1.
Clin Teach
; 20(2): e13559, 2023 04.
Article
in English
| MEDLINE
| ID: mdl-36691337
ABSTRACT
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.