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Effectiveness of serious games in social skills training to autistic individuals: A systematic review.
Talebi Azadboni, Tahere; Nasiri, Somayeh; Khenarinezhad, Sahar; Sadoughi, Farahnaz.
Affiliation
  • Talebi Azadboni T; Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.
  • Nasiri S; Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.
  • Khenarinezhad S; Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.
  • Sadoughi F; Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran. Electronic address: sadoughi.f@iums.ac.ir.
Neurosci Biobehav Rev ; 161: 105634, 2024 Jun.
Article in En | MEDLINE | ID: mdl-38494122
ABSTRACT
Autism Spectrum Disorder (ASD) is a complex neurological condition that significantly impacts individuals' daily lives and social interactions due to challenges in verbal and non-verbal communication. Game-based tools for psychological support and patient education are rapidly gaining traction. Among these tools, teaching social skills via serious games has emerged as a particularly promising educational strategy for addressing specific characteristics associated with autism. Unlike traditional games, serious games are designed with a dual

purpose:

to entertain and to fulfill a specific educational or therapeutic goal. This systematic review aims to identify and categorize serious computer games that have been used to teach social skills to autistic individuals and to assess their effectiveness. We conducted a comprehensive search across seven databases, resulting in the identification and analysis of 25 games within 26 studies. Out of the 104 criteria assessed across these studies, 57 demonstrated significant improvement in participants. Furthermore, 22 of these studies reported significant enhancements in at least one measured criterion, with 13 studies observing significant improvements in all assessed outcomes. These findings overwhelmingly support the positive impact of computer-based serious game interventions in teaching social skills to autistic individuals.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Social Skills Limits: Humans Language: En Journal: Neurosci Biobehav Rev Year: 2024 Document type: Article Affiliation country: Irán Country of publication: Estados Unidos

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Social Skills Limits: Humans Language: En Journal: Neurosci Biobehav Rev Year: 2024 Document type: Article Affiliation country: Irán Country of publication: Estados Unidos