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Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation.
Castellano, Mónica Stambuk; Contreras-McKay, Ignacio; Neyem, Andrés; Farfán, Emilio; Inzunza, Oscar; Ottone, Nicolás E; Del Sol, Mariano; Alario-Hoyos, Carlos; Alvarado, Macarena Soto; Tubbs, R Shane.
Affiliation
  • Castellano MS; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Contreras-McKay I; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Neyem A; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Farfán E; Centro Nacional de Inteligencia Artificial CENIA, Santiago, Chile.
  • Inzunza O; Department of Anatomy, School of Medicine, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Ottone NE; Department of Anatomy, School of Medicine, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Del Sol M; Laboratory of Plastination and Anatomical Techniques, Universidad de La Frontera, Temuco, Chile.
  • Alario-Hoyos C; Centre for Research in Dental Sciences (CICO), Department of Integral Adults Odontology, School of Dentistry, Universidad de La Frontera, Temuco, Chile.
  • Alvarado MS; Center of Excellence in Morphological and Surgical Studies (CEMyQ), School of Medicine, Universidad de La Frontera, Temuco, Chile.
  • Tubbs RS; Center of Excellence in Morphological and Surgical Studies (CEMyQ), School of Medicine, Universidad de La Frontera, Temuco, Chile.
Clin Anat ; 37(1): 12-24, 2024 Jan.
Article in En | MEDLINE | ID: mdl-37453079
ABSTRACT
Gamification has appeared as an alternative educational methodology to traditional tools. Specifically, in anatomy teaching, multiple technological applications have emerged in response to the difficulties of accessing cadaveric material; however, there is insufficient information about the effects of these applications on the performance achieved by students, or about to the best way to adapt learning to meet their educational needs. In this study, we investigated how teaching human anatomy through a mobile gamified technological tool containing recommendation systems can be combined with a virtual assistant to improve the learning and academic performance of medical students in the Anatomy Department at the Universidad de La Frontera in Temuco, Chile and the Anatomy Department at the Pontificia Universidad Católica de Chile. In total, 131 students participated in the experiment, which was divided into two case studies. The main findings led to the conclusion that gamified components support students in learning anatomy. In addition, the predictions and recommendations provided by the virtual assistant enabled the academic aspects that the students needed to improve to be extracted adequately. Future work is expected to support adaptive learning by incorporating new artificial intelligence in education elements that can generate personalized scenarios for studying anatomy based on the application.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Education, Medical / Anatomy Type of study: Prognostic_studies Limits: Humans Language: En Journal: Clin Anat Journal subject: ANATOMIA Year: 2024 Document type: Article Affiliation country: Country of publication:

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Education, Medical / Anatomy Type of study: Prognostic_studies Limits: Humans Language: En Journal: Clin Anat Journal subject: ANATOMIA Year: 2024 Document type: Article Affiliation country: Country of publication: