RESULTS: Medical records of 30 SMs with a polytrauma diagnosis met the inclusion criteria. Mean shot group sizes for the M9 and M4 weapon decreased between initial and post training time points for the M9 zero (p = 0.009) and M4 zero (p = 0.020). There was no significant difference between initial and post training time points at the other shooting distances with either weapon. There was an 89% qualification rate for both the M9 (n = 18) and M4 (n = 19) weapons for those who attempted qualification; 43% of the population (n = 13) did not attempt qualification with either weapon. CONCLUSION: SMs with polytrauma demonstrated a high rate of weapon qualification (accuracy) following VRE-based firearm training. Shot group size (precision) at short distances with a M9 pistol and M4 rifle also improved with training. While overall marksmanship appeared to improve, high return to duty rates were not directly related to firearm training or marksmanship. Future efforts need to focus on consistent clinical documentation of firearm training procedure and the establishment of psychometric properties for marksmanship outcome measures.


Asunto(s)
Armas de Fuego/estadística & datos numéricos , Traumatismo Múltiple/psicología , Enseñanza/normas , Adulto , Femenino , Humanos , Masculino , Traumatismo Múltiple/complicaciones , Enseñanza/psicología , Enseñanza/estadística & datos numéricos , Estados Unidos/epidemiología , United States Department of Defense/organización & administración , United States Department of Defense/estadística & datos numéricos , Terapia de Exposición Mediante Realidad Virtual/métodos , Terapia de Exposición Mediante Realidad Virtual/normas , Terapia de Exposición Mediante Realidad Virtual/estadística & datos numéricos
5.
Nervenarzt ; 90(7): 715-723, 2019 Jul.
Artículo en Alemán | MEDLINE | ID: mdl-30715554

RESUMEN

BACKGROUND: Virtual reality (VR) has been investigated as a medium for exposure therapy of anxiety disorders for 20 years. Various meta-analyses have provided convincing evidence of the therapeutic efficacy of exposure therapy in VR. OBJECTIVE: In recent years VR technology and its applications have considerably improved. Therefore, the current state of the art of VR exposure therapy is presented. MATERIAL AND METHODS: This article provides a narrative review of current research on VR exposure therapy for anxiety disorders and major directions of development in this area. RESULTS: After an almost exclusive focus on specific phobias in the early days, research on more complex anxiety disorders (particularly on social anxiety disorder) is increasing. In addition, VR has become established as an experimental method to probe psychopathological processes and to elucidate the mechanism of action of (VR) exposure therapy. CONCLUSION: There is still a need for more research into VR exposure therapy, especially in complex anxiety disorders (e. g. panic disorder, agoraphobia and social anxiety disorder) and trauma-related disorders. Furthermore, VR has become established as a research tool. The rapid technological development gives reason to expect a continuing increase in VR research, in clinical as well as basic research.


Asunto(s)
Trastornos de Ansiedad , Terapia de Exposición Mediante Realidad Virtual , Trastornos de Ansiedad/terapia , Humanos , Trastorno de Pánico/terapia , Trastornos Fóbicos/terapia , Terapia de Exposición Mediante Realidad Virtual/normas , Terapia de Exposición Mediante Realidad Virtual/tendencias
6.
Games Health J ; 8(2): 101-111, 2019 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-30239217

RESUMEN

OBJECTIVE: To determine the effect of virtual reality (VR) games on improving balance in different groups of neurological patients with a particular focus on the study quality and to determine the gold standard in VR training in these groups. MATERIALS AND METHODS: A systematic review of controlled trials published between January 2009 and December 2017 was conducted. The PubMed, SCOPUS, SPORTDiscus, and Medline databases were searched. Studies involved patients with stroke or Parkinson's disease or children with cerebral palsy. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included studies. RESULTS: A total of 20 studies met the inclusion criteria. The PEDro scores ranged from 4 to 8 points. Analysis of the rehabilitation programs revealed a very large discrepancy in the planned volume of exercises in different subgroups of patients. CONCLUSIONS: Overall, the comparison of VR interventions between conventional rehabilitation and no intervention exhibited significantly better results. However, these results should be interpreted with great caution due to the large diversity of the systems, games, and training volume used in the VR therapy. In all included studies, only several articles included objective methods to assess the effect of VR. In addition, most of the articles showed a high risk of bias, such as a lack of randomization and blinding or a small sample size. That is why further well-designed randomized control trials are required to evaluate the influence of VR on balance in different groups of neurological patients.


Asunto(s)
Equilibrio Postural , Terapia de Exposición Mediante Realidad Virtual/métodos , Terapia de Exposición Mediante Realidad Virtual/normas , Realidad Virtual , Parálisis Cerebral/rehabilitación , Humanos , Enfermedad de Parkinson/rehabilitación , Rehabilitación de Accidente Cerebrovascular/métodos
7.
J. optom. (Internet) ; 10(1): 43-51, ene.-mar. 2017. ilus, graf, tab
Artículo en Español | IBECS | ID: ibc-159408

RESUMEN

Purpose: To conduct a clinical validation of a virtual reality-based experimental system that is able to assess the spherical subjective refraction simplifying the methodology of ocular refraction. Methods: For the agreement assessment, spherical refraction measurements were obtained from 104 eyes of 52 subjects using three different methods: subjectively with the experimental prototype (Subj.E) and the classical subjective refraction (Subj.C); and objectively with the WAM-5500 autorefractor (WAM). To evaluate precision (intra- and inter-observer variability) of each refractive tool independently, 26 eyes were measured in four occasions. Results: With regard to agreement, the mean difference (±SD) for the spherical equivalent (M) between the new experimental subjective method (Subj.E) and the classical subjective refraction (Subj.C) was −0.034 D (±0.454 D). The corresponding 95% Limits of Agreement (LoA) were (−0.856 D, 0.924 D). In relation to precision, intra-observer mean difference for the M component was 0.034 ± 0.195 D for the Subj.C, 0.015 ± 0.177 D for the WAM and 0.072 ± 0.197 D for the Subj.E. Inter-observer variability showed worse precision values, although still clinically valid (below 0.25 D) in all instruments. Conclusions: The spherical equivalent obtained with the new experimental system was precise and in good agreement with the classical subjective routine. The algorithm implemented in this new system and its optical configuration has been shown to be a first valid step for spherical error correction in a semiautomated way (AU)


Objetivo: Realizar una validación clínica de un sistema experimental basado en realidad virtual, capaz de evaluar la refracción subjetiva esférica simplificando la metodología de la refracción ocular. Métodos: Para evaluar la concordancia, se obtuvieron mediciones de la refracción esférica de 104 ojos pertenecientes a 52 sujetos, utilizando tres métodos diferentes: subjetivamente con el prototipo experimental (Subj.E) y la refracción subjetiva clásica (Subj.C); y objetivamente con el autorrefractómetro WAM-5500 (WAM). Para evaluar la precisión (variabilidad intra e inter-observador) de cada herramienta refractiva, de forma independiente, se midieron 26 ojos en cuatro ocasiones. Resultados: Con respecto a la concordancia, la diferencia media (±DE) para el equivalente esférico (M) entre el nuevo método subjetivo experimental (Subj.E) y la refracción subjetiva clásica (Subj.C) fue de −0,034 D (±0,454 D). El 95% correspondiente a los Límites de la Concordancia (LoA) fue de (−0,856 D, 0,924 D). En relación a la precisión, la diferencia media intra observador para el componente M fue de 0,034 ± 0,195 D para Subj.C, 0,015 ± 0,177 D para WAM y 0,072 ± 0,197 D para Subj.E. La variabilidad inter observador reflejó peores valores de precisión, aunque fueron clínicamente válidos (inferiores a 0,25 D) en todos los instrumentos. Conclusiones: El equivalente esférico obtenido con el nuevo sistema experimental fue preciso y guardó consonancia con la rutina subjetiva clásica. El algoritmo introducido en este nuevo sistema, y su configuración óptica, han demostrado ser un avance válido para la corrección del error esférico de modo semi-automático (AU)


Asunto(s)
Humanos , Masculino , Femenino , Terapia de Exposición Mediante Realidad Virtual/métodos , Declaración de Helsinki , Agudeza Visual/fisiología , Refracción Ocular/fisiología , Terapia de Exposición Mediante Realidad Virtual/normas , Estudios Prospectivos , Algoritmos
8.
Aesthetic Plast Surg ; 40(6): 974, 2016 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-27680985

RESUMEN

This editorial describes a crossroad that many plastic surgeons face when they have to decide how to manage their career. Level of Evidence V This journal requires that the authors assign a level of evidence to each article. For a full description of these Evidence-Based Medicine ratings, please refer to the Table of Contents or the online Instructions to Authors www.springer.com/00266 .


Asunto(s)
Competencia Clínica , Cirugía Plástica/educación , Terapia de Exposición Mediante Realidad Virtual/tendencias , Predicción , Humanos , Narración , Cirugía Plástica/tendencias , Factores de Tiempo , Terapia de Exposición Mediante Realidad Virtual/normas
9.
Alcohol Clin Exp Res ; 40(9): 1991-2000, 2016 09.
Artículo en Inglés | MEDLINE | ID: mdl-27488212

RESUMEN

BACKGROUND: Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorders (AUDs), yet is rarely implemented with high fidelity in clinical practice. Computer-based delivery of CBT offers the potential to address dissemination challenges, but to date there have been no evaluations of a web-based CBT program for alcohol use within a clinical sample. METHODS: This study randomized treatment-seeking individuals with a current AUD to 1 of 3 treatments at a community outpatient facility: (i) standard treatment as usual (TAU); (ii) TAU plus on-site access to a computerized CBT targeting alcohol use (TAU + CBT4CBT); or (iii) CBT4CBT plus brief weekly clinical monitoring (CBT4CBT + monitoring). Participant alcohol use was assessed weekly during an 8-week treatment period, as well as 1, 3, and 6 months after treatment. RESULTS: Sixty-eight individuals (65% male; 54% African American) were randomized (TAU = 22; TAU + CBT4CBT = 22; CBT4CBT + monitoring = 24). There were significantly higher rates of treatment completion among participants assigned to 1 of the CBT4CBT conditions compared to TAU (Wald = 6.86, p < 0.01). Significant reductions in alcohol use were found across all conditions within treatment, with participants assigned to TAU + CBT4CBT demonstrating greater increases in percentage of days abstinent (PDA) compared to TAU, t(536.4) = 2.68, p < 0.01, d = 0.71, 95% CI (0.60, 3.91), for the full sample. Preliminary findings suggest the estimated costs of all self-reported AUD-related services utilized by participants were considerably lower for those assigned to CBT4CBT conditions compared to TAU, both within treatment and during follow-up. CONCLUSIONS: This trial demonstrated the safety, feasibility, and preliminary efficacy of web-based CBT4CBT targeting alcohol use. CBT4CBT was superior to TAU at increasing PDA when delivered as an add-on, and it was not significantly different from TAU or TAU + CBT4CBT when delivered with clinical monitoring only.


Asunto(s)
Trastornos Relacionados con Alcohol/terapia , Atención Ambulatoria/métodos , Terapia Cognitivo-Conductual/métodos , Centros de Tratamiento de Abuso de Sustancias/métodos , Terapia Asistida por Computador/métodos , Terapia de Exposición Mediante Realidad Virtual/métodos , Adulto , Trastornos Relacionados con Alcohol/diagnóstico , Trastornos Relacionados con Alcohol/psicología , Atención Ambulatoria/normas , Terapia Cognitivo-Conductual/normas , Femenino , Humanos , Masculino , Persona de Mediana Edad , Centros de Tratamiento de Abuso de Sustancias/normas , Terapia Asistida por Computador/normas , Resultado del Tratamiento , Terapia de Exposición Mediante Realidad Virtual/normas
10.
Artículo en Inglés | MEDLINE | ID: mdl-27269607

RESUMEN

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity-the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task-a 'bug squashing' game-in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.This article is part of the themed issue 'Vision in our three-dimensional world'.


Asunto(s)
Ambliopía/terapia , Percepción de Profundidad/fisiología , Trastornos de la Percepción/terapia , Estrabismo/terapia , Terapia de Exposición Mediante Realidad Virtual/métodos , Terapia de Exposición Mediante Realidad Virtual/normas , Adulto , Humanos , Persona de Mediana Edad , Resultado del Tratamiento , Terapia de Exposición Mediante Realidad Virtual/instrumentación
11.
Span. j. psychol ; 19: e95.1-e95.10, 2016. tab, ilus
Artículo en Inglés | IBECS | ID: ibc-160310

RESUMEN

Cognitive assessment with virtual reality (VR) may have superior ecological validity for older adults compared to traditional pencil-and-paper cognitive assessment. However, few studies have reported the development of VR tasks. The aim of this study was to present the development, feasibility, content validity, and preliminary evidence of construct validity of an ecological task of cognitive assessment for older adults in VR (ECO-VR). The tasks were prepared based on theoretical and clinical backgrounds. We had 29 non-expert judges identify virtual visual stimuli and three-dimensional scenarios, and five expert judges assisted with content analysis and developing instructions. Finally, six older persons participated in three pilot studies and thirty older persons participated in the preliminary study to identify construct validity evidence. Data were analyzed by descriptive statistics and partial correlation. Target stimuli and three-dimensional scenarios were judged adequate and the content analysis demonstrated that ECO-VR evaluates temporo-spatial orientation, memory, language and executive functioning. We made significant changes to the instructions after the pilot studies to increase comprehensibility and reduce the completion time. The total score of ECO-VR was positively correlated mainly with performance in executive function (r = .172, p < .05) and memory tests (r = .488, p ≤ .01). The ECO-VR demonstrated feasibility for cognitive assessment in older adults, as well as content and construct validity evidences (AU)


No disponible


Asunto(s)
Humanos , Masculino , Femenino , Adulto , Persona de Mediana Edad , Terapia de Exposición Mediante Realidad Virtual/instrumentación , Terapia de Exposición Mediante Realidad Virtual/métodos , Envejecimiento Cognitivo/psicología , Trastornos del Conocimiento/complicaciones , Trastornos del Conocimiento/psicología , Pruebas Neuropsicológicas/normas , Terapia de Exposición Mediante Realidad Virtual/organización & administración , Terapia de Exposición Mediante Realidad Virtual/normas , Terapia Cognitivo-Conductual/métodos , Psicometría/métodos
12.
Work ; 50(1): 121-9, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25167904

RESUMEN

BACKGROUND: Several U.S. military treatment and research facilities employ a Computer Assisted Rehabilitation Environment (CAREN) [Motek Medical BV, Amsterdam, The Netherlands] for research and rehabilitation of complex injuries exhibited by Wounded Warriors. There has been little scientific evidence of the effectiveness of this type of system for rehabilitation. OBJECTIVE: A systematic review of the literature was completed to determine what type of work has been performed on the CAREN and report findings of clinical significance. METHODS: Specific terms were searched on electronic databases to include journal articles, abstracts, and peer-reviewed conference proceedings related to the CAREN. RESULTS: Twenty-six publications were elicited that met our criteria. These were divided by their primary focus: rehabilitation, clinical research, and technical reports. DISCUSSION: Results from published articles have determined that the system is a capable tool for both assessment and rehabilitation, but little has currently been published, particularly on patient populations. CONCLUSION: More research needs to be performed to evaluate its effectiveness as a rehabilitation tool compared to other rehabilitation methods. It is expected that a system, such as the CAREN, will challenge patients multifactorially (e.g. physically and cognitively) and provide biofeedback while decreasing rehabilitation time and increasing effectiveness of treatment.


Asunto(s)
Personal Militar , Evaluación de Programas y Proyectos de Salud , Rehabilitación/normas , Terapia Asistida por Computador/normas , Terapia de Exposición Mediante Realidad Virtual/métodos , Terapia de Exposición Mediante Realidad Virtual/normas , Humanos , Países Bajos
13.
Rev. psicoanál. (Madr.) ; (75): 167-188, 2015.
Artículo en Español | IBECS | ID: ibc-148347

RESUMEN

La autora constata la creciente presencia en la vida contemporánea de la tecnocultura y el ciberespacio. Partiendo de la ya polémica contraposición freudiana entre la realidad fáctica y la realidad psíquica (con elementos virtuales por definición), se pregunta por la influencia psíquica de los mundos virtuales que ofrecen internet y el ciberespacio. Se adentra en la complejidad de algunos de ellos, como Second Life o diferentes programas de investigación en que el protagonista puede habitar diferentes cuerpos o avatares en el mundo virtual. Presenta la experiencia de un proceso analítico con un paciente que motu proprio hace uso primero de vídeos y chats que va llevando como material a su analista, para más adelante pasar a experiencias virtuales con contacto visual con otros, y finalmente a contactos en la realidad fáctica. Analiza la trascendencia para el paciente de estos intercambios progresivos para asumir y desarrollar aspectos de su imagen corporal e identidad sexual. La autora propone el mundo del ciberespacio como un espacio potencial para la experimentación y progresiva elaboración psíquica y que podría ser considerado en los procesos psicoanalíticos como material de utilidad para el crecimiento y la maduración psíquica (AU)


The author notes the increasing presence of techno-culture an cyberspace in contemporary life. Starting from the already controversial Freudian opposition between factual reality and psychic reality (with virtual elements by definition), she questions the psychic influence of the virtual worlds offered by the internet and cyberspace. She explores the complexity of some of these, such as Second Life and various other programs for experimentation in which the protagonist may inhabit different bodies or avatars in the virtual world. She presents the experience of an analytic process with a patient who, of his own accord, first makes use of videos and chat rooms, which he brings to his analyst as material, to later move on to virtual experiences with visual contact with others, and finally to contact in factual reality. She analyzes the significance for the patient of these progressive exchanges in coming to terms with and developing aspects of his body image and sexual identity. The author puts forward the world of cyberspace as a potential space for experimentation and progressive psychic elaboration and suggests that it might be considered in psychoanalytic processes as useful material for psychic growth and maturation (AU)


Asunto(s)
Humanos , Masculino , Femenino , Psicoanálisis/educación , Psicoanálisis/métodos , Tecnología Biomédica/métodos , Terapia de Exposición Mediante Realidad Virtual/clasificación , Terapia de Exposición Mediante Realidad Virtual/métodos , Teoría Freudiana , Síntomas Psíquicos/análisis , Imagen Corporal/psicología , Emociones/fisiología , Sexualidad/psicología , Psicoanálisis/clasificación , Psicoanálisis/normas , Tecnología Biomédica/clasificación , Terapia de Exposición Mediante Realidad Virtual , Terapia de Exposición Mediante Realidad Virtual/normas , Síntomas Psíquicos/normas , Emociones/clasificación , Sexualidad/clasificación
14.
J Clin Psychol ; 70(3): 197-208, 2014 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-24108479

RESUMEN

CONTEXT: Virtual reality exposure therapy (VRET) is an extension of traditional exposure therapy and has been used to treat a variety of anxiety disorders. VRET utilizes a computer-generated virtual environment to present fear-relevant stimuli. Recent studies have evaluated the use of VRET for treatment of PTSD; however, a systematic evaluation of the methodological quality of these studies has yet to be conducted. OBJECTIVES: This review aims to (a) identify treatment outcome studies examining the use of VRET for the treatment of PTSD and (b) appraise the methodological quality of each study using the 2010 Consolidating Standards of Reporting Trials (CONSORT) Statement and its 2008 extension for nonpharmacologic interventions. METHODS: Two independent assessors conducted a database search (PsycINFO, Medline, CINAHL, Google Scholar) of studies published between January 1990 and June 2013 that reported outcome data comparing VRET with another type of treatment or a control condition. Next, a CONSORT quality appraisal of each study was completed. RESULTS: The search yielded nine unique studies. The CONSORT appraisal revealed that the methodological quality of studies examining VRET as a treatment for PTSD was variable. CONCLUSION: Although preliminary findings suggest some positive results for VRET as a form of exposure treatment for PTSD, additional research using well-specified randomization procedures, assessor blinding, and monitoring of treatment adherence is warranted. Movement toward greater standardization of treatment manuals, virtual environments, and equipment would further facilitate interpretation and consolidation of this literature.


Asunto(s)
Ensayos Clínicos Controlados Aleatorios como Asunto/métodos , Trastornos por Estrés Postraumático/terapia , Terapia de Exposición Mediante Realidad Virtual/métodos , Humanos , Ensayos Clínicos Controlados Aleatorios como Asunto/normas , Terapia de Exposición Mediante Realidad Virtual/normas
15.
Surg Endosc ; 28(1): 242-8, 2014 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-23996341

RESUMEN

BACKGROUND: Construct validity of virtual laparoscopic simulators for basic laparoscopic skills has been proposed; however, it is not yet clear whether the simulators can identify the actual experience of surgeons in more complex procedures such as laparoscopic Roux-en-Y gastric bypass. This study tested the ability of the Lap Mentor simulator to recognize the experience in advanced laparoscopic procedures and to assess its role in the certification of bariatric surgeons. METHODS: Twenty surgeons were divided into two groups according to their experience in laparoscopic and bariatric surgery. The general group included 10 general surgeons performing between 75 and 100 nonbariatric laparoscopic procedures. The bariatric group included 10 bariatric surgeons performing between 50 and 100 laparoscopic bariatric procedures. Participants were tested on the simulator in one basic task (task 1: eye-hand coordination) and in two tasks of the gastric bypass module (task 2: creation of the gastric pouch; task 3: gastrojejunal anastomosis). RESULTS: Comparing the groups, no significant differences were found in task 1. Analyzing the results from the gastric bypass module (bariatric vs. general), in task 2, significant differences (p < 0.05) were found in the median volume of the gastric pouch (21 vs. 48 cm(3)), in the percentage of fundus included in the pouch (8.4 vs. 29.4 %), in the complete dissection at the angle of His (10 vs. 3), and in safety parameters. In task 3, significant differences were found in the size and position of enterotomies. CONCLUSIONS: The Lap Mentor may be proposed as a certification tool for bariatric surgeons because it also recognizes their specific skills in the technical details of the procedure that affect long-term results. Furthermore, the possibility of analyzing the performance in detail can help define areas where the surgeon is lacking. These findings indicate a potential role of the Lap Mentor in tailoring the training to maximize improvement.


Asunto(s)
Cirugía Bariátrica/educación , Certificación , Simulación por Computador , Educación Médica Continua/normas , Terapia de Exposición Mediante Realidad Virtual/educación , Adulto , Anastomosis Quirúrgica/educación , Competencia Clínica , Disección/educación , Femenino , Humanos , Italia , Laparoscopía/educación , Masculino , Persona de Mediana Edad , Desempeño Psicomotor , Análisis y Desempeño de Tareas , Interfaz Usuario-Computador , Terapia de Exposición Mediante Realidad Virtual/normas
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