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1.
Sensors (Basel) ; 21(13)2021 Jun 22.
Artigo em Inglês | MEDLINE | ID: mdl-34206398

RESUMO

A tangible user interface or TUI connects physical objects and digital interfaces. It is more interactive and interesting for users than a classic graphic user interface. This article presents a descriptive overview of TUI's real-world applications sorted into ten main application areas-teaching of traditional subjects, medicine and psychology, programming, database development, music and arts, modeling of 3D objects, modeling in architecture, literature and storytelling, adjustable TUI solutions, and commercial TUI smart toys. The paper focuses on TUI's technical solutions and a description of technical constructions that influences the applicability of TUIs in the real world. Based on the review, the technical concept was divided into two main approaches: the sensory technical concept and technology based on a computer vision algorithm. The sensory technical concept is processed to use wireless technology, sensors, and feedback possibilities in TUI applications. The image processing approach is processed to a marker and markerless approach for object recognition, the use of cameras, and the use of computer vision platforms for TUI applications.


Assuntos
Jogos e Brinquedos , Interface Usuário-Computador , Humanos
2.
Enferm. foco (Brasília) ; 12(1): 196-201, jun. 2021. ilus
Artigo em Português | LILACS, BDENF - Enfermagem | ID: biblio-1280852

RESUMO

Objetivo: Descrever o desenvolvimento de um protótipo de game educativo para prevenção de acidentes comuns na infância. Metodologia: Estudo descritivo sobre desenvolvimento tecnológico de um protótipo de game educativo, proveniente de pesquisa original sobre utilização da gamificação como ferramenta educativa para prevenção de acidentes na infância. O desenvolvimento do protótipo guiou-se pela estratégia Design Thinking, com uso do software educacional Scratch que é uma plataforma online, gratuita. Os cenários e personagens foram construídos com figuras disponíveis em acesso livre na internet. Resultados: O protótipo do game foi intitulado "Detetives do perigo", com público alvo crianças entre 8 a 10 anos de idade. As fases do game apresenta situações de risco de acidente na rotina diária da criança, e explica de forma simples e interativa como evitá-los. O game é composto por dez cenários, sendo quatro de orientações e seis dos ambientes domiciliar, escolar, via e parque público, onde são expostas as situações de risco de acidente. Conclusão: O uso de ferramentas tecnológicas nas ações de educação em saúde, permite que a criança seja protagonista no cuidado com sua saúde e bem-estar, o despertar do senso crítico compatível com sua faixa etária, pode contribuir na redução de acidentes na infância. (AU)


Objective: To describe the development of an educational game prototype for the prevention of common accidents in childhood. Methods: Descriptive study on technological development of an educational game prototype, from original research on the use of gamification as an educational tool for the prevention of childhood accidents. The development of the prototype was guided by the Design Thinking strategy, using scratch educational software which is a free online platform. The scenarios and characters were built with figures available in free internet access. Results: The prototype of the game was titled "Danger Detectives", with audience targeting children between 8 to 10 years of age. The phases of the game presents situations of risk of accident in the daily routine of the child and explains in a simple and interactive way how to avoid them. The game consists of ten scenarios, four of which are guidelines and six of the home, school, road and public park environments, where accident risk situations are exposed. Conclusion: The use of technological tools in health education actions allows the child to be a protagonist in the care of their health and well-being, the awakening of critical sense compatible with their age group can contribute to the reduction of accidents in childhood. (AU)


Objetivo: Describir el desarrollo de un prototipo de juego educativo para la prevención de accidentes comunes en la infância. Methods: Estudio descriptivo sobre desarrollo tecnológico de un prototipo de juego educativo, derivado de la investigación original sobre el uso de la gamificación como herramienta educativa para la prevención de accidentes infantiles. El desarrollo del prototipo fue guiado por la estrategia Design Thinking, utilizando software educativo scratch que es una plataforma en línea gratuita. Los escenarios y personajes fueron construidos con figuras disponibles en acceso gratuito a Internet. Resultados: El prototipo del juego se tituló "Detectives de peligro", con un público dirigido a niños de entre 8 y 10 años de edad. Las fases del juego presentan situaciones de riesgo de accidente en la rutina diaria del niño, y explican de una manera sencilla e interactiva cómo evitarlos. El juego consta de diez escenarios, cuatro de los cuales son pautas y seis de los ambientes de hogar, escuela, carretera y parque público, donde las situaciones de riesgo de accidentes están expuestas. Conclusión: El uso de herramientas tecnológicas en las acciones de educación sanitaria permite al niño ser protagonista en el cuidado de su salud y bienestar, el despertar del sentido crítico compatible con su grupo de edad puede contribuir a la reducción de los accidentes en la infancia. (AU)


Assuntos
Prevenção de Acidentes , Jogos e Brinquedos , Saúde da Criança , Educação em Saúde , Informática em Enfermagem
3.
Toxins (Basel) ; 13(5)2021 04 28.
Artigo em Inglês | MEDLINE | ID: mdl-33925251

RESUMO

Immature mammals require opportunities to develop skills that will affect their competitive abilities and reproductive success as adults. One way these benefits may be achieved is through play behavior. While skills in developing use of tusks, antlers, and other weapons mammals have been linked to play, play in venomous animals has rarely been studied. Javan slow lorises (Nycticebus javanicus) use venom to aid in intraspecific competition, yet whether individuals use any behavioral mechanisms to develop the ability to use venom remains unclear. From April 2012 to December 2020, we recorded 663 play events and studied the factors influencing the frequency of play and the postures used during play in wild Javan slow lorises. Regardless of the presence of siblings, two thirds of play partners of young slow lorises were older and more experienced adults. Young lorises engaged in riskier behaviors during play, including using more strenuous postures and playing more in riskier conditions with increased rain and moonlight. We found that play patterns in immature lorises bear resemblance to venom postures used by adults. We suggest that play functions to train immature lorises to deal with future unexpected events, such as random attacks, as seen in other mammalian taxa with weapons. Given the importance of venom use for highly territorial slow lorises throughout their adult lives and the similarities between venom and play postures, we cannot rule out the possibility that play also prepares animals for future venomous fights. We provide here a baseline for the further exploration of the development of this unique behavior in one of the few venomous mammals.


Assuntos
Lorisidae/psicologia , Jogos e Brinquedos , Animais , Comportamento Animal , Feminino , Lorisidae/crescimento & desenvolvimento , Lorisidae/fisiologia , Masculino , Jogos e Brinquedos/psicologia , Postura , Assunção de Riscos , Aprendizado Social , Peçonhas
4.
Artigo em Inglês | MEDLINE | ID: mdl-33923860

RESUMO

The British Children's Play Survey was conducted in April 2020 with a nationally representative sample of 1919 parents/caregivers with a child aged 5-11 years. Respondents completed a range of measures focused on children's play, independent mobility and adult tolerance of and attitudes towards risk in play. The results show that, averaged across the year, children play for around 3 h per day, with around half of children's play happening outdoors. Away from home, the most common places for children to play are playgrounds and green spaces. The most adventurous places for play were green spaces and indoor play centres. A significant difference was found between the age that children were reported to be allowed out alone (10.74 years; SD = 2.20 years) and the age that their parents/caregivers reported they had been allowed out alone (8.91 years; SD = 2.31 years). A range of socio-demographic factors were associated with children's play. There was little evidence that geographical location predicted children's play, but it was more important for independent mobility. Further, when parents/caregivers had more positive attitudes around children's risk-taking in play, children spent more time playing and were allowed to be out of the house independently at a younger age.


Assuntos
Grupos Étnicos , Jogos e Brinquedos , Adulto , Atitude , Criança , Humanos , Inquéritos e Questionários
5.
Artigo em Inglês | MEDLINE | ID: mdl-33919999

RESUMO

The purpose of this research is to discover adequate and environmental outdoor playground design criteria based on the collected opinions of experts. Taking the case of South Korea into account, this research focuses on the development of a new outdoor playground design criteria that could offset the limited motor activities and environmental use which has been restricted by the current regulations. In particular, this research approaches the issue from the perspective of children's fundamental movement skills and the development of their perceptual-motor abilities. The research conducted three rounds of a Delphi survey and held a consensus of experts in child development, child physical education, and playground designs. The research achieved results defining 9 categories and 23 items within the categories of design criteria for outdoor playgrounds. Significantly, the discussions were not limited to children's holistic development-from motor and physical development to attaining mental, social, and cognitive skills-but also included discussions of children's dynamic interaction with the surrounding nature and environment, especially in challenge making and risk taking.


Assuntos
Destreza Motora , Parques Recreativos , Criança , Pré-Escolar , Técnica Delfos , Exercício Físico , Humanos , Jogos e Brinquedos , República da Coreia
7.
Nursing (Säo Paulo) ; 24(275): 5496-5505, abr.-2021.
Artigo em Português | LILACS, BDENF - Enfermagem | ID: biblio-1223897

RESUMO

Objetivo: descrever a experiência de uma atividade lúdica para reflexão da técnica de higienização das mãos entre profissionais de enfermagem frente ao atendimento de paciente com Coronavírus. Método: trata-se do estudo de um relato de experiência profissional sobre uma atividade educativa realizada com 25 profissionais que estão na linha de frente do COVID-19. Resultado: os participantes perceberam as falhas durante o procedimento de higienização das mãos e foram esclarecidos sobres as principais dúvidas sobre a técnica correta, tempo de fricção, quantidade de sabão a ser utilizado, fazendo com que suas práticas fossem postas à prova. Conclusão: a educação permanente é primordial para incentivar e realizar as técnicas adequadas, principalmente as que se referem às barreiras de exposição ao vírus. O aumento da qualidade na higienização das mãos, exige investimento na educação continuada para os profissionais de saúde e mudanças dos aspectos relacionados às crenças e à cultura desses profissionais.(AU)


Objective: to describe the experience of a playful activity to reflect on the hand hygiene technique among nursing professionals regarding the care of patients with Coronavirus. Method: this is a study of a professional experience report about an educational activity carried out with 25 professionals who are on the front line of COVID-19. Result: the participants realized the flaws during the hand hygiene procedure and were clarified about the main doubts about the correct technique, friction time, amount of soap to be used, causing their practices to be put to the test. Conclusion: the permanent education is essential to encourage and carry out appropriate techniques, mainly those related to the barriers of exposure to the virus. The increasing in quality of hand hygiene requires investment in continuing education for health professionals and changes in the aspects related to the beliefs and culture of these professionals.(AU)


Objetivo: describir la experiencia de una actividad lúdica para reflexión sobre la técnica de higienización de las manos entre profesionales de enfermería en relación al cuidado de pacientes con Coronavirus. Método: se trata de un estudio de un informe de experiencia profesional sobre una actividad educativa realizada con 25 profesionales que se encuentran en la primera línea del COVID-19. Resultado: los participantes se notaron las fallas durante el procedimiento de higienización de las manos y se aclararon las principales dudas sobre la técnica correcta, tiempo de fricción, cantidad de jabón a utilizar, haciendo con que sus prácticas sean puestas a prueba. Conclusión: la educación permanente es fundamental para incentivar y realizar las técnicas adecuadas, principalmente aquellos que se refieren a barreras de exposición al virus. El incremento de la calidad de la higienización de las manos requiere inversiones en educación continua para los profesionales de la salud y cambios en los aspectos relacionados con las creencias y la cultura de estos profesionales.(AU)


Assuntos
Humanos , Jogos e Brinquedos , Educação em Saúde/métodos , Infecções por Coronavirus/prevenção & controle , Higiene das Mãos , Profissionais de Enfermagem , Relatório de Pesquisa , Pandemias
8.
Artigo em Inglês | MEDLINE | ID: mdl-33805046

RESUMO

Children spend a large amount of time each day in early childhood education and care (ECEC) institutions, and the ECEC play environments are important for children's play opportunities. This includes children's opportunities to engage in risky play. This study examined the relationship between the outdoor play environment and the occurrence of children's risky play in ECEC institutions. Children (n = 80) were observed in two-minute sequences during periods of the day when they were free to choose what to do. The data consists of 935 randomly recorded two-minute videos, which were coded second by second for several categories of risky play as well as where and with what materials the play occurred. Results revealed that risky play (all categories in total) was positively associated with fixed equipment for functional play, nature and other fixed structures, while analysis of play materials showed that risky play was positively associated with wheeled toys. The results can support practitioners in developing their outdoor areas to provide varied and exciting play opportunities.


Assuntos
Exercício Físico , Jogos e Brinquedos , Criança , Cuidado da Criança , Pré-Escolar , Meio Ambiente , Humanos
9.
Artigo em Inglês | MEDLINE | ID: mdl-33807263

RESUMO

Outdoor play and independent, neighborhood activity, both linked with healthy childhood development, have declined dramatically among Western children in recent decades. This study examines how social, cultural and environmental factors may be hindering children's outdoor and community-based play. A comprehensive survey was completed by 826 children (aged 10-13 years) and their parents from 12 schools (four each urban, suburban and rural) from a large county in Ontario, Canada. Five multilevel regression models, controlling for any school clustering effect, examined associations between outdoor play time per week and variable sets representing five prevalent factors cited in the literature as influencing children's outdoor play (OP). Models predicted that younger children and boys were more likely to spend time playing outdoors; involvement in organized physical activities, other children nearby to play with, higher perception of benefits of outdoor play, and higher parental perceptions of neighborhood social cohesion also predicted more time in outdoor play. Time outdoors was less likely among children not allowed to play beyond home without supervision, felt they were 'too busy' with screen-based activities, and who reported higher fears related to playing outdoors. Study findings have important implications for targeting environmental, cultural and policy changes to foster child-friendly communities which effectively support healthy outdoor play.


Assuntos
Jogos e Brinquedos , Características de Residência , Adolescente , Criança , Estudos Transversais , Exercício Físico , Humanos , Masculino , Ontário
10.
J Sport Health Sci ; 10(3): 323-332, 2021 05.
Artigo em Inglês | MEDLINE | ID: covidwho-1144844

RESUMO

BACKGROUND: Daily moderate-to-vigorous physical activity (MVPA) is vital to the physical, mental, and social well-being of children. Early restrictions during the coronavirus disease 2019 (COVID-19) pandemic included the closure of schools and physical activity (PA) amenities across the US. This study aimed to examine the impact of the pandemic on the PA and play behavior of U.S. children and to provide evidence-based recommendations to improve their PA. METHODS: A cross-sectional, online, parent-reported survey was conducted of children aged 3-18 years between April and June 2020 to assess light PA and MVPA using a modified Godin Leisure-Time Exercise Questionnaire. Additional items included family/child socioeconomic demographics, child adaptability to the pandemic, and community access. The survey was shared through social media and snowball sampling distribution. RESULTS: Analysis of 1310 surveys indicated child PA scores declined significantly during the pandemic (from 56.6 to 44.6, max 119, p < 0.001). Specifically, MVPA score decreased (from 46.7 to 34.7, max 98, p < 0.001) while light PA remained the same. Age-based changes were seen in the quantity, variety, and intensity of PA, with the lowest pandemic-related impact seen in preschoolers and the highest in high schoolers (-4.7 vs. -17.2, p < 0.001). Community-based peer PA decreased across all age groups. CONCLUSION: This study shows decreased PA levels in U.S. children, according to parent reporting, during the COVID-19 pandemic. Recommendations for community leaders, educators, and parents to improve PA in children are provided. With continued spread of COVID-19, these results and recommendations may be imperative to the physical well-being of U.S. children.


Assuntos
COVID-19/epidemiologia , Exercício Físico , Pandemias , Jogos e Brinquedos , Adolescente , Fatores Etários , Criança , Pré-Escolar , Estudos Transversais , Educação à Distância , Características da Família , Feminino , Humanos , Masculino , Distanciamento Físico , Quarentena , Características de Residência , SARS-CoV-2 , Fatores Sexuais , Fatores Socioeconômicos
11.
Epidemiol Infect ; 149: e67, 2021 03 08.
Artigo em Inglês | MEDLINE | ID: covidwho-1137722

RESUMO

The possibility of severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) transmission by fomites or environmental surfaces has been suggested. It is unclear if SARS-CoV-2 can be detected in outdoor public areas. The objective of the current study was to assess the presence of SARS-CoV-2 in environmental samples collected at public playgrounds and water fountains, in a country with high disease prevalence. Environmental samples were collected from six cities in central Israel. Samples were collected from drinking fountains and high-touch recreational equipment at playgrounds. Sterile pre-moistened swabs were used to collect the samples, put in viral transfer media and transferred to the laboratory. Viral detection was achieved by real-time reverse transcriptase-polymerase chain reaction, targeting four genes. Forty-three samples were collected from playground equipment and 25 samples from water fountains. Two of the 43 (4.6%) samples from playground equipment and one (4%) sample from a drinking fountain tested positive. It is unclear whether the recovery of viral RNA on outdoor surfaces also indicates the possibility of acquiring the virus. Adherence to environmental and personal hygiene in urban settings seems prudent.


Assuntos
COVID-19/transmissão , Contaminação de Equipamentos/estatística & dados numéricos , Parques Recreativos , Jogos e Brinquedos , RNA Viral/análise , SARS-CoV-2/genética , Teste de Ácido Nucleico para COVID-19 , Água Potável , Humanos , Israel , Reação em Cadeia da Polimerase Via Transcriptase Reversa
12.
N Z Med J ; 134(1530): 21-29, 2021 02 19.
Artigo em Inglês | MEDLINE | ID: mdl-33651774

RESUMO

AIM: E-scooters were introduced to New Zealand in 2018 as a means of city transport. Since their introduction, their use has resulted in high injury rates. No studies have directly compared e-scooters to other forms of transport. METHOD: The Auckland City Hospital trauma registry was retrospectively searched for patients admitted with an e-scooter injury. A comparison group of patients admitted with an injury secondary to cycling during the same period was collected. RESULTS: 178 patients were identified: 69 with e-scooter injuries and 109 with injuries sustained while cycling. The hospitalisation rate for e-scooter injuries was 326 hospitalisations per million hours. There was a significant difference found in blood ethanol levels (18.6 vs 6.4% positive, p-value=0.01), mechanism of injury (isolated falls: 87 vs 60.6%), time of injury (55.1 vs 40.4% between 5pm-8am) and protective gear use (worn in 10.1 vs 78.9%). No differences were found in injury severity, ICU admissions, length of stay or mortality. CONCLUSION: This study demonstrates a concerningly high e-scooter-related hospitalisation rate and suggests e-scooters are currently not as safe as cycling. Strategies to improve e-scooter safety are needed and could include zero tolerance for alcohol, mandatory protective gear, restricted operating times and changes in road laws.


Assuntos
Veículos Off-Road/estatística & dados numéricos , Jogos e Brinquedos/lesões , Ferimentos e Lesões/epidemiologia , Adulto , Consumo de Bebidas Alcoólicas/epidemiologia , Feminino , Dispositivos de Proteção da Cabeça/estatística & dados numéricos , Hospitalização/estatística & dados numéricos , Hospitais Urbanos , Humanos , Masculino , Pessoa de Meia-Idade , Nova Zelândia/epidemiologia , Sistema de Registros , Estudos Retrospectivos , Ferimentos e Lesões/etiologia , Adulto Jovem
13.
J Sport Health Sci ; 10(3): 323-332, 2021 05.
Artigo em Inglês | MEDLINE | ID: mdl-33657464

RESUMO

BACKGROUND: Daily moderate-to-vigorous physical activity (MVPA) is vital to the physical, mental, and social well-being of children. Early restrictions during the coronavirus disease 2019 (COVID-19) pandemic included the closure of schools and physical activity (PA) amenities across the US. This study aimed to examine the impact of the pandemic on the PA and play behavior of U.S. children and to provide evidence-based recommendations to improve their PA. METHODS: A cross-sectional, online, parent-reported survey was conducted of children aged 3-18 years between April and June 2020 to assess light PA and MVPA using a modified Godin Leisure-Time Exercise Questionnaire. Additional items included family/child socioeconomic demographics, child adaptability to the pandemic, and community access. The survey was shared through social media and snowball sampling distribution. RESULTS: Analysis of 1310 surveys indicated child PA scores declined significantly during the pandemic (from 56.6 to 44.6, max 119, p < 0.001). Specifically, MVPA score decreased (from 46.7 to 34.7, max 98, p < 0.001) while light PA remained the same. Age-based changes were seen in the quantity, variety, and intensity of PA, with the lowest pandemic-related impact seen in preschoolers and the highest in high schoolers (-4.7 vs. -17.2, p < 0.001). Community-based peer PA decreased across all age groups. CONCLUSION: This study shows decreased PA levels in U.S. children, according to parent reporting, during the COVID-19 pandemic. Recommendations for community leaders, educators, and parents to improve PA in children are provided. With continued spread of COVID-19, these results and recommendations may be imperative to the physical well-being of U.S. children.


Assuntos
COVID-19/epidemiologia , Exercício Físico , Pandemias , Jogos e Brinquedos , Adolescente , Fatores Etários , Criança , Pré-Escolar , Estudos Transversais , Educação à Distância , Características da Família , Feminino , Humanos , Masculino , Distanciamento Físico , Quarentena , Características de Residência , SARS-CoV-2 , Fatores Sexuais , Fatores Socioeconômicos
14.
Int J Behav Nutr Phys Act ; 18(1): 41, 2021 03 18.
Artigo em Inglês | MEDLINE | ID: mdl-33736668

RESUMO

BACKGROUND: Due to the myriad of benefits of children's outdoor play and time, there is increasing concern over its decline. This systematic review synthesized evidence on the correlates of outdoor play and outdoor time among children aged 3-12 years. METHODS: A total of 12 electronic databases in five different languages (Chinese, English, Korean, Spanish, Portuguese) were searched between October 28, 2019 and July 27, 2020. Covidence software was used for screening and Microsoft Excel with a predesigned coding form was used for data extraction. Evidence was synthesized and correlates were categorized using the socioecological model framework. RESULTS: Based on 107 studies representing 188,498 participants and 422 childcare centers from 29 countries, 85 studies examined potential correlates of outdoor play while 23 studies examined that of outdoor time (one examined both). The duration of outdoor play and outdoor time ranged between 60 and 165 min/d and 42-240 min/d, respectively. Out of 287 (outdoor play) and 61 (outdoor time) potential correlates examined, 111 correlates for outdoor play and 33 correlates for outdoor time were identified as significant correlates. Thirty-three variables were identified as key/common correlates of outdoor play/time, including eight correlates at the individual level (e.g., sex/gender, race/ethnicity, physical activity), 10 correlates at the parental level (e.g., parental attitude/support/behavior, parenting practice), nine at the microsystem level (e.g., proximal home/social environment such as residence type, peer influence), three at the macrosystem/community level (e.g., availability of space children can play), and three at the physical ecology/pressure for macrosystem change level (e.g., seasonality, rurality). No key correlates were found at the institutional level. CONCLUSIONS: Individual, parental, and proximal physical (home) and social environments appear to play a role in children's outdoor play and time. Ecological factors (i.e., seasonality, rurality) also appear to be related to outdoor play/time. Evidence was either inconsistent or lacking at institutional and macrosystem/community levels. Standardizing terminology and measures of outdoor play/time is warranted. Future work should investigate the interactions and processes of multiple variables across different levels of socioecological modelling to better understand the mechanisms through which outdoor play/time opportunities can be optimized for children while paying special attention to varying conditions in which children are born, live, and play.


Assuntos
Meio Ambiente , Exercício Físico/fisiologia , Jogos e Brinquedos , Atitude Frente a Saúde , Criança , Creches , Pré-Escolar , Feminino , Humanos , Masculino , Poder Familiar/etnologia , Poder Familiar/psicologia , Pais/psicologia , Jogos e Brinquedos/psicologia , Meio Social , Fatores de Tempo
15.
J Sports Sci Med ; 20(1): 86-93, 2021 03.
Artigo em Inglês | MEDLINE | ID: mdl-33707991

RESUMO

Reports show that children's physical activity (PA) levels are related to FMS proficiency; however, whether PA levels directly improve FMS is uncertain. This study investigated the responses of PA levels and FMS proficiency to active play (AP) and guided active play (GAP) interventions. Three community programs (seven-weeks; 4d·wk-1) were randomly assigned to: i) active play (CON); ii) locomotor skills (LOC) guided active play (GAP); and iii) object control skills (OC) GAP groups. Children's (n = 52; 6.5 (0.9) yr) interventions included continuous and/or intermittent cooperative games focused on either locomotor skills (i.e. blob tag, red-light-green-light) or object control skills i.e., hot potato, racket balloons, 4-way soccer). PA levels (accelerometers) were assessed on 2 of 4 sessions per week throughout the program. The Test of Gross Motor Development-2 (TGMD-2) was used to assess FMS scores. The changes for CON and LOC interventions for locomotor standard scores were -0.83 (2.61) vs. 2.6 (2.64) (α = 0.022), for locomotor percentiles -9.08 (36.7) vs. 20.1 (30.4) (α = 0.033) and for gross motor quotient percentiles -4.3 (30.3) vs. 24.1 (29.6) (α = 0.022). Children's PA levels averaged 158.6 (6.6) kcal·55min-1 for CON vs. 174.5 (28.3) kcal.55min-1 for LOC (α = 0.089) and 170.0 (20.1) kcal·55min-1 for OC (α = 0.144). Moderate-Vigorous PA was 18.4 (8.0) %, 47.9 (7.8) % (α = 0.000) and 51.9 (6.0) % (α = 0.000) for CON, LOC and OC, while time at sedentary/very light PA was 36.4 (9.8) %, 15.1 (4.9) % (α = 0.000) and 14.9 (15.9) %Sed/VL (α = 0.001) during the 7-week program. The OC intervention showed more upper body movement experiences compared to the LOC program (p = 0.020). A guided active play program using LOC cooperative games showed increases in energy expenditure and %MVPA and improved FMS proficiency, but active play did not. For school-aged children (5-7 yr) guided active play using cooperative games may be an effective strategy to improve FMS and promote health and fitness benefits.


Assuntos
Exercício Físico/fisiologia , Destreza Motora/fisiologia , Movimento/fisiologia , Jogos e Brinquedos , Análise de Variância , Criança , Metabolismo Energético/fisiologia , Feminino , Jogos Recreativos , Humanos , Locomoção/fisiologia , Masculino , Educação Física e Treinamento , Avaliação de Programas e Projetos de Saúde
16.
Epidemiol Infect ; 149: e67, 2021 03 08.
Artigo em Inglês | MEDLINE | ID: mdl-33678202

RESUMO

The possibility of severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) transmission by fomites or environmental surfaces has been suggested. It is unclear if SARS-CoV-2 can be detected in outdoor public areas. The objective of the current study was to assess the presence of SARS-CoV-2 in environmental samples collected at public playgrounds and water fountains, in a country with high disease prevalence. Environmental samples were collected from six cities in central Israel. Samples were collected from drinking fountains and high-touch recreational equipment at playgrounds. Sterile pre-moistened swabs were used to collect the samples, put in viral transfer media and transferred to the laboratory. Viral detection was achieved by real-time reverse transcriptase-polymerase chain reaction, targeting four genes. Forty-three samples were collected from playground equipment and 25 samples from water fountains. Two of the 43 (4.6%) samples from playground equipment and one (4%) sample from a drinking fountain tested positive. It is unclear whether the recovery of viral RNA on outdoor surfaces also indicates the possibility of acquiring the virus. Adherence to environmental and personal hygiene in urban settings seems prudent.


Assuntos
COVID-19/transmissão , Contaminação de Equipamentos/estatística & dados numéricos , Parques Recreativos , Jogos e Brinquedos , RNA Viral/análise , SARS-CoV-2/genética , Teste de Ácido Nucleico para COVID-19 , Água Potável , Humanos , Israel , Reação em Cadeia da Polimerase Via Transcriptase Reversa
17.
Artigo em Inglês | MEDLINE | ID: mdl-33669387

RESUMO

School recess provides a unique opportunity for children to be active. However, many children perceive smartphones as a key barrier for engaging in physical activity during recess. The aim was to investigate if a ban on smartphone usage during recess changed children's physical activity. During August-October 2020, children from grades 4-7 (10-14 years) at six Danish schools were banned from using their smartphones during recess for a four-week period. Questionnaire and systematic observation (SOPLAY) data were collected from 814 children before intervention (baseline) and 828 during the last week of intervention (follow-up). The mean frequency of physical activity significantly increased from baseline to follow-up (odds ratio = 1.370), as did physical activity on a moderate level (odds ratio = 1.387). Vigorous physical activity significantly decreased (odds ratio = 0.851). The increase in physical activity was found among both schools having outdoor and indoor recess, among both boys and girls, and nearly equally among grades 4-7. This suggests that implementing a ban on smartphone usage during recess would improve the everyday conditions for health among a broad range of schoolchildren. Future studies are needed to further investigate the association between recess physical activity and smartphone usage.


Assuntos
Jogos e Brinquedos , Smartphone , Criança , Exercício Físico , Feminino , Humanos , Masculino , Atividade Motora , Instituições Acadêmicas
18.
Sci Total Environ ; 764: 142926, 2021 Apr 10.
Artigo em Inglês | MEDLINE | ID: mdl-33757252

RESUMO

The use of cadmium to produce inexpensive jewelry has recently been documented. Governments have adopted varying standards, with US states focused on either total cadmium content or extractable cadmium from children's jewelry, while the European Union has adopted a limit of 100 mg/kg cadmium for all jewelry. This study evaluated 80 items purchased at a discount jewelry store. The objective was to determine prevalence of cadmium in this jewelry, the amount of cadmium released by simulated mouthing or ingestion, and to confirm previous reports that damage to jewelry can increase cadmium release. Finally, a modified toxicity characteristic leaching procedure (TCLP) assessed the potential for jewelry to release cadmium after disposal. Thirty-two (40%) items showed detectable cadmium by X-ray fluorescence. Nine high­cadmium pendants and rings with cadmium content ranging from 31.3 to 89.2% were subjected to extractions simulating mouthing or ingestion. Seven of nine items extracted in dilute saline to simulate mouthing released more than the US recommended maximum of 18 micrograms. Damaged jewelry released more cadmium for most items tested, with one ring yielding an average of 10,600 micrograms. Two pendants small enough to be swallowed were tested using dilute HCl to simulate ingestion. While one pendant did not release cadmium in excess of the US recommended maximum of 200 micrograms even when damaged, the other released an average of 63,100 micrograms after being damaged. Fourteen of fifteen samples of two high cadmium charms extracted using a modified TCLP extraction exceeded the 1.0 mg/L TCLP limit for cadmium, averaging 13.1 and 9.6 mg/L respectively for the two charms. These results demonstrate that high­cadmium jewelry may pose a serious hazard if mouthed or ingested, and that regulatory standards that do not take into account the potential for increased release of cadmium resulting from damage to jewelry electroplating are inadequate.


Assuntos
Joias , Cádmio , Criança , União Europeia , Humanos , Boca , Jogos e Brinquedos
20.
Obesity (Silver Spring) ; 29(3): 475-477, 2021 03.
Artigo em Inglês | MEDLINE | ID: mdl-33538095

RESUMO

Novel approaches to obesity prevention among youth are needed. Accordingly, the Office of Women's Health, Department of Health and Human Services, sponsored a challenge to create an interactive video game for obesity prevention. Our team took a theory-based, evidence-informed approach to increasing physical activity in girls. Our approach-digitally mediated physical play-allowed us to include computing-based strategies that promote activity without keeping players in front of a screen. Our prize-winning prototype app, Frolic, helps girls choose the perfect game to play in any context, engaging parents for support. The app is used to highlight some opportunities and challenges for interdisciplinary collaboration. However, much work remains to be done to deploy innovative digital obesity interventions and fully capture the contributions of these tools. In order to accelerate advances, funding is needed for projects that combine engineering design principles with traditional obesity research paradigms.


Assuntos
Invenções , Aplicativos Móveis , Obesidade Pediátrica , Jogos e Brinquedos , Adolescente , Criança , Pré-Escolar , Atenção à Saúde/métodos , Exercício Físico/psicologia , Feminino , Humanos , Relações Pais-Filho , Obesidade Pediátrica/prevenção & controle , Obesidade Pediátrica/terapia , Ludoterapia/instrumentação , Ludoterapia/métodos , Prevenção Primária/instrumentação , Prevenção Primária/métodos , Sistemas de Apoio Psicossocial , Terapias em Estudo/instrumentação , Terapias em Estudo/métodos , Jogos de Vídeo , Adulto Jovem
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