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Inverted television and video games to maintain neck extension.
Foley, K H; Kaulkin, C; Palmieri, T L; Greenhalgh, D G.
Affiliation
  • Foley KH; Shriners Hospitals for Children, Northern California, Sacramento 95817, USA.
J Burn Care Rehabil ; 22(5): 366-8; discussion 365, 2001.
Article in En | MEDLINE | ID: mdl-11570539
ABSTRACT
It has been the standard of care in our pediatric facility to keep patients on strict bedrest with the neck in hyperextension for 5 days after a neck contracture release or grafting. Multiple methods have been used to help maintain neck immobility after grafting. It has been challenging to maintain strict bedrest protocols, because of decreased compliance and boredom. To address this issue, we examined common sedentary diversional activities engaged in by children. We decided to use video games to facilitate the intrinsic motivation of play. The monitor of a video game activity was inverted and placed behind the head of the bed so that the child could maintain proper neck positioning. We found the activity to be beneficial in many aspects. It helped maintain neck positioning, decreased the demand for individual interventions, and provided opportunities for improving self-confidence.
Subject(s)
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Collection: 01-internacional Database: MEDLINE Main subject: Postoperative Care / Television / Video Games / Contracture / Neck Limits: Adolescent / Child / Child, preschool / Humans / Infant Language: En Journal: J Burn Care Rehabil Year: 2001 Document type: Article Affiliation country: Estados Unidos
Search on Google
Collection: 01-internacional Database: MEDLINE Main subject: Postoperative Care / Television / Video Games / Contracture / Neck Limits: Adolescent / Child / Child, preschool / Humans / Infant Language: En Journal: J Burn Care Rehabil Year: 2001 Document type: Article Affiliation country: Estados Unidos