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1.
IEEE Comput Graph Appl ; 44(2): 100-109, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38015709

RESUMO

Neural radiance field (NeRF) has emerged as a versatile scene representation. However, it is still unintuitive to edit a pretrained NeRF because the network parameters and the scene appearance are often not explicitly associated. In this article, we introduce the first framework that enables users to retouch undesired regions in a pretrained NeRF scene without accessing any training data and category-specific data prior. The user first draws a free-form mask to specify a region containing the unwanted objects over an arbitrary rendered view from the pretrained NeRF. Our framework transfers the user-drawn mask to other rendered views and estimates guiding color and depth images within transferred masked regions. Next, we formulate an optimization problem that jointly inpaints the image content in all masked regions by updating NeRF's parameters. We demonstrate our framework on diverse scenes and show it obtained visually plausible and structurally consistent results using less user manual efforts.

2.
IEEE Trans Vis Comput Graph ; 28(12): 4211-4224, 2022 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34057894

RESUMO

This article presents a novel deep learning-based approach for automatically vectorizing and synthesizing the clipart of man-made objects. Given a raster clipart image and its corresponding object category (e.g., airplanes), the proposed method sequentially generates new layers, each of which is composed of a new closed path filled with a single color. The final result is obtained by compositing all layers together into a vector clipart image that falls into the target category. The proposed approach is based on an iterative generative model that (i) decides whether to continue synthesizing a new layer and (ii) determines the geometry and appearance of the new layer. We formulated a joint loss function for training our generative model, including the shape similarity, symmetry, and local curve smoothness losses, as well as vector graphics rendering accuracy loss for synthesizing clipart recognizable by humans. We also introduced a collection of man-made object clipart, ClipNet, which is composed of closed-path layers, and two designed preprocessing tasks to clean up and enrich the original raw clipart. To validate the proposed approach, we conducted several experiments and demonstrated its ability to vectorize and synthesize various clipart categories. We envision that our generative model can facilitate efficient and intuitive clipart designs for novice users and graphic designers.

3.
IEEE Comput Graph Appl ; 42(4): 72-79, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-34559641

RESUMO

This article presents a data-driven approach for beautifying freehand sketches. Our key premise is that the artist-drawn vector can be used to sketch visually appealing shapes, such as local shapes with a clean appearance and better global visual properties (e.g., symmetry). However, these merits may not apply to all object categories. In this article, we use a neural network to represent local and global merits across different object categories to design our beautification method. First, we match sample points between input sketches and the collected vector shapes using the extracted feature representations. Then, we design an optimization problem to ensure resemblance between the deformed sketch and vector shape in the representation space while preserving the semantic meaning and style of the original sketch. Finally, we demonstrate our method on sketches across different shape categories.


Assuntos
Algoritmos , Arte , Redes Neurais de Computação , Semântica
4.
IEEE Trans Vis Comput Graph ; 21(1): 56-67, 2015 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-26357021

RESUMO

This paper presents a patch-based synthesis framework for stereoscopic image editing. The core of the proposed method builds upon a patch-based optimization framework with two key contributions: First, we introduce a depth-dependent patch-pair similarity measure for distinguishing and better utilizing image contents with different depth structures. Second, a joint patch-pair search is proposed for properly handling the correlation between two views. The proposed method successfully overcomes two main challenges of editing stereoscopic 3D media: (1) maintaining the depth interpretation, and (2) providing controllability of the scene depth. The method offers patch-based solutions to a wide variety of stereoscopic image editing problems, including depth-guided texture synthesis, stereoscopic NPR, paint by depth, content adaptation, and 2D to 3D conversion. Several challenging cases are demonstrated to show the effectiveness of the proposed method. The results of user studies also show that the proposed method produces stereoscopic images with good stereoscopics and visual quality.

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