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1.
Appl Ergon ; 106: 103909, 2023 Jan.
Article de Anglais | MEDLINE | ID: mdl-36242872

RÉSUMÉ

The use of robotic swarms has become increasingly common in research, industrial, and military domains for tasks such as collective exploration, coordinated movement, and collective localization. Despite the expanded use of robotic swarms, little is known about how swarms are perceived by human operators. To characterize human-swarm interactions, we evaluate how operators perceive swarm characteristics, including movement patterns, control schemes, and occlusion. In a series of experiments manipulating movement patterns and control schemes, participants tracked swarms on a computer screen until they were occluded from view, at which point participants were instructed to estimate the spatiotemporal dynamics of the occluded swarm by mouse click. In addition to capturing mouse click responses, eye tracking was used to capture participants eye movements while visually tracking swarms. We observed that manipulating control schemes had minimal impact on the perception of swarms, and that swarms are easier to track when they are visible compared to when they were occluded. Regarding swarm movements, a complex pattern of data emerged. For example, eye tracking indicates that participants more closely track a swarm in an arc pattern compared to sinusoid and linear movement patterns. When evaluating behavioral click-responses, data show that time is underestimated, and that spatial accuracy is reduced in complex patterns. Results suggest that measures of performance may capture different patterns of behavior, underscoring the need for multiple measures to accurately characterize performance. In addition, the lack of generalizable data across different movement patterns highlights the complexity involved in the perception of swarms of objects.


Sujet(s)
Mouvement , Robotique , Humains , Déplacement , Mouvements oculaires
2.
Atten Percept Psychophys ; 83(3): 1263-1274, 2021 Apr.
Article de Anglais | MEDLINE | ID: mdl-33409901

RÉSUMÉ

Multiple-object tracking studies consistently reveal attentive tracking limits of approximately three to five items. How do factors such as visual grouping and ensemble perception impact these capacity limits? Which heuristics lead to the perception of multiple objects as a group? This work investigates the role of grouping on multiple-object tracking ability, and more specifically, in identifying the heuristics that lead to the formation and perception of ensembles within dynamic contexts. First, we show that group tracking limits are approximately four groups of objects and are independent of the number of items that compose the groups. Further, we show that group tracking performance declines as inter-object spacing increases. We also demonstrate the role of group rigidity in tracking performance in that disruptions to common fate negatively impact ensemble tracking ability. The findings from this work contribute to our overall understanding of the perception of dynamic groups of objects. They characterize the properties that determine the formation and perception of dynamic object ensembles. In addition, they inform development and design decisions considering cognitive limitations involving tracking groups of objects.


Sujet(s)
Attention , Perception du mouvement , Humains , Perception , Perception de l'espace , Perception visuelle
3.
Atten Percept Psychophys ; 82(1): 31-43, 2020 Jan.
Article de Anglais | MEDLINE | ID: mdl-31429044

RÉSUMÉ

Searching for a "Q" among "O"s is easier than the opposite search (Treisman & Gormican in Psychological Review, 95, 15-48, 1988). In many cases, such "search asymmetries" occur because it is easier to search when a target is defined by the presence of a feature (i.e., the line terminator defining the tail of the "Q"), rather than by its absence. Treisman proposed that features that produce a search asymmetry are "basic" features in visual search (Treisman & Gormican in Psychological Review, 95, 15-48, 1988; Treisman & Souther in Journal of Experimental Psychology: General, 114, 285-310, 1985). Other stimulus attributes, such as color, orientation, and motion, have been found to produce search asymmetries (Dick, Ullman, & Sagi in Science, 237, 400-402, 1987; Treisman & Gormican in Psychological Review, 95, 15-48, 1988; Treisman & Souther in Journal of Experimental Psychology: General, 114, 285-310, 1985). Other stimulus properties, such as facial expression, produce asymmetries because one type of item (e.g., neutral faces) demands less attention in search than another (e.g., angry faces). In the present series of experiments, search for a rolling target among spinning distractors proved to be more efficient than searching for a spinning target among rolling distractors. The effect does not appear to be due to differences in physical plausibility, direction of motion, or texture movement. Our results suggest that the spinning stimuli demand less attention, making search through spinning distractors for a rolling target easier than the opposite search.


Sujet(s)
Attention , Reconnaissance visuelle des formes , Théorie psychologique , Couleur , Humains , Mouvement , Orientation , Rotation
4.
Atten Percept Psychophys ; 81(3): 637-653, 2019 Apr.
Article de Anglais | MEDLINE | ID: mdl-30603990

RÉSUMÉ

In Hybrid Foraging tasks, observers search for multiple instances of several types of target. Collecting all the dirty laundry and kitchenware out of a child's room would be a real-world example. How are such foraging episodes structured? A series of four experiments shows that selection of one item from the display makes it more likely that the next item will be of the same type. This pattern holds if the targets are defined by basic features like color and shape but not if they are defined by their identity (e.g., the letters p & d). Additionally, switching between target types during search is expensive in time, with longer response times between successive selections if the target type changes than if they are the same. Finally, the decision to leave a screen/patch for the next screen in these foraging tasks is imperfectly consistent with the predictions of optimal foraging theory. The results of these hybrid foraging studies cast new light on the ways in which prior selection history guides subsequent visual search in general.


Sujet(s)
Comportement appétitif , Prise de décision , Adolescent , Adulte , Femelle , Humains , Mâle , Adulte d'âge moyen , Temps de réaction , Perception visuelle , Jeune adulte
5.
Sci Rep ; 8(1): 5186, 2018 03 26.
Article de Anglais | MEDLINE | ID: mdl-29581455

RÉSUMÉ

The neural mechanisms of visual perceptual learning (VPL) remain unclear. Previously we found that activation in the primary visual cortex (V1) increased in the early encoding phase of training, but returned to baseline levels in the later retention phase. To examine neural changes during the retention phase, we measured structural and functional connectivity changes using MRI. After weeks of training on a texture discrimination task, the fractional anisotropy of the inferior longitudinal fasciculus, a major tract connecting visual and anterior areas, was increased, as well as the functional connectivity between V1 and anterior regions mediated by the ILF. These changes were strongly correlated with behavioral performance improvements. These results suggest a two-phase model of VPL in which localized functional changes in V1 in the encoding phase of training are followed by changes in both structural and functional connectivity in ventral visual processing, perhaps leading to the long-term stabilization of VPL.


Sujet(s)
Apprentissage/physiologie , Neurones/physiologie , Cortex visuel/imagerie diagnostique , Substance blanche/physiologie , Adulte , Anisotropie , Cartographie cérébrale/méthodes , Cognition/physiologie , Femelle , Humains , Imagerie par résonance magnétique , Mâle , Plasticité neuronale/physiologie , Cortex visuel/physiologie , Perception visuelle/physiologie , Substance blanche/imagerie diagnostique , Jeune adulte
6.
Atten Percept Psychophys ; 80(3): 609-621, 2018 Apr.
Article de Anglais | MEDLINE | ID: mdl-29270798

RÉSUMÉ

In hybrid foraging, observers search visual displays for multiple instances of multiple target types. In previous hybrid foraging experiments, although there were multiple types of target, all instances of all targets had the same value. Under such conditions, behavior was well described by the marginal value theorem (MVT). Foragers left the current "patch" for the next patch when the instantaneous rate of collection dropped below their average rate of collection. An observer's specific target selections were shaped by previous target selections. Observers were biased toward picking another instance of the same target. In the present work, observers forage for instances of four target types whose value and prevalence can vary. If value is kept constant and prevalence manipulated, participants consistently show a preference for the most common targets. Patch-leaving behavior follows MVT. When value is manipulated, observers favor more valuable targets, though individual foraging strategies become more diverse, with some observers favoring the most valuable target types very strongly, sometimes moving to the next patch without collecting any of the less valuable targets.


Sujet(s)
Attention , Reconnaissance visuelle des formes , Adolescent , Adulte , Comportement d'exploration , Femelle , Humains , Adulte d'âge moyen , Stimulation lumineuse , Jeune adulte
7.
Appl Ergon ; 62: 259-267, 2017 Jul.
Article de Anglais | MEDLINE | ID: mdl-28411736

RÉSUMÉ

Human observer test and evaluation of camouflage patterns is critical for understanding relative pattern conspicuity against a range of background scenes. However, very few validated methodologies exist for this purpose, and those that do carry several limitations. Five experiments examined whether masked priming with a dot probe could be used to reliably differentiate camouflage patterns. In each experiment, participants were primed with a camouflaged target appearing on the left or right of the screen, and then made a speeded response to a dot probe appearing on the same (congruent) or different (incongruent) side. Across experiments we parametrically varied prime duration between 35, 42, 49, 56, and 63 ms. Results demonstrated that as prime duration increased, a response time disadvantage for incongruent trials emerged with certain camouflage patterns. Interestingly, the most conspicuous patterns showed behavioral differences at a relatively brief (49 ms) prime duration, whereas behavioral differences were only found at longer prime durations for less conspicuous patterns; this overall results pattern matched that predicted by a visual salience model. Together, we demonstrate the viability of masked priming for the test and evaluation of camouflage patterns, and correlated outcomes for saliency models and primed object processing.


Sujet(s)
Attention , Stimulation lumineuse/méthodes , Temps de réaction , Perception visuelle , Adolescent , Adulte , Vêtements , Signaux , Femelle , Humains , Mâle , Analyse et exécution des tâches , Facteurs temps , Jeune adulte
8.
Vision Res ; 141: 258-265, 2017 12.
Article de Anglais | MEDLINE | ID: mdl-27919677

RÉSUMÉ

A persistent problem in visual search is that searchers are more likely to miss a target if they have already found another in the same display. This phenomenon, the Subsequent Search Miss (SSM) effect, has remained despite being a known issue for decades. Increasingly, evidence supports a resource depletion account of SSM errors-a previously detected target consumes attentional resources leaving fewer resources available for the processing of a second target. However, "attention" is broadly defined and is composed of many different characteristics, leaving considerable uncertainty about how attention affects second-target detection. The goal of the current study was to identify which attentional characteristics (i.e., selection, limited capacity, modulation, and vigilance) related to second-target misses. The current study compared second-target misses to an attentional blink task and a vigilance task, which both have established measures that were used to operationally define each of four attentional characteristics. Second-target misses in the multiple-target search were correlated with (1) a measure of the time it took for the second target to recovery from the blink in the attentional blink task (i.e., modulation), and (2) target sensitivity (d') in the vigilance task (i.e., vigilance). Participants with longer recovery and poorer vigilance had more second-target misses in the multiple-target visual search task. The results add further support to a resource depletion account of SSM errors and highlight that worse modulation and poor vigilance reflect a deficit in attentional resources that can account for SSM errors.


Sujet(s)
Attention/physiologie , Perception visuelle/physiologie , Adolescent , Adulte , Clignement attentionnel/physiologie , Femelle , Humains , Individualité , Mâle , Performance psychomotrice/physiologie , Jeune adulte
9.
Psychon Bull Rev ; 23(6): 1932-1941, 2016 12.
Article de Anglais | MEDLINE | ID: mdl-27188785

RÉSUMÉ

Media use has been on the rise in adolescents overall, and in particular, the amount of media multitasking-multiple media consumed simultaneously, such as having a text message conversation while watching TV-has been increasing. In adults, heavy media multitasking has been linked with poorer performance on a number of laboratory measures of cognition, but no relationship has yet been established between media-multitasking behavior and real-world outcomes. Examining individual differences across a group of adolescents, we found that more frequent media multitasking in daily life was associated with poorer performance on statewide standardized achievement tests of math and English in the classroom, poorer performance on behavioral measures of executive function (working memory capacity) in the laboratory, and traits of greater impulsivity and lesser growth mindset. Greater media multitasking had a relatively circumscribed set of associations, and was not related to behavioral measures of cognitive processing speed, implicit learning, or manual dexterity, or to traits of grit and conscientiousness. Thus, individual differences in adolescent media multitasking were related to specific differences in executive function and in performance on real-world academic achievement measures: More media multitasking was associated with poorer executive function ability, worse academic achievement, and a reduced growth mindset.


Sujet(s)
Accomplissement , Comportement de l'adolescent/physiologie , Développement de l'adolescent/physiologie , Moyens de communication , Fonction exécutive/physiologie , Individualité , Mémoire à court terme/physiologie , Adolescent , Enfant , Femelle , Humains , Mâle
10.
Vision Res ; 119: 50-9, 2016 Feb.
Article de Anglais | MEDLINE | ID: mdl-26731644

RÉSUMÉ

This paper introduces the "hybrid foraging" paradigm. In typical visual search tasks, observers search for one instance of one target among distractors. In hybrid search, observers search through visual displays for one instance of any of several types of target held in memory. In foraging search, observers collect multiple instances of a single target type from visual displays. Combining these paradigms, in hybrid foraging tasks observers search visual displays for multiple instances of any of several types of target (as might be the case in searching the kitchen for dinner ingredients or an X-ray for different pathologies). In the present experiment, observers held 8-64 target objects in memory. They viewed displays of 60-105 randomly moving photographs of objects and used the computer mouse to collect multiple targets before choosing to move to the next display. Rather than selecting at random among available targets, observers tended to collect items in runs of one target type. Reaction time (RT) data indicate searching again for the same item is more efficient than searching for any other targets, held in memory. Observers were trying to maximize collection rate. As a result, and consistent with optimal foraging theory, they tended to leave 25-33% of targets uncollected when moving to the next screen/patch. The pattern of RTs shows that while observers were collecting a target item, they had already begun searching memory and the visual display for additional targets, making the hybrid foraging task a useful way to investigate the interaction of visual and memory search.


Sujet(s)
Attention/physiologie , Perception de la forme/physiologie , Mémoire à court terme/physiologie , Reconnaissance visuelle des formes/physiologie , Perception visuelle/physiologie , Adolescent , Adulte , Femelle , Humains , Mâle , Adulte d'âge moyen , Stimulation lumineuse/méthodes , Temps de réaction , Jeune adulte
11.
Perception ; 44(10): 1203-14, 2015.
Article de Anglais | MEDLINE | ID: mdl-26562889

RÉSUMÉ

Visual search is an essential task for many lifesaving professions; airport security personnel search baggage X-ray images for dangerous items and radiologists examine radiographs for tumors. Accuracy is critical for such searches; however, there are potentially negative influences that can affect performance; for example, the displays can be cluttered and can contain multiple targets. Previous research has demonstrated that clutter can hurt search performance and a second target is less likely to be detected in a multiple-target search after a first target has been found, which raises a concern-how does clutter affect multiple-target search performance? The current study explored clutter in a multiple-target search paradigm, where there could be one or two targets present, and targets appeared in varying levels of clutter. There was a significant interaction between clutter and target number: Increasing levels of clutter did not affect single-target detection but did reduce detection of a second target. Multiple-target search accuracy is known to be sensitive to contextual influences, and the current results reveal a specific effect wherein clutter disproportionally affected multiple-target search accuracy. These results suggest that the detection and processing of a first target might enhance the masking effects of clutter around a second target.


Sujet(s)
Attention , , Dépendance-indépendance à l'égard du champ , Reconnaissance visuelle des formes , Traitement spatial , Adolescent , Femelle , Humains , Individualité , Mâle , Orientation , Masquage perceptif , Jeune adulte
12.
Psychol Sci ; 26(8): 1164-76, 2015 Aug.
Article de Anglais | MEDLINE | ID: mdl-26170262

RÉSUMÉ

Shooting a firearm involves a complex series of cognitive abilities. For example, locating an item or a person of interest requires visual search, and firing the weapon (or withholding a trigger squeeze) involves response execution (or inhibition). The present study used a simulated shooting environment to establish a relationship between a particular cognitive ability and a critical shooting error-response inhibition and firing on civilians, respectively. Individual-difference measures demonstrated, perhaps counterintuitively, that simulated civilian casualties were not related to motor impulsivity (i.e., an itchy trigger finger) but rather to an individual's cognitive ability to withhold an already initiated response (i.e., an itchy brain). Furthermore, active-response-inhibition training reduced simulated civilian casualties, which revealed a causal relationship. This study therefore illustrates the potential of using cognitive training to possibly improve shooting performance, which might ultimately provide insight for military and law-enforcement personnel.


Sujet(s)
Attention , Cognition , Personnel militaire/enseignement et éducation , Personnel militaire/psychologie , Formation par simulation , Plaies par arme à feu/prévention et contrôle , Adolescent , Adulte , Environnement , Femelle , Armes à feu , Humains , Mâle , Temps de réaction , Jeune adulte
13.
PLoS One ; 10(3): e0120011, 2015.
Article de Anglais | MEDLINE | ID: mdl-25807394

RÉSUMÉ

Playing certain types of video games for a long time can improve a wide range of mental processes, from visual acuity to cognitive control. Frequent gamers have also displayed generalized improvements in perceptual learning. In the Texture Discrimination Task (TDT), a widely used perceptual learning paradigm, participants report the orientation of a target embedded in a field of lines and demonstrate robust over-night improvement. However, changing the orientation of the background lines midway through TDT training interferes with overnight improvements in overall performance on TDT. Interestingly, prior research has suggested that this effect will not occur if a one-hour break is allowed in between the changes. These results have suggested that after training is over, it may take some time for learning to become stabilized and resilient against interference. Here, we tested whether frequent gamers have faster stabilization of perceptual learning compared to non-gamers and examined the effect of daily video game playing on interference of training of TDT with one background orientation on perceptual learning of TDT with a different background orientation. As a result, we found that non-gamers showed overnight performance improvement only on one background orientation, replicating previous results with the interference in TDT. In contrast, frequent gamers demonstrated overnight improvements in performance with both background orientations, suggesting that they are better able to overcome interference in perceptual learning. This resistance to interference suggests that video game playing not only enhances the amplitude and speed of perceptual learning but also leads to faster and/or more robust stabilization of perceptual learning.


Sujet(s)
Jeux vidéo/psychologie , Adolescent , Adulte , Femelle , Humains , Mâle , Perception visuelle , Jeune adulte
14.
J Exp Psychol Appl ; 20(2): 112-25, 2014 Jun.
Article de Anglais | MEDLINE | ID: mdl-24708353

RÉSUMÉ

Visual searches with several targets in a display have been shown to be particularly prone to miss errors in both academic laboratory searches and professional searches such as radiology and baggage screening. Specifically, finding 1 target in a display can reduce the likelihood of detecting additional targets. This phenomenon was originally referred to as "satisfaction of search," but is referred to here as "subsequent search misses" (SSMs). SSM errors have been linked to a variety of causes, and recent evidence supports a working memory deficit wherein finding a target consumes working memory resources that would otherwise aid subsequent search for additional targets (Cain & Mitroff, 2013). The current study demonstrated that dividing 1 multiple-target search into several single-target searches, separated by three to five unrelated trials, effectively freed the working memory resources used by the found target and eliminated SSM errors. This effect was demonstrated with both university community participants and with professional visual searchers from the Transportation Security Administration, suggesting it may be a generally applicable technique for improving multiple-target visual search accuracy.


Sujet(s)
Reconnaissance visuelle des formes , Perception de l'espace/physiologie , Perception visuelle/physiologie , Attention , Femelle , Humains , Mâle , Adulte d'âge moyen , Performance psychomotrice/physiologie , Radiologie , Mesures de sécurité , Analyse et exécution des tâches , Jeune adulte
15.
Front Psychol ; 5: 69, 2014.
Article de Anglais | MEDLINE | ID: mdl-24575061

RÉSUMÉ

Action video game players (VGPs) have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we used an anti-cueing task, in which a sudden-onset cue indicated that the target would likely appear in a separate location on the opposite side of the fixation point. When the time between the cue onset and the target onset was short (40 ms), non-players (nVGPs) showed a typical exogenous attention effect. Their response times were faster to targets presented at the cued (but less probable) location compared with the opposite (more probable) location. VGPs, however, were less likely to have their attention drawn to the location of the cue. When the onset asynchrony was long (600 ms), VGPs and nVGPs were equally able to endogenously shift their attention to the likely (opposite) target location. In order to rule out processing-speed differences as an explanation for this result, we also tested VGPs and nVGPs on an attentional blink (AB) task. In a version of the AB task that minimized demands on task switching and iconic memory, VGPs and nVGPs did not differ in second target identification performance (i.e., VGPs had the same magnitude of AB as nVGPs), suggesting that the anti-cueing results were due to flexible control over exogenous attention rather than to more general speed-of-processing differences.

16.
Appl Ergon ; 45(3): 528-33, 2014 May.
Article de Anglais | MEDLINE | ID: mdl-23957930

RÉSUMÉ

Career visual searchers such as radiologists and airport security screeners strive to conduct accurate visual searches, but despite extensive training, errors still occur. A key difference between searches in radiology and airport security is the structure of the search task: Radiologists typically scan a certain number of medical images (fixed objective), and airport security screeners typically search X-rays for a specified time period (fixed duration). Might these structural differences affect accuracy? We compared performance on a search task administered either under constraints that approximated radiology or airport security. Some displays contained more than one target because the presence of multiple targets is an established source of errors for career searchers, and accuracy for additional targets tends to be especially sensitive to contextual conditions. Results indicate that participants searching within the fixed objective framework produced more multiple-target search errors; thus, adopting a fixed duration framework could improve accuracy for career searchers.


Sujet(s)
Objectifs , Reconnaissance visuelle des formes , Analyse et exécution des tâches , Femelle , Humains , Mâle , Temps de réaction , Facteurs temps , Jeune adulte
17.
Psychol Sci ; 24(12): 2569-74, 2013 Dec.
Article de Anglais | MEDLINE | ID: mdl-24142814

RÉSUMÉ

Satisfaction of search (which we refer to as subsequent search misses)-a decrease in accuracy at detecting a second target after a first target has been found in a visual search-underlies real-world search errors (e.g., tumors may be missed in an X-ray if another tumor already has been found), but little is known about this phenomenon's cognitive underpinnings. In the present study, we examined subsequent search misses in terms of another, more extensively studied phenomenon: the attentional blink, a decrease in accuracy when a second target appears 200 to 500 ms after a first target is detected in a temporal stream. Participants searched for T-shaped targets among L-shaped distractors in a spatial visual search, and despite large methodological differences between self-paced spatial visual searches and attentional blink tasks, an attentional-blink-like effect accounted for subsequent-search-miss errors. This finding provides evidence that accuracy is negatively affected shortly after a first target is fixated in a self-paced, self-guided visual search.


Sujet(s)
Attention/physiologie , Clignement attentionnel/physiologie , Perception de l'espace/physiologie , Adulte , Femelle , Humains , Mâle , Jeune adulte
18.
Atten Percept Psychophys ; 75(6): 1161-7, 2013 Aug.
Article de Anglais | MEDLINE | ID: mdl-23709062

RÉSUMÉ

Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.


Sujet(s)
Attention/physiologie , Mémoire/physiologie , Plasticité neuronale/physiologie , Performance psychomotrice/physiologie , Jeux vidéo/psychologie , Perception visuelle/physiologie , Adolescent , Adulte , Cognition/physiologie , Signaux , Femelle , Humains , Mâle , Adulte d'âge moyen , Jeu et accessoires de jeu/psychologie , /physiologie , Jeune adulte
19.
J Exp Psychol Hum Percept Perform ; 39(5): 1398-408, 2013 Oct.
Article de Anglais | MEDLINE | ID: mdl-23163788

RÉSUMÉ

Multiple-target visual searches--when more than 1 target can appear in a given search display--are commonplace in radiology, airport security screening, and the military. Whereas 1 target is often found accurately, additional targets are more likely to be missed in multiple-target searches. To better understand this decrement in 2nd-target detection, here we examined 2 potential forms of interference that can arise from finding a 1st target: interference from the perceptual salience of the 1st target (a now highly relevant distractor in a known location) and interference from a newly created memory representation for the 1st target. Here, we found that removing found targets from the display or making them salient and easily segregated color singletons improved subsequent search accuracy. However, replacing found targets with random distractor items did not improve subsequent search accuracy. Removing and highlighting found targets likely reduced both a target's visual salience and its memory load, whereas replacing a target removed its visual salience but not its representation in memory. Collectively, the current experiments suggest that the working memory load of a found target has a larger effect on subsequent search accuracy than does its perceptual salience.


Sujet(s)
Mémoire à court terme/physiologie , Performance psychomotrice/physiologie , Perception de l'espace/physiologie , Adolescent , Adulte , Femelle , Humains , Individualité , Mâle , Perception de la hauteur tonale/physiologie , Jeune adulte
20.
Psychol Sci ; 23(9): 1047-54, 2012 Sep 01.
Article de Anglais | MEDLINE | ID: mdl-22868494

RÉSUMÉ

Real-world visual searches often contain a variable and unknown number of targets. Such searches present difficult metacognitive challenges, as searchers must decide when to stop looking for additional targets, which results in high miss rates in multiple-target searches. In the study reported here, we quantified human strategies in multiple-target search via an ecological optimal foraging model and investigated whether searchers adapt their strategies to complex target-distribution statistics. Separate groups of individuals searched displays with the number of targets per trial sampled from different geometric distributions but with the same overall target prevalence. As predicted by optimal foraging theory, results showed that individuals searched longer when they expected more targets to be present and adjusted their expectations on-line during each search by taking into account the higher-order, across-trial target distributions. However, compared with modeled ideal observers, participants systematically responded as if the target distribution were more uniform than it was, which suggests that training could improve multiple-target search performance.


Sujet(s)
Comportement appétitif , Attention , Théorème de Bayes , Perception visuelle , Adolescent , Adulte , Femelle , Humains , Mâle , Adulte d'âge moyen , Facteurs temps
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