Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 670
Filtrar
1.
Health Expect ; 25(4): 1633-1642, 2022 08.
Artigo em Inglês | MEDLINE | ID: mdl-35507731

RESUMO

INTRODUCTION: Adolescence and young adulthood are especially critical times to learn about mental health, given that 75% of mental health issues are developed by the age of 24. Animations have great potential to effectively deliver mental health information to young people. A series of five short animated films to promote mental health literacy were created with and for young people in partnership with the multi-award-winning independent animation studio, Aardman Animations. The aim of this study was to explore young people's perceptions of the cocreated animated films. METHODS: Seven Youth Juries were conducted to capture young people's opinions and recommendations about the content related to mental health literacy and presentation style of the cocreated animated films. Thematic analysis was used to analyse the audio transcripts. RESULTS: Many participants reported a view that the animated films had the potential to promote mental health literacy, especially for understanding mental health and reducing stigma. Some recommendations were provided to improve the films, such as including subtitles and having a better transition to the companion website. CONCLUSION: Cocreated animations have great potential to promote the mental health literacy of young people. We hope that the findings from the present study will inform future media development to make them as effective as possible. PATIENT OR PUBLIC CONTRIBUTION: Young people were actively involved in the development, production, implementation and evaluation (up to the time before data analysis) of the animated films.


Assuntos
Desenhos Animados como Assunto , Letramento em Saúde , Promoção da Saúde , Saúde Mental , Adolescente , Adulto , Participação da Comunidade , Promoção da Saúde/métodos , Humanos , Intervenção Baseada em Internet , Filmes Cinematográficos , Percepção , Pesquisa Qualitativa , Estigma Social , Adulto Jovem
2.
PLoS One ; 17(2): e0262679, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35171920

RESUMO

In this study, to investigate whether infants showed face-specific brain activity to a cartoon human face, we conducted a functional near-infrared spectroscopy (fNIRS) experiment and a behavioral experiment. In the fNIRS experiment, we measured the hemodynamic responses of 5- and 6-month-old infants to cartoon female and cartoon character faces using fNIRS. The results showed that the concentration of oxy-Hb increased for cartoon female faces but not for cartoon character faces. This indicates that face-specific brain activity occurred for cartoon female faces but not cartoon character faces, despite the fact that both are faces. In the behavioral experiment, we examined whether the 5- and 6-month-old infants preferred cartoon female faces to cartoon character faces in the upright and inverted conditions. The results showed a preference for cartoon female faces in the upright but not in the inverted condition. This indicates that 5- and 6-month-old infants can perceive cartoon female faces, but not cartoon character faces, as faces. The results of the two experiments indicated that face-specific brain activity occurred for cartoon female faces. This indicates that infants can perceive cartoon female faces as faces.


Assuntos
Encéfalo/fisiologia , Espectroscopia de Luz Próxima ao Infravermelho/métodos , Encéfalo/irrigação sanguínea , Desenhos Animados como Assunto , Face , Feminino , Hemodinâmica , Humanos , Lactente , Masculino , Oxiemoglobinas/análise , Estimulação Luminosa
3.
Eur J Clin Invest ; 52(3): e13642, 2022 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-34159578

RESUMO

Nonalcoholic fatty liver disease (NAFLD) constitutes a major threat to public health systems worldwide on account of its widespread prevalence and increasing incidence. More effective tools to raise awareness and increase health communication are therefore needed. Comics may constitute an effective language for this purpose, given the permanence, adaptability and ability of this form of communication to convey complex information, using both visual components and the creation of narrative involvement, thus promoting both awareness and health-conscious behaviours. Importantly, this process requires careful preparation in terms of selecting both the key biomedical concepts to be conveyed, as well as a graphical style and appropriate characters and a narrative arc with which a target audience can identify with. Here we provide a brief introduction to the use of comics in health communication and propose a possible roadmap for the development of comic-based tools for diverse conditions, using the context of NAFLD.


Assuntos
Desenhos Animados como Assunto , Comunicação em Saúde , Educação em Saúde/métodos , Conhecimentos, Atitudes e Prática em Saúde , Hepatopatia Gordurosa não Alcoólica , Humanos
6.
J Korean Acad Nurs ; 51(4): 478-488, 2021 Aug.
Artigo em Coreano | MEDLINE | ID: mdl-34497256

RESUMO

PURPOSE: This study aimed to develop and examine the effects of a prenatal program on environmental health behavior using cartoon comics among Korean pregnant women. METHODS: This study used a non-equivalent control group pre-test/post-test design. The program used cartoon comics to explore environmental health behaviors during pregnancy. The program consisted of the following four components: environmental toxicants during pregnancy, avoiding particulate matter during pregnancy, environmental toxicants during baby care, and making a healthy environment for children. In total, 35 pregnant women participated in the study: 18 in the experimental group and 17 in the control group. Data collection and program adaptation were conducted between November 3, 2020 and January 19, 2021. The effect of the prenatal education program was evaluated by t-test and repeated measures ANOVA. RESULTS: Learning experience (t = - 2.35, p = .025), feasibility (t = - 2.46, p = .019), satisfaction (t = - 2.23, p = .032) were higher in the experimental group than in the control group in the first post-test. Feasibility (t = - 2.40, p = .022) was higher in the experimental group than in the control group in the second post-test. Repeated-measures ANOVA showed significant interactions between time and group in environmental susceptibility (F = 9.31, p < .001), self-efficacy (F = 3.60, p = .033), and community behavior (F = 5.41, p = .007). CONCLUSION: This study demonstrates the need for a prenatal education program to promote environmental health perceptions and behavior during pregnancy. We suggest a prenatal class adopting the creative cartoon comics to promote the maternal environmental health behaviors.


Assuntos
Desenhos Animados como Assunto , Saúde Ambiental/educação , Gestantes/educação , Educação Pré-Natal , Adulto , Currículo , Feminino , Comportamentos Relacionados com a Saúde , Humanos , Gravidez , Cuidado Pré-Natal , Desenvolvimento de Programas , Avaliação de Programas e Projetos de Saúde , Autoeficácia
7.
Prog Urol ; 31(7): 414-421, 2021 Jun.
Artigo em Francês | MEDLINE | ID: mdl-33849743

RESUMO

AIMS: To analyze the determinants and severity of perineal pain in the adventures of Tintin and Snowy. MATERIAL AND METHODS: All 23 adventures of Tintin and Snowy (Hergé, Moulinsart Ed.) were reviewed in order to determine the presence, causes and severity of perineal pain (PP) observed in the various heroes of this comic book. Several parameters were studied: the cause which could be either accidental or voluntary; the type of patient (good guys-bad guys); the hero concerned (Tintin, Captain Haddock, Thompson and Thomson, Snowy, Professor Calculus …); the duration of the pain (by the number of boxes where the subject was represented suffering from such pains); finally, the severity of these pains, by the number of stars or signs designating the region and stereotyping the importance of the pain. The Student and Chi2 tests were used to analyze these different qualitative and quantitative variables. RESULTS: Five hundred and one traumas were found in the adventures of Tintin and Snowy, including 47 PP, 9.4% of cases compared to 299 head traumas (60% of cases). Six albums out of the 23 did not report any PP. PPs are usually traumatic either by a fall (68%) or by direct trauma (kick to the back 6%, spanking 4%) much more exceptionally by a bite (2 cases), a burn (2 cases), needles or arrows inserted in the bottom (5 cases) and a bullet wound (1 case). Tintin is the most concerned (19%) with Captain Haddock (23%), followed by Snowy (15%). The bad guys and the good guys don't share equally the perineal pain since the good guys are forgivably more exposed (79% vs. 21%). There is no correlation between head trauma and PP (r2=0.117). The severity index for PP is 5.21 with a mean duration of 3.01 vs. 6.88 for severity and 3.2 for duration for head trauma, a highly significant difference in the Student test (P=0.00259). The total number of traumas per album progressively decreases over the albums (r2=0.3111) with, for example, 38 for the first album (Tintin and the Soviets) and 4 for the last one (Tintin and the Picaros). This decrease in trauma is clearer for cephalic trauma (r2=0.1436) than for PP (r2=0.2189). CONCLUSION: The frequency of traumatic PP in Tintin's adventures is important and is second only to head injuries. This frequency of PP traumas is undoubtedly linked to the hectic and adventurous life of Tintin and his acolytes exposed in all circumstances to all kinds of direct or indirect injuries. Future studies will have to specify the risk of after-effects and the psychological impact of PPs on the heroes concerned. LEVEL OF PROOF: 4.


Assuntos
Desenhos Animados como Assunto , Dor , Períneo/lesões , Senso de Humor e Humor como Assunto , França , Humanos , Dor/diagnóstico , Dor/etiologia , Medição da Dor
8.
Perspect Biol Med ; 64(1): 136-154, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33746135

RESUMO

Comics have always responded to pandemics/catastrophes, documenting the way we deal with such crises. Recently, graphic medicine, an interdisciplinary field of comics and medicine, has been curating comics, editorial cartoons, autobiographical cartoons, and social media posts under the heading "COVID-19 Comics" on their websites. These collected comics express what we propose to call covidity, a neologism that captures both individual and collective philosophical, material, and wide-ranging emotional responses to the COVID-19 pandemic. Treating such comics as the source material and drawing insights from theorists Ian Williams, Alan Bleakley, Susan Sontag, and others, this article examines graphic medicine's representation of the COVID-19 pandemic. The conceptual metaphors of war, anthropomorphism, and superheroism are used to represent and illustrate the lived experience of the pandemic, and the article investigates metaphor types, their utility, and motivational triggers for such representations. In doing so, the essay situates graphic medicine as a productive site that presents the pandemic's multifarious impact.


Assuntos
COVID-19/epidemiologia , Histórias em Quadrinhos como Assunto , Metáfora , SARS-CoV-2 , Desenhos Animados como Assunto , Cultura , Humanos
10.
Pediatr Res ; 90(2): 411-418, 2021 08.
Artigo em Inglês | MEDLINE | ID: mdl-33203966

RESUMO

OBJECTIVE: The aim of the study was to evaluate the effectiveness of an audio and animated cartoon questionnaire (AACQ) at improving consent process in child for biospecimen donation. METHODS: A multi-center randomized and controlled survey was performed at two pediatric hospitals in China from 2019 to 2020. Children aged from 7 to 18 years in the pediatric surgery wards were invited to investigate the participants' willingness and attitudes for donating biospecimens. A total of 264 children, including 119 in the AACQ group and 145 in the TQ group, and 67 parents of children were analyzed. A separate knowledge test was acquired in the questionnaires. RESULTS: Our findings showed that the response rate of the AACQ group (89.85%) was significantly higher than that of the TQ group (68.44%; p < 0.001). AACQ can improve the child's understanding, increase children's engagement in biospecimen donation, reduced the differences in selected characteristics affecting children understanding, and enhanced their risk awareness of donating biospecimens. We also found that increasing pain and privacy disclosure were the most popular concern among children for the refusal to donate biospecimens. CONCLUSIONS: AACQ is an effective and standardized tool of content delivery to children from the surgical wards. Children who fully understood of biospecimen donation are suggested to participate in the consent signing. IMPACT: Using audio and animated cartoon questionnaire is a more effective and standardized tool of content delivery to children. This study expanded the use of an animated cartoon to a children's survey. Audio and animated cartoon questionnaire (AACQ) can improve the child's understanding, increase children's engagement in biospecimen donation compared to text questionnaire (TQ) group, and enhanced their risk awareness of donating biospecimens. More AACQ should be used with children in the future to effectively deliver content to children and improve children's participation in the survey.


Assuntos
Comportamento do Adolescente , Desenhos Animados como Assunto , Comportamento Infantil , Consentimento Livre e Esclarecido , Inquéritos e Questionários , Obtenção de Tecidos e Órgãos , Gravação em Vídeo , Adolescente , Fatores Etários , Bancos de Espécimes Biológicos , Criança , China , Compreensão , Feminino , Conhecimentos, Atitudes e Prática em Saúde , Humanos , Masculino , Participação do Paciente
13.
JAMA ; 324(24): 2469-2471, 2020 Dec 22.
Artigo em Inglês | MEDLINE | ID: mdl-33252642
15.
Rev. Fund. Educ. Méd. (Ed. impr.) ; 23(4): 199-204, ago. 2020. ilus
Artigo em Espanhol | IBECS | ID: ibc-195081

RESUMO

INTRODUCCIÓN: El estudio de las migraciones internacionales y sus relaciones con salud-enfermedad-atención en Chile es un foco relevante en la actualidad. El objetivo que se planteó fue analizar cómics efectuados por estudiantes de medicina para conocer los mensajes en ellos sobre salud y migraciones, además de la percepción respecto a su uso educativo. Sujetos y métodos: Estudio cualitativo que considera la descripción y la interpretación de cómics realizados por estudian-tes de medicina de la Universidad de Valparaíso para aprobar un curso de interculturalidad y salud siguiendo los principios de análisis fotográfico. Se evalúa la percepción de su uso para el aprendizaje en la asignatura, obtenido de grupos foca-les, y se realiza posteriormente análisis de contenido. La participación fue anónima y voluntaria. RESULTADOS: Los cómics dan cuenta de una realidad migratoria personificada en población haitiana. La barrera idiomática, el hacinamiento en que viven y las dificultades para encontrar trabajo o atención frente a una enfermedad dentro del sistema de salud son algunas de las características expresadas por los estudiantes. El uso de esta herramienta para la evaluación del curso fue novedoso, aunque encontró resistencia en un inicio. Favorece el trabajo en equipo y la humanización de la medicina. Da cuenta además del aprendizaje de contenidos. CONCLUSIÓN: El uso de cómics en estudiantes de medicina contribuye al aprendizaje de migraciones internacionales y de salud y a la humanización de la medicina


INTRODUCTION: Research on international migration and their relationship with health-disease-care in Chile is currently relevant. This study was aimed to analyze comics made by medical students, in order to know the messages about health and migrations and the perception with respect to their use in education. Subjects and methods: Qualitative study that analyzed comics made by medical students from the University of Valparaíso, as a requisite to pass a course about intercultural health. The principles of photographic analysis were employed to describe and interpret the comics. Focus groups and content analysis were used to identify the perceptions with respect to the use of comics as a learning tool in the course. Participation was voluntary and anonymous. RESULTS: Comics expressed a migrant reality personified in Haitian people. Language barriers, overcrowding, limited access to job and difficulties to obtain health care are characteristics expressed by the students. Although innovative, the use of comics as an assessment tool was initially resisted. It was perceived as promoting teamwork and humanization of medicine. It was also considered that comics could reflect the contents learned. CONCLUSION: The use of comics in medical students contributes to education in international migrations and health and to the humanization of medicine


Assuntos
Humanos , Emigração e Imigração , Educação em Saúde/métodos , Ilustração Médica/educação , Desenhos Animados como Assunto , 25783 , Estudantes de Medicina , Ensino , Materiais de Ensino , Senso de Humor e Humor como Assunto
17.
J Invest Dermatol ; 140(11): 2105-2110, 2020 11.
Artigo em Inglês | MEDLINE | ID: mdl-32603751

RESUMO

The 68th Montagna Symposium on the Biology of the Skin was held from 10 to 14 October 2019 at Salishan Lodge in Gleneden Beach, Oregon. The theme of the meeting was "Decoding Complex Skin Diseases: Integrating Genetics, Genomics, and Disease Biology." The meeting emphasized the integration of multiple themes and disciplines to better understand some of the most common skin diseases, ranging from psoriasis to alopecia areata to vitiligo to lupus erythematosus to atopic dermatitis and food allergy. Promising therapeutic strategies are emerging for all of these diseases, providing clues for ways to connect the bench to the bedside. A common thread was the success of GWASs, which have highlighted the importance of regulatory signals versus coding variation. These diseases also share an environmental component linked to immune system function. Hence, beyond GWASs, this meeting focused on gene regulatory mechanisms, the single-cell revolution, in vivo systems for dissection of disease pathogenesis, and the relationship between genetics and environment in the context of host defense. We concluded with a translational roundtable designed to explore how these interrelated fields can best be directed toward long-term disease control and, ultimately, a cure.


Assuntos
Dermatopatias/genética , Animais , Desenhos Animados como Assunto , Cromatina/química , Estudo de Associação Genômica Ampla , Genômica , Humanos , Locos de Características Quantitativas , Dermatopatias/etiologia , Dermatopatias/imunologia , Fenômenos Fisiológicos da Pele , Transcriptoma
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...