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1.
Sci Rep ; 13(1): 386, 2023 Jan 07.
Artigo em Inglês | MEDLINE | ID: mdl-36611041

RESUMO

Despite the prevalence of gaming as a human activity, the literature on playtime is uninformed by large-scale, high-quality data. This has led to an evidence-base in which the existence of specific cultural gaming cultures (e.g. exceptional levels of gaming in East Asian nations) are not well-supported by evidence. Here we address this evidence gap by conducting the world's first large-scale investigation of cross-cultural differences in mobile gaming via telemetry analysis. Our data cover 118 billion hours of playtime occurring in 214 countries and regions between October 2020 and October 2021. A cluster analysis establishes a data-driven set of cross-cultural groupings that describe differences in how the world plays mobile games. Despite contemporary arguments regarding Asian exceptionalism in terms of playtime, analysis shows that many East Asian countries (e.g., China) were not highly differentiated from most high-GDP Northern European nations across several measures of play. Instead, a range of previously unstudied and highly differentiated cross-cultural clusters emerged from the data and are presented here, showcasing the diversity of global gaming.


Assuntos
Comportamento Aditivo , Aplicativos Móveis , Jogos de Vídeo , Humanos , Comparação Transcultural , Comportamento Aditivo/epidemiologia , China
2.
Sci Rep ; 13(1): 1307, 2023 Jan 24.
Artigo em Inglês | MEDLINE | ID: mdl-36693878

RESUMO

Problematic use of Internet (PUI) and problematic use of Facebook (PUF) has been linked to escalating behavioral health issues among university students and has increased during the COVID-19 pandemic. This study estimated the prevalence of and explored associated factors for PUI and PUF among Bangladeshi university students during the COVID-19 pandemic. A cross-sectional online survey was undertaken among 1101 Bangladeshi university students between November and December 2020. The Internet Addiction Test and Facebook Addiction Scale were used to assess PIU and PUF, respectively. A multiple linear regression analysis was performed to adjust for confounders. Among the participants, PUI and PUF were found in 39.3% and 37.1%, respectively. The multiple linear regression model indicated PUI was significantly associated with participants residing in a village, arts majors, those unsatisfied with their major, having mediocre parental relationships, failure in romantic relationships, physical comorbidities, longer use of the Internet, using the Internet for purposes other than education, using social media, and downloading movies/TV series. PUF was significantly associated with village residence, lower income, arts majors, failure in romantic relationships, longer use of the Internet, using the Internet for purposes other than education, and downloading movies/TV series. Both PUI and PUF have been prevalent among Bangladeshi university students during the COVID-19 pandemic. Longitudinal & exploratory studies are warranted in the future to identify causal factors for PUI and PUF and appropriate interventions should be designed quickly for this population.


Assuntos
Comportamento Aditivo , COVID-19 , Mídias Sociais , Humanos , Universidades , Bangladesh/epidemiologia , Estudos Transversais , Pandemias , Estudantes , COVID-19/epidemiologia , Comportamento Aditivo/epidemiologia , Internet
3.
Artigo em Inglês | MEDLINE | ID: mdl-36674203

RESUMO

Being the target of negative school gossip, a form of relational aggression, has been shown to be associated with psychological and behavioral problems in youth adolescents. Based on the experience avoidance model, this study tested the association between negative school gossip and youth adolescents' mobile phone addiction, and the serial mediation roles of anxiety and experience avoidance in this relationship. Junior high school students (N = 837; ages 12-15; 50% girls) completed the Negative School Gossip Scale, Anxiety Scale, Acceptance and Action Questionnaire (AAQ-II), and Mobile Phone Addiction Scale in their classrooms. The results of regression-based analyses showed that after controlling for age and gender, (1) negative school gossip was significantly associated with mobile phone addiction; (2) anxiety and experience avoidance each significantly mediated this association; (3) anxiety and experience avoidance serially mediated this association. The results support the experience avoidance model and highlight emotional factors as an internal mechanism by which negative school gossip is associated with youth adolescents' mobile phone addiction. The results also have implications for preventing and reducing youth adolescents' mobile phone addiction.


Assuntos
Comportamento Aditivo , Telefone Celular , Feminino , Humanos , Adolescente , Criança , Masculino , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Ansiedade/epidemiologia , Ansiedade/psicologia , Emoções , Dependência de Tecnologia
4.
Psicothema ; 35(1): 77-86, 2023 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-36695853

RESUMO

BACKGROUND: Suicidal behavior, especially in young populations such as university students, is currently one of the most concerning health problems worldwide, suicide being the second leading cause of death among students. Although literature is still scarce, one of the risk factors that correlates the most with suicidal behavior in young people appears to be problematic internet use (PIU). The aim of this study was to investigate the relationship between PIU and suicidal behavior in a Spanish university population. METHOD: An ex post facto prospective design was used with a sample of 1,386 Spanish university students (68.7% women and 31.3% men). PIU was assessed by means of the Internet Addiction Test (IAT) and psychological problems by means of the Clinical Outcomes in Routine Evaluation-Outcome Measure (CORE-OM). RESULTS: The results confirm the relationship between PIU and suicidal behavior, principally alongside those of social isolation and depression, this risk being 3.78 times higher among women with PIU and 5.58 times higher in men. CONCLUSIONS: PIU appears as a risk factor for suicidal behavior that must be taken into account together with social isolation, subjective distress and depression.


Assuntos
Comportamento Aditivo , Suicídio , Masculino , Humanos , Feminino , Adolescente , Ideação Suicida , Uso da Internet , Universidades , Estudantes/psicologia , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Internet
5.
Child Abuse Negl ; 136: 106028, 2023 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-36652900

RESUMO

BACKGROUND: Adverse childhood experiences (ACEs) are a prevalent health problem worldwide. Different side effects have been linked to this issue such as sleep disorders. This matter is well known. However, its influencing mechanisms are not well investigated in literature. OBJECTIVE: To investigate the mediating role of internet addiction in the relation between adverse childhood experiences (ACEs) and sleep disorders among a population of high-school students in the region of Gafsa (Tunisia). PARTICIPANTS AND SETTING: We performed a cross-sectional study, in February 2020, including adolescents registered in all secondary schools of Gafsa city. METHODS: Sleep disorders were evaluated via the Pittsburgh Sleep Quality Index, internet addiction via the Internet Addiction Test and adverse childhood experiences via the Adverse Childhood Experiences-International Questionnaire. RESULTS: A total of 414 students were enrolled in our study with a mean age of 17.18 ± 1.5 years. Exposure to intra-familial violence was more reported than social adversities with 99.1 % and 84 % respectively. Males showed higher rates of internet addiction (82.9 % vs 78.3 %, p < 0.001). Sleep disorders were reported in 94 % of students, predominantly among females (95.4 % vs 91 %, p < 0.001). Our results revealed that ACEs predict sleep disturbances through internet addiction (% mediation =18.3 %, p = 0.005). More particularly, an important mediation effect of internet addiction on the relationship between ACEs and sleep disorders was found among females (% mediation =30 %). CONCLUSION: Internet addiction was found to be a mediating factor in the relation between ACEs and sleep disturbances among Gafsa high school students.


Assuntos
Experiências Adversas da Infância , Comportamento Aditivo , Transtornos do Sono-Vigília , Masculino , Feminino , Humanos , Adolescente , Estudos Transversais , Transtorno de Adição à Internet/epidemiologia , Comportamento Aditivo/epidemiologia , Tunísia/epidemiologia , Transtornos do Sono-Vigília/epidemiologia , Internet
6.
Eur Neuropsychopharmacol ; 66: 78-91, 2023 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-36516511

RESUMO

Patients with gambling disorder (GD) frequently present other mental disorders, such as substance use disorder (SUDs), attention deficit/hyperactivity disorder (ADHD), mood disorders, and impulse-control disorders. We propose that GD should not be conceptualized as a single nosological entity, but rather as a gambling dual disorder (GDD). This study aims to provide further evidence of the co-occurrence of GD and other mental disorders in routine clinical practice and to identify different clinical profiles of severity. This descriptive, cross-sectional, and observational study included 116 patients with GD who were undergoing treatment in a specialized center. The MULTICAGE-CAD 4 and South Oaks gambling screen questionnaires confirmed the presence of GD in 97.4% and 100% of the patients, respectively. Other addictive behaviors such as compulsive spending, Internet, video games, or SUD (59.5%, 27.6%, 11.2%, and 13.8%, respectively) were also identified. The most used substances were tobacco (42.2%) and alcohol (5.2%). Half of the patients suffered from ADHD, 30.2% showed moderate or severe depression, and 17.2% suffered from a social anxiety problem. The majority (76.7%) also presented a phenotype with high impulsiveness. The cluster analysis identified two different clinical profiles of severity in patients with GDD. One profile showed higher severity of other mental disorders (ADHD, depression, anxiety, SUD, or insomnia), impulsivity, general psychopathological burden, and disability. In conclusion, our study provides further evidence on the co-occurrence of GD and other mental disorders supporting the GDD existence, shows impulsiveness as a vulnerability factor for GD, and identifies two clinical severity profiles.


Assuntos
Transtorno do Deficit de Atenção com Hiperatividade , Comportamento Aditivo , Transtornos Disruptivos, de Controle do Impulso e da Conduta , Jogo de Azar , Transtornos Relacionados ao Uso de Substâncias , Humanos , Jogo de Azar/epidemiologia , Estudos Transversais , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Comportamento Impulsivo , Comportamento Aditivo/diagnóstico , Comportamento Aditivo/epidemiologia , Transtorno do Deficit de Atenção com Hiperatividade/diagnóstico , Transtorno do Deficit de Atenção com Hiperatividade/epidemiologia , Comorbidade
7.
Addict Behav ; 136: 107473, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-36099715

RESUMO

Gaming disorder (i.e., gaming addiction) is a relatively common mental health disorder with a worldwide prevalence rate of 3.05%. In the present research, we examined whether emotion dysregulation mediates the relation between adverse childhood experiences and problematic gaming in two samples of current video game players. The first sample consisted of 1,262 students recruited from five universities across Canada. The second sample comprised 417 community adults residing in Canada. Both samples of participants completed an online survey which included measures of adverse childhood experiences, problematic gaming, and emotion dysregulation. A total of 45.64% (n = 576) in the university sample and 49.76% (n = 205) in the community sample met the threshold for problematic gaming. In the student sample, adverse childhood experiences were positively associated with problematic gaming. In contrast, there was no significant association between adverse childhood experiences and problematic gaming in the community sample. In both samples, adverse childhood experiences were positively associated with emotion dysregulation, and emotion dysregulation was positively associated with problematic gaming. Importantly for the present research, emotion dysregulation mediated the relationship between adverse childhood experiences and problematic gaming in both the university and community sample. Although adverse childhood experiences are distal and static risk factors for problematic gaming, emotion dysregulation is a more proximal and modifiable risk factor. The results suggest that increasing adaptive emotion regulation skills may decrease the risk of problematic gaming among individuals who have experienced an adverse childhood experience.


Assuntos
Experiências Adversas da Infância , Comportamento Aditivo , Jogos de Vídeo , Adulto , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Emoções , Humanos , Inquéritos e Questionários , Jogos de Vídeo/psicologia
8.
Addict Behav ; 136: 107496, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-36174423

RESUMO

There is some uncertainty on how to best conceptualise and measure problem gambling and debate as to whether it is helpful to differentiate the behavioral features of problematic gambling from the negative consequences of gambling. The current study explores this issue by examining the factor structure of a commonly-used problem gambling measure, the Problem Gambling Severity Index (PGSI), as administered to respondents in the 2018 Northern Territory Gambling Prevalence and Wellbeing Survey (n = 3,740 gamblers). Confirmatory factor analyses revealed a two-factor solution offered significant improvement in fit over the one-factor model. Further, the two factors explained unique variance in the number of gambling-related harms experienced by respondents. Although the two factors were highly correlated, the current findings indicate problem gambling behaviors are related to the negative consequences of gambling, but these are not necessarily synonymous. This suggests isolating behavioral and consequential elements of gambling may have utility in public health interventions for gambling that, while concerning, falls below a clinically-significant threshold. Similarly, clinically-oriented research may benefit by measuring the behavioral features, as these components are important targets for individual-level interventions.


Assuntos
Comportamento Aditivo , Jogo de Azar , Comportamento Problema , Comportamento Aditivo/epidemiologia , Análise Fatorial , Jogo de Azar/epidemiologia , Humanos , Prevalência , Inquéritos e Questionários
9.
BMC Psychiatry ; 22(1): 762, 2022 Dec 05.
Artigo em Inglês | MEDLINE | ID: mdl-36471293

RESUMO

BACKGROUND: The factors related to psychological sub-health (PSH) have been widely described, but the research on the mechanism behind the complex relationship between childhood trauma and PSH is limited. This study investigated the current situation and risk factors of PSH among Chinese adolescents. And further, explore whether Internet addiction (IA) plays a potential mediating effect in childhood trauma and PSH. METHODS: The study was conducted in October 2020 in Anhui Province, China. The PSH state of 866 adolescents was investigated, including demographic information such as gender, age, and grade. Childhood trauma, IA, and PSH were measured by the Childhood Trauma Questionnaire Short Form (CTQ-SF), Young's Internet Addiction Test (IAT), and the Multidimensional Sub-health Questionnaire of Adolescents (MSQA). The mediating effect is further verified by the structural equation model (SEM). RESULTS: In this study, 866 adolescents were selected as subjects, and the proportion of male and female is roughly equal. The prevalence of PSH in adolescents was 25.8%, and left-behind children, boarding, or adolescents who have had non-suicidal self-injury (NSSI) are more likely to have PSH. Through the mediation test, the direct effect of childhood trauma on PSH was 0.23 (95% CI [4.91,9.00],p <0.001), and the mediating effect of IA on childhood trauma and PSH was 0.07 (95% CI [1.42, 3.32],p <0.001). and the proportion of them is 75.14% and 24.86% respectively. CONCLUSIONS: Childhood trauma has direct and indirect effects on PSH, and IA plays a mediating effect in the indirect effect. Therefore, clarifying these relationships helps formulate and implement effective interventions to improve psychological health (PH) in Chinese adolescents.


Assuntos
Experiências Adversas da Infância , Comportamento Aditivo , Criança , Adolescente , Masculino , Humanos , Feminino , Transtorno de Adição à Internet , Saúde Mental , Inquéritos e Questionários , China/epidemiologia , Internet , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia
10.
BMC Psychiatry ; 22(1): 824, 2022 12 23.
Artigo em Inglês | MEDLINE | ID: mdl-36564741

RESUMO

BACKGROUND AND AIMS: Internet gaming disorder (IGD) is an emerging problem. Rarely, media reports about people, who have died during playing video games, but thus far no systematic, scientific study is available about the topic. We investigated such cases, looking for common characteristics, connection between gaming and death, and the possible reasons leading to death. METHODS: Cases were collected through internet search with general keywords, with ones specific to identified cases, and by working along cross references. RESULTS: 24 cases were found: one from 1982, the others between 2002 and 2021. Twenty-three of the victims were male, age ranged from 11 to 40 years. More than half of the cases originated from Southeast Asia, and 12 deaths happened in internet cafes. Gamers played action-rich multiplayer games. In 18 cases the gaming session before death was extremely long (around a day or even several days) with minimal rest. The cause of death was pulmonary embolism in 5 cases, cerebral hemorrhage in 2 cases, most of the rest was presumably due to fatal cardiac arrhythmia. DISCUSSION: Long sedentary position and dehydration may precipitate thromboembolism, acute blood pressure elevation during gaming may promote cerebral hemorrhage, and several factors (including acute and chronic sleep deprivation, exhaustion, stress) can lead to acute autonomic dysfunction and fatal arrhythmia. CONCLUSION: Incidence of non-violent death cases linked to playing video games is presumably very low. It mostly occurs in young males and it is often characterized by extremely long gaming time.


Assuntos
Comportamento Aditivo , Jogos de Vídeo , Humanos , Masculino , Criança , Adolescente , Adulto Jovem , Adulto , Feminino , Inquéritos e Questionários , Jogos de Vídeo/efeitos adversos , Descanso , Comportamento Aditivo/epidemiologia , Internet
11.
Artigo em Inglês | MEDLINE | ID: mdl-36497974

RESUMO

The COVID-19 pandemic has an adverse effect on the physical health of societies and individuals. One important concern is the effect of social isolation on the mental health of undergraduates, such as academic anxiety, smartphone addiction and other social psychological problems. The purpose of this study was to investigate associations among undergraduates' social isolation in this special context, social media use for obtaining information about the COVID-19 pandemic (i.e., communicative and non-communicative), academic anxiety, and smartphone addiction. A cross-sectional survey was conducted from May to June in 2022 and a total of 388 undergraduates were included. The results showed significant positive associations between social isolation and smartphone addiction and academic anxiety. Furthermore, academic anxiety played a mediating role in the effect of social isolation on smartphone addiction, which was moderated by non-communicative social media use. Some theoretical and practical implications as well as research limitations are discussed.


Assuntos
Comportamento Aditivo , COVID-19 , Mídias Sociais , Humanos , Pandemias , Estudos Transversais , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Smartphone , COVID-19/epidemiologia , Ansiedade/epidemiologia , Isolamento Social
12.
Artigo em Inglês | MEDLINE | ID: mdl-36498151

RESUMO

Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying and preventing disordered behaviours. Methods: Three cohorts were recruited from Australia, New Zealand, and the United Kingdom. Each cohort was required to complete a battery of psychometric scales exploring problematic behaviours, problematic substance use, co-occurrence, coping styles, and personality. A latent profile analysis was conducted to examine the differences between cohorts and further investigated with additional analyses. Results: The findings suggested that a minority of gamers were affected by gaming disorder, and there appeared an at-risk cohort who utilise gaming as a maladaptive coping strategy. Other accompanying potentially addictive behaviour or substance use may be exacerbated as a result, the manifestation of which can be influenced by cultural elements. Conclusions: When considering gamers from countries which hold similar views, it is important to be cognisant of the variations found in the manifestations of disordered gaming and accompanying potentially addictive behaviours. This will allow for a more precise identification of at-risk behaviours, which will result in more favourable treatment outcomes for those who are considered at-risk or high-risk individuals.


Assuntos
Comportamento Aditivo , Transtornos Relacionados ao Uso de Substâncias , Jogos de Vídeo , Humanos , Nova Zelândia/epidemiologia , Comportamento Aditivo/epidemiologia , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Reino Unido/epidemiologia , Internet
13.
Biomed Res Int ; 2022: 3220042, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36506915

RESUMO

Gaming addiction has gradually developed among medical students and has been a contentious topic for nearly a decade. This study is aimed at estimating the prevalence of gaming addiction among medical students at King Saud University and examining the relationship between perceived stress levels and gaming addiction. We conducted a cross-sectional study among 370 students from 2019 to 2020 using a self-reporting questionnaire consisting of two validated test scales: the Gaming Disorder Test and the Perceived Stress Scale. The questionnaire was sent to all students through an email. Descriptive analyses and t-test statistical tests were used in this study. The prevalence rate of gaming addiction was found to be 4.6%, while the prevalence of perceived stress was confirmed at 95.9%. Students with excellent GPAs and high family income were associated (p < 0.001). Younger groups, females, and students with high family incomes showed higher levels of perceived stress than others. According to Pearson's correlation, gaming addiction was not significantly correlated with stress among medical students (p > 0.05). According to chi-square test also, no significant association was found between gaming disorder and perceived stress (χ 2 = 4.412; p = 0.353). In conclusion, gaming addiction among medical students has scored low prevalence, indicating gaming is not a factor contributing to stress among this group. The high level of perceived stress among medical students should draw attention to the provision of regular psychological care.


Assuntos
Comportamento Aditivo , Estudantes de Medicina , Feminino , Humanos , Estudantes de Medicina/psicologia , Estudos Transversais , Universidades , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Estresse Psicológico/epidemiologia , Estresse Psicológico/psicologia
14.
PLoS One ; 17(12): e0279062, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36516198

RESUMO

BACKGROUND: Due to the ease of access to the internet in modern society users have become more prone to experiencing addictive behaviors online. The present study aimed to develop and investigate the psychometric properties of the Bangla Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), Gaming Disorder Test (GDT), and Bergen Social Media Addiction Scale (BSMAS) due to a lack of existing sound psychometric tools in Bangladesh. METHODS: A cross-sectional paper-and-pencil survey was carried out among 428 school-aged adolescents who were active gamers (90.89% males; Meanage: 16.13±1.85 years; age range: 10-19 years). Participants were recruited using convenience sampling across four selected schools in Dhaka City, Bangladesh. Data collected included sociodemographic information, frequency of internet use and gaming behaviors, psychological states (i.e., Patient Health Questionnaire [PHQ-9], Generalized Anxiety Disorder [GAD-7]), disordered gaming and social media use (i.e., IGDS9-SF, GDT, and BSMAS). Psychometric testing was conducted to examine the validity and reliability levels of the Bangla IGDS9-SF, GDT, and BSMAS. RESULTS: The newly adapted Bangla IGDS9-SF, GDT, and BSMAS exhibited adequate levels of internal consistency. All total scores were significantly correlated with depression, anxiety, frequencies of internet use/online activities and gaming, supporting criterion and convergent validity. CFA indicated excellent construct validity as all instruments had a good fit to the data. CONCLUSIONS: The findings suggest that the Bangla IGDS9-SF, GDT, and BSMAS are sound psychometric instruments due to their satisfactory psychometric properties including internal consistency, criterion validity, convergent validity, and construct validity.


Assuntos
Comportamento Aditivo , Jogos de Vídeo , Masculino , Adolescente , Humanos , Criança , Adulto Jovem , Adulto , Feminino , Psicometria , Jogos de Vídeo/psicologia , Reprodutibilidade dos Testes , Estudos Transversais , Bangladesh , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Internet
15.
Artigo em Inglês | MEDLINE | ID: mdl-36554583

RESUMO

Parental psychological control has been found to be a vital familial factor that is closely related to adolescents' addiction behaviors with regard to smartphones and the internet. However, the underlying mechanisms of these associations are less clear. The aim of the present study was to examine whether shyness mediated the relationships between parental psychological control and these two addiction behaviors. A positivist paradigm was used in the present study. The questionnaires (parental psychological control, shyness, and smartphone and internet addiction questionnaires) were used to collect data from a sample of 1857 Chinese adolescents (961 female, 896 male) in junior and senior middle schools. Descriptive statistics as well as correlation and mediation tests were employed to analyze the data. We observed that adolescents with siblings showed a higher level of internet addiction than those with no siblings. Moreover, three dimensions of parental psychological control were positively associated with addiction behaviors. The following analyses displayed that the correlation between authority assertion and smartphone addiction was greater than that between authority assertion and internet addiction. Subsequently, shyness was significantly positively related to parental psychological control and addiction behaviors. Importantly, we found that the relations between the three dimensions of parental psychological control and the addiction behaviors concerning smartphones and the internet were partially mediated by shyness. This study contributes to our understanding of how parental psychological control predicts high levels of adolescents' addiction behaviors surrounding smartphones and the internet.


Assuntos
Comportamento Aditivo , Timidez , Masculino , Humanos , Feminino , Adolescente , Smartphone , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Processos Grupais , Internet
16.
Artigo em Inglês | MEDLINE | ID: mdl-36497782

RESUMO

Free-to-Play games (F2P) have spread widely all over the world in recent years. The current economic model for these games is based on microtransactions, where gamers can purchase additional items or services inside the game. The aim of the present study was (1) to describe the profiles and gaming patterns of F2P gamers, and (2) to compare F2P gamers who spend money and those who do not, in terms of sociodemographic characteristics, gaming experience, motivations, impulsivity, and risk of Internet gaming disorder (IGD), in a representative sample of 5062 French online gamers. Among the total sample, 68.6% were past-year F2P gamers. Among the F2P gamers, 26.1% had spent money in the game. Spending in the game was strongly associated with IGD (6.9% of F2P gamers were disordered gamers). Flow (gaming experience) and escape (motivation) were strongly associated with spending in the game and IGD. Negative urgency (impulsivity) was positively associated with spending in the game while positive urgency was positively associated with IGD. Given the strong association between spending in the game and IGD, these results highlight the importance of prevention and regulation in the field.


Assuntos
Comportamento Aditivo , Jogos de Vídeo , Comportamento Aditivo/epidemiologia , Transtorno de Adição à Internet , Inquéritos e Questionários , Comportamento Impulsivo , Internet
17.
Artigo em Inglês | MEDLINE | ID: mdl-36554753

RESUMO

OBJECTIVE: This study aimed to explore the relationship between 24-h activity behavior and Chinese adolescents' Internet addiction. METHODS: A survey of 2045 adolescents (56.5% boys) was conducted, and adolescents' 24-h movement behavior and Internet addiction were measured via a questionnaire. Descriptive statistics were used to analyze the basic situation of the respondents; chi-square analysis was used to compare gender differences, and logistic regression was used to analyze the relationship between 24-h exercise guide entries and Internet addiction. RESULTS: From the number of 24-h movement behavior guides, 25.3% of the children did not meet the recommended amount of any kind of activity behavior guide, while 50.4% and 21.7% of the children reached the recommended amount of one and two activity behavior guidelines, respectively; only 3.2% of the children met the recommended amount of all three activity behavior guidelines. Adolescents who did not meet the recommended 24-h activity behavior guidelines were more likely to have Internet addiction (OR = 8.46, 95 CI = 3.06-23.36), and were more likely to have one item (OR = 4.50, 95 CI = 1.64-12.39) or two items (OR = 3.12, 95 CI = 1.11-8.74). CONCLUSIONS: Physical activity, static behavior, and sleep may all have a greater impact on adolescents' Internet addiction, among which physical activity has a greater impact on adolescents' Internet addiction. Different combinations of 24-h movement behavior have different effects on adolescents' Internet addiction.


Assuntos
Comportamento do Adolescente , Comportamento Aditivo , Masculino , Criança , Humanos , Adolescente , Feminino , Estudos Transversais , Transtorno de Adição à Internet/epidemiologia , Inquéritos e Questionários , Sono , Internet , Comportamento Aditivo/epidemiologia
18.
PLoS One ; 17(12): e0278182, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36574414

RESUMO

BACKGROUND: As mobile phone use grows, so it brings benefits and risks. As an important part of adolescents healthy growth, resilience plays an indispensable role. Thus, it is important to identify when mobile phone use of an adolescent becomes an addiction. This study proposed to explore the effects of adolescent resilience on mobile phone addiction, and tested the mediating role of coping style and depression, anxiety, and stress (DASS) on phone addiction among 2,268 adolescents in the Henan province, China. METHODS: The adolescents were surveyed via an online questionnaire, a mobile phone addiction index (MPAI), a depression, anxiety, and stress scale with 21 items (DASS-21), the Resilience Scale for Chinese Adolescents (RSCA), and the Simplified coping style questionnaire (SCSQ), and we used structural equation modeling to examine the correlations and moderation effects. All data analyses were performed using SPSS 26.0 and Amos 23.0. RESULTS: The results show that adolescences resilience were negatively related to negative coping, DASS, and mobile phone addiction; both coping style and DASS could mediate the relationship between adolescent resilience and mobile phone addiction among Chinese adolescents. The relationship between adolescent resilience and mobile phone addiction in Chinese adolescents was mediated by the chain of coping styles and DASS. CONCLUSIONS: There is a negative relationship which exists between resilience and mobile phone addiction in this population. In addition, stress, anxiety, depression, and coping style significantly influence the risk of adolescent mobile phone addiction and play an intermediary role in Chinese adolescent resilience and mobile phone addiction.


Assuntos
Comportamento Aditivo , Telefone Celular , Humanos , Adolescente , Adaptação Psicológica , Ansiedade , Dependência de Tecnologia , Comportamento Aditivo/epidemiologia , China
19.
Artigo em Inglês | MEDLINE | ID: mdl-36360917

RESUMO

Statistical data on the use of various psychoactive substances indicate a narrowing of previous differences in substance use between men and women. Data from studies conducted among women suffering from drug addiction are increasingly published, with the authors highlighting the specific needs of this group and the difficulties that women with addiction problems encounter. The current study aimed to identify the barriers and needs of this audience, both when seeking help and during treatment. The method used in the study was secondary content analysis. To identify publications describing the barriers and needs of women suffering from drug addiction, we searched the PubMed database to find publications that met the adopted research objective. We set the data search period to the last ten years to examine the timeliness of the issue under study. The search yielded 199 research reports. Twenty-three articles describing 21 studies were included in the final analysis. The selected publications dealt with the difficulties and challenges faced by women with addiction problems. Barriers to accessing treatment for this group, the needs, and the challenges of helping women suffering from addiction were identified. Results showed that the barriers are mainly stigma but also deficits in the therapeutic offerings for this group. The primary need was identified as the introduction of appropriate drug policies, and the challenges, unfortunately, are the still-reported gender inequalities. To improve the situation of women, regular attention to these issues and the need to include them in national health strategies is essential.


Assuntos
Comportamento Aditivo , Transtornos Relacionados ao Uso de Substâncias , Masculino , Humanos , Feminino , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Estigma Social , Comportamento Aditivo/epidemiologia
20.
Artigo em Inglês | MEDLINE | ID: mdl-36360886

RESUMO

The risk effects of internet addiction have been documented in the literature; however, few longitudinal studies have considered the heterogeneity of the subjects. A hierarchical linear model was used here to explore the relationship between adolescents' internet addiction and associated risk factors (depression, anxiety, gender, and obesity) from the perspective of longitudinal analysis. A total of 1033 adolescents were investigated and followed up with every three months with the Self-Rating Depression Scale (SDS), Self-Rating Anxiety Scale (SAS), and Internet Addiction Test (IAT). The hierarchical linear model of internet addiction had only two levels. The first level of the model was the time variable (three time points) and the second level of the model was the individual adolescent (1033 adolescents). The results showed that (1) depression and anxiety, as associated risk factors, were significant positive predictors of adolescents' internet addiction considering the developmental trajectory courses of adolescent internet addiction, as well as the individual differences over time; (2) there were gender differences in the adolescents' internet addictions-specifically, the initial level of internet addiction among boys was significantly higher than that of girls, but the rate of decline was significantly faster than that of girls; and (3) there was no significant difference in obesity. The results demonstrated the importance of considering depression, anxiety, and gender in any intervention efforts to reduce adolescents' internet addictions, and we should pay attention to the cultivation of positive coping strategies for Chinese adolescents. The limitations of the study were also discussed.


Assuntos
Comportamento Aditivo , Transtorno de Adição à Internet , Masculino , Feminino , Adolescente , Humanos , Estudos Longitudinais , Comportamento Aditivo/epidemiologia , Modelos Lineares , Inquéritos e Questionários , Fatores de Risco , Obesidade , China/epidemiologia , Internet
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