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1.
Cyberpsychol Behav Soc Netw ; 19(3): 186-92, 2016 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-26882222

RESUMO

Physical inactivity is increasing among children globally and has been directly linked to the growing problems of overweight and obesity. We aim to assess the impact of a new mobile exergame, MobileKids Monster Manor (MKMM), in a school-based setting. MKMM, developed with input from youth to enhance physical activity, is wirelessly connected to an accelerometer-based activity monitor. Forty-two healthy students (11.3 ± 1.2 years old and 0.28 ± 1.29 body-mass index [BMI] z-score) participated in a randomized 4-week crossover study to evaluate the game intervention. The two study arms consisted of week-long baseline, game intervention/control, washout, and control/game intervention phases. All participants were required to wear an activity monitor at all times to record steps and active minutes for the study duration. MKMM was used during each arm's respective intervention week, during which children were asked to play the game at their convenience. When children were exposed to the game, an increase compared with the control phase of 2,934 steps per day (p = 0.0004, 95% CI 1,434-4,434) and 46 active minutes per day (p = 0.001, 95% CI 20-72) from baseline (12,299 steps/day and 190 active minutes/day) was observed. A linear regression model showed that MKMM yielded a greater increase in steps and active minutes per day among children with a higher BMI z-score, showing 10 percent more steps per day and 14 percent more active minutes per day relative to baseline, per unit increase in BMI z-score. In conclusion, MKMM increased steps and active minutes in a school-based environment. This suggests that mobile exergames could be useful tools for schools to promote physical activity and combat obesity in adolescents.


Assuntos
Exercício Físico/psicologia , Sobrepeso/terapia , Jogos e Brinquedos , Instituições Acadêmicas , Acelerometria , Adolescente , Índice de Massa Corporal , Criança , Estudos Cross-Over , Feminino , Humanos , Masculino , Obesidade/terapia
2.
Games Health J ; 4(2): 149-58, 2015 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-26181809

RESUMO

OBJECTIVE: The majority of children in North America are not meeting current physical activity guidelines. The purpose of this study was to evaluate the impact of a mobile phone game ("MobileKids Monster Manor") as a tool to promote voluntary physical activity among children. MATERIALS AND METHODS: The game integrates data from an accelerometer-based activity monitor (Tractivity(®); Kineteks Corp., Vancouver, BC, Canada) wirelessly connected to a phone and was developed with the involvement of a team of young advisors (KidsCan Initiative: Involving Youth as Ambassadors for Research). Fifty-four children 8-13 years old completed a week of baseline data collection by wearing an accelerometer but receiving no feedback about their activity levels. The 54 children were then sequentially assigned to two groups: One group played "MobileKids Monster Manor," and the other received daily activity feedback (steps and active minutes) via an online program. The physical activity (baseline and intervention weeks) was measured using the activity monitor and compared using two-way repeated-measures analysis of variance (intervention×time). RESULTS: Forty-seven children with a body mass index (BMI) z-score of 0.35±1.18 successfully completed the study. Significant (P=0.01) increases in physical activity were observed during the intervention week in both the game and feedback groups (1191 and 796 steps/day, respectively). In the game group, greater physical activity was demonstrated in children with higher BMI z-score, showing 964 steps/day more per BMI z-score unit (P=0.03; 95 percent confidence interval of 98 to 1829). CONCLUSIONS: Further investigation is required to confirm that our game design promotes physical activity.


Assuntos
Exercício Físico/psicologia , Monitores de Aptidão Física , Promoção da Saúde/métodos , Design de Software , Jogos de Vídeo , Adolescente , Telefone Celular , Criança , Método Duplo-Cego , Feminino , Humanos , Internet , Masculino , Motivação , Comportamento Sedentário
3.
Paediatr Anaesth ; 23(8): 712-9, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23668370

RESUMO

BACKGROUND: During closed-loop control, a drug infusion is continually adjusted according to a measure of clinical effect (e.g., an electroencephalographic depth of hypnosis (DoH) index). Inconsistency in population-derived pediatric pharmacokinetic/pharmacodynamic models and the large interpatient variability observed in children suggest a role for closed-loop control in optimizing the administration of intravenous anesthesia. OBJECTIVE: To clinically evaluate a robustly tuned system for closed-loop control of the induction and maintenance of propofol anesthesia in children undergoing gastrointestinal endoscopy. METHODS: One hundred and eight children, aged 6-17, ASA I-II, were enrolled. Prior to induction of anesthesia, NeuroSENSE™ sensors were applied to obtain the WAVCNS DoH index. An intravenous cannula was inserted and lidocaine (0.5 mg·kg(-1) ) administered. Remifentanil was administered as a bolus (0.5 µg·kg(-1) ), followed by continuous infusion (0.03 µg·kg(-1) ·min(-1) ). The propofol infusion was closed-loop controlled throughout induction and maintenance of anesthesia, using WAVCNS as feedback. RESULTS: Anesthesia was closed-loop controlled in 102 cases. The system achieved and maintained an adequate DoH without manual adjustment in 87/102 (85%) cases. Induction of anesthesia (to WAVCNS  ≤ 60) was completed in median 3.8 min (interquartile range (IQR) 3.1-5.0), culminating in a propofol effect-site concentration (Ce ) of median 3.5 µg·ml(-1) (IQR 2.7-4.5). During maintenance of anesthesia, WAVCNS was measured within 10 units of the target for median 89% (IQR 79-96) of the time. Spontaneous breathing required no manual intervention in 91/102 (89%) cases. CONCLUSIONS: A robust closed-loop system can provide effective propofol administration during induction and maintenance of anesthesia in children. Wide variation in the calculated Ce highlights the limitation of open-loop regimes based on pharmacokinetic/pharmacodynamic models.


Assuntos
Anestesia Intravenosa/instrumentação , Anestesia Intravenosa/métodos , Anestésicos Intravenosos , Propofol , Adolescente , Algoritmos , Período de Recuperação da Anestesia , Anestesia por Inalação , Anestésicos Intravenosos/sangue , Anestésicos Intravenosos/farmacocinética , Criança , Estudos de Coortes , Interpretação Estatística de Dados , Eletroencefalografia , Endoscopia , Desenho de Equipamento , Feminino , Humanos , Injeções/efeitos adversos , Masculino , Monitorização Intraoperatória/instrumentação , Monitorização Intraoperatória/métodos , Dor/etiologia , Dor/prevenção & controle , Propofol/sangue , Propofol/farmacocinética , Mecânica Respiratória/fisiologia , Resultado do Tratamento , Interface Usuário-Computador
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