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1.
J Soc Psychol ; 158(4): 430-445, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29099670

RESUMO

In the present study, we investigated long-term effects of self-disclosure on social support in face-to-face and instant messenger (IM) communication between mutual friends. Using a representative sample of 583 German IM users, we explored whether self-disclosure and positive experiences with regard to social support would dynamically interact in the form of a reinforcing spiral across three measurement occasions. If mutual friends self-disclose today, will they receive more social support 6 months later? In turn, will this affect their willingness to self-disclose another 6 months later? We further analyzed spill-over effects from face-to-face to IM communication and vice versa. We found that self-disclosure predicted social support and vice versa in IM communication, but not in face-to-face communication. In light of these results, the impact of IM communication on how individuals maneuver friendships through the interplay between self-disclosure and social support are discussed.


Assuntos
Comunicação , Amigos/psicologia , Relações Interpessoais , Autorrevelação , Mídias Sociais , Apoio Social , Adulto , Feminino , Humanos , Masculino
2.
Cyberpsychol Behav Soc Netw ; 14(9): 555-7, 2011 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-21342012

RESUMO

In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N = 213) played a jump 'n' run game. Their performance during game play was recorded by log-file software, and efficacy and enjoyment were assessed with questionnaires. As predicted, both player performance and game-related self-efficacy experience were significant predictors of enjoyment. Furthermore, the results demonstrate that game-related self-efficacy experience significantly mediates the relationship between player performance and game enjoyment.


Assuntos
Jogos e Brinquedos , Prazer , Autoeficácia , Jogos de Vídeo , Logro , Adolescente , Adulto , Feminino , Humanos , Masculino , Desempenho Psicomotor , Inquéritos e Questionários
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