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Novel Virtual Reality App for Training Patients on MRI-guided Radiation Therapy.
Gonzalez, Brian D; Choo, Sylvia; Janssen, Joseph J; Hazelton, Jeff; Latifi, Kujtim; Leach, Corinne R; Bailey, Shannon; Jim, Heather S L; Oswald, Laura B; Woolverton, Morgan; Murphy, Martin; Schilowitz, Edward L; Frakes, Jessica M; Robinson, Edmondo J; Hoffe, Sarah.
Affiliation
  • Gonzalez BD; Department of Health Outcomes and Behavior, Moffitt Cancer Center, Tampa, FL.
  • Choo S; Morsani College of Medicine, University of South Florida, Tampa, FL.
  • Janssen JJ; Ringling College of Art and Design, Sarasota, FL.
  • Hazelton J; XdooR, Venice, FL.
  • Latifi K; Department of Radiation Oncology, Moffitt Cancer Center, Tampa, FL.
  • Leach CR; Center for Digital Health, Moffitt Cancer Center, Tampa, FL.
  • Bailey S; Morsani College of Medicine, University of South Florida, Tampa, FL.
  • Jim HSL; Center for Advanced Medical Learning and Simulation, University of South Florida, Tampa, FL.
  • Oswald LB; Department of Health Outcomes and Behavior, Moffitt Cancer Center, Tampa, FL.
  • Woolverton M; Department of Health Outcomes and Behavior, Moffitt Cancer Center, Tampa, FL.
  • Murphy M; Ringling College of Art and Design, Sarasota, FL.
  • Schilowitz EL; Ringling College of Art and Design, Sarasota, FL.
  • Frakes JM; XdooR, Venice, FL.
  • Robinson EJ; Department of Radiation Oncology, Moffitt Cancer Center, Tampa, FL.
  • Hoffe S; Center for Digital Health, Moffitt Cancer Center, Tampa, FL.
Adv Radiat Oncol ; 9(6): 101477, 2024 Jun.
Article in En | MEDLINE | ID: mdl-38681889
ABSTRACT

Purpose:

Patients receiving respiratory gated magnetic resonance imaging-guided radiation therapy (MRIgRT) for abdominal targets must hold their breath for ≥25 seconds at a time. Virtual reality (VR) has shown promise for improving patient education and experience for diagnostic MRI scan acquisition. We aimed to develop and pilot-test the first VR app to educate, train, and reduce anxiety and discomfort in patients preparing to receive MRIgRT. Methods and Materials A multidisciplinary team iteratively developed a new VR app with patient input. The app begins with minigames to help orient patients to using the VR device and to train patients on breath-holding. Next, app users are introduced to the MRI linear accelerator vault and practice breath-holding during MRIgRT. In this quality improvement project, clinic personnel and MRIgRT-eligible patients with pancreatic cancer tested the VR app for feasibility, acceptability, and potential efficacy for training patients on using breath-holding during MRIgRT.

Results:

The new VR app experience was tested by 19 patients and 67 clinic personnel. The experience was completed on average in 18.6 minutes (SD = 5.4) by patients and in 14.9 (SD = 3.5) minutes by clinic personnel. Patients reported the app was "extremely helpful" (58%) or "very helpful" (32%) for learning breath-holding used in MRIgRT and "extremely helpful" (28%) or "very helpful (50%) for reducing anxiety. Patients and clinic personnel also provided qualitative feedback on improving future versions of the VR app.

Conclusion:

The VR app was feasible and acceptable for training patients on breath-holding for MRIgRT. Patients eligible for MRIgRT for pancreatic cancer and clinic personnel reported on future improvements to the app to enhance its usability and efficacy.

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: Adv Radiat Oncol / Advances in radiation oncology Year: 2024 Document type: Article Country of publication: Estados Unidos

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: Adv Radiat Oncol / Advances in radiation oncology Year: 2024 Document type: Article Country of publication: Estados Unidos