Feasibility of Wearable Sensing for In-Home Finger Rehabilitation Early After Stroke.
IEEE Trans Neural Syst Rehabil Eng
; 28(6): 1363-1372, 2020 06.
Article
in En
| MEDLINE
| ID: mdl-32305930
Wearable grip sensing shows potential for hand rehabilitation, but few studies have studied feasibility early after stroke. Here, we studied a wearable grip sensor integrated with a musical computer game (MusicGlove). Among the stroke patients admitted to a hospital without limiting complications, 13% had adequate hand function for system use. Eleven subjects used MusicGlove at home over three weeks with a goal of nine hours of use. On average they achieved 4.1 ± 3.2 (SD) hours of use and completed 8627 ± 7500 grips, an amount comparable to users in the chronic phase of stroke measured in a previous study. The rank-order usage data were well fit by distributions that arise in machine failure theory. Users operated the game at high success levels, achieving note-hitting success >75% for 84% of the 1061 songs played. They changed game parameters infrequently (31% of songs), but in a way that logically modulated challenge, consistent with the Challenge Point Hypothesis from motor learning. Thus, a therapy based on wearable grip sensing was feasible for home rehabilitation, but only for a fraction of subacute stroke subjects. Subjects made usage decisions consistent with theoretical models of machine failure and motor learning.
Full text:
1
Collection:
01-internacional
Database:
MEDLINE
Main subject:
Stroke
/
Stroke Rehabilitation
/
Wearable Electronic Devices
Type of study:
Prognostic_studies
Limits:
Humans
Language:
En
Journal:
IEEE Trans Neural Syst Rehabil Eng
Journal subject:
ENGENHARIA BIOMEDICA
/
REABILITACAO
Year:
2020
Document type:
Article
Country of publication:
Estados Unidos