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1.
Neural Comput ; 35(5): 853-895, 2023 04 18.
Article de Anglais | MEDLINE | ID: mdl-36944234

RÉSUMÉ

Humans are adept at a wide variety of motor skills, including the handling of complex objects and using tools. Advances to understand the control of voluntary goal-directed movements have focused on simple behaviors such as reaching, uncoupled to any additional object dynamics. Under these simplified conditions, basic elements of motor control, such as the roles of body mechanics, objective functions, and sensory feedback, have been characterized. However, these elements have mostly been examined in isolation, and the interactions between these elements have received less attention. This study examined a task with internal dynamics, inspired by the daily skill of transporting a cup of coffee, with additional expected or unexpected perturbations to probe the structure of the controller. Using optimal feedback control (OFC) as the basis, it proved necessary to endow the model of the body with mechanical impedance to generate the kinematic features observed in the human experimental data. The addition of mechanical impedance revealed that simulated movements were no longer sensitively dependent on the objective function, a highly debated cornerstone of optimal control. Further, feedforward replay of the control inputs was similarly successful in coping with perturbations as when feedback, or sensory information, was included. These findings suggest that when the control model incorporates a representation of the mechanical properties of the limb, that is, embodies its dynamics, the specific objective function and sensory feedback become less critical, and complex interactions with dynamic objects can be successfully managed.


Sujet(s)
Rétroaction sensorielle , Mouvement , Humains , Rétroaction , Aptitudes motrices , Phénomènes biomécaniques
2.
Article de Anglais | MEDLINE | ID: mdl-36455078

RÉSUMÉ

Many persons with stroke exhibit upper extremity motor impairments. These impairments often lead to dysfunction and affect performance in activities of daily living, where successful manipulation of objects is essential. Hence, understanding how upper extremity motor deficits manifest in functional interactions with objects is critical for rehabilitation. However, quantifying skill in these tasks has been a challenge. Traditional rehabilitation assessments require highly trained clinicians, are time-consuming, and yield subjective scores. This paper introduces a custom-designed device, the "MAGIC Table", that can record real-time kinematics of persons with stroke during interaction with objects, specifically a 'cup of coffee'. The task and its quantitative assessments were derived from previous basic-science studies. Six participants after stroke and six able-bodied participants moved a 3D-printed cup with a rolling ball inside, representing sloshing coffee, with 3 levels of difficulty. Movements were captured via a high-resolution camera above the table. Conventional kinematic metrics (movement time and smoothness) and novel kinematic metrics accounting for object interaction (risk and predictability) evaluated performance. Expectedly, persons with stroke moved more slowly and less smoothly than able-bodied participants, in both simple reaches and during transport of the cup-and-ball system. However, the more sensitive metric was mutual information, which captured the predictability of interactions, essential in cup transport as shown in previous theoretical research. Predictability sensitively measured differences in performance with increasing levels of difficulty. It also showed the best intraclass consistency, promising sensitive differentiation between different levels of impairment. This study highlights the feasibility of this new device and indicates that examining dynamic object interaction may provide valuable insights into upper extremity function after stroke useful for assessment and rehabilitation.


Sujet(s)
Réadaptation après un accident vasculaire cérébral , Accident vasculaire cérébral , Humains , Activités de la vie quotidienne , Membre supérieur , Phénomènes biomécaniques
4.
PLoS Comput Biol ; 17(12): e1009597, 2021 12.
Article de Anglais | MEDLINE | ID: mdl-34919539

RÉSUMÉ

Humans dexterously interact with a variety of objects, including those with complex internal dynamics. Even in the simple action of carrying a cup of coffee, the hand not only applies a force to the cup, but also indirectly to the liquid, which elicits complex reaction forces back on the hand. Due to underactuation and nonlinearity, the object's dynamic response to an action sensitively depends on its initial state and can display unpredictable, even chaotic behavior. With the overarching hypothesis that subjects strive for predictable object-hand interactions, this study examined how subjects explored and prepared the dynamics of an object for subsequent execution of the target task. We specifically hypothesized that subjects find initial conditions that shorten the transients prior to reaching a stable and predictable steady state. Reaching a predictable steady state is desirable as it may reduce the need for online error corrections and facilitate feed forward control. Alternative hypotheses were that subjects seek to reduce effort, increase smoothness, and reduce risk of failure. Motivated by the task of 'carrying a cup of coffee', a simplified cup-and-ball model was implemented in a virtual environment. Human subjects interacted with this virtual object via a robotic manipulandum that provided force feedback. Subjects were encouraged to first explore and prepare the cup-and-ball before initiating a rhythmic movement at a specified frequency between two targets without losing the ball. Consistent with the hypotheses, subjects increased the predictability of interaction forces between hand and object and converged to a set of initial conditions followed by significantly decreased transients. The three alternative hypotheses were not supported. Surprisingly, the subjects' strategy was more effortful and less smooth, unlike the observed behavior in simple reaching movements. Inverse dynamics of the cup-and-ball system and forward simulations with an impedance controller successfully described subjects' behavior. The initial conditions chosen by the subjects in the experiment matched those that produced the most predictable interactions in simulation. These results present first support for the hypothesis that humans prepare the object to minimize transients and increase stability and, overall, the predictability of hand-object interactions.


Sujet(s)
Phénomènes biomécaniques/physiologie , Aptitudes motrices/physiologie , Mouvement/physiologie , Adulte , Simulation numérique , Femelle , Main/physiologie , Humains , Mâle , Réalité de synthèse , Jeune adulte
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