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Child pedestrian safety training in virtual reality: How quickly do children achieve adult functioning and what individual differences impact learning efficiency?
Schwebel, David C; Johnston, Anna; McDaniel, Dominique; McClure, Leslie A.
Affiliation
  • Schwebel DC; Department of Psychology, University of Alabama at Birmingham, United States. Electronic address: schwebel@uab.edu.
  • Johnston A; Department of Psychology, University of Alabama at Birmingham, United States.
  • McDaniel D; Drexel University, United States.
  • McClure LA; Drexel University, United States.
J Safety Res ; 89: 135-140, 2024 Jun.
Article in En | MEDLINE | ID: mdl-38858036
ABSTRACT

INTRODUCTION:

Pedestrian injuries represent a leading cause of child death globally. One prevention strategy is teaching children street-crossing skills. Virtual reality (VR) has emerged as a strategy to offer repeated street-crossing practice and overcome ethical barriers of training children in live traffic. This study addressed two questions pertinent to implementation of child pedestrian safety training within VR (a) how much training do children require to achieve adult street-crossing competency, and (b) what individual differences might facilitate children to acquire that competency more efficiently?

METHODS:

Five hundred 7- and 8-year-olds were recruited. Children completed pedestrian safety training within VR for up to 25 thirty-minute training sessions until they achieved adult levels of mastery. At baseline, four cognitive-perceptual skills (visual memory, visual perception, processing speed, working memory) and parent-reported externalizing symptomatology were assessed.

RESULTS:

On average, children achieved adult pedestrian safety competency after 10.0 training sessions (SD = 4.8). Just one child (<1%) failed to achieve adult pedestrian functioning after 25 training sessions. In univariate analyses, boys took slightly longer than girls to achieve adult functioning, and visual memory, visual perception, processing speed, working memory, and fewer externalizing symptoms were all positively associated with shorter time to mastery. In a multivariable model, only child age was a statistically significant predictor.

CONCLUSION:

Almost all participants achieved adult street-crossing skills competency through VR training, although they required about 10 sessions on average. Analysis of predictor variables confirmed that nearly all 7- and 8-year-olds are trainable. PRACTICAL APPLICATION Implementation of VR pedestrian safety training is recommended, but must be conducted cautiously to ensure children are not permitted to engage independently in traffic until they are assessed and demonstrate sufficient skills.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Safety / Accidents, Traffic / Pedestrians / Virtual Reality Limits: Adult / Child / Female / Humans / Male Language: En Journal: J Safety Res Year: 2024 Document type: Article Country of publication: Estados Unidos

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Safety / Accidents, Traffic / Pedestrians / Virtual Reality Limits: Adult / Child / Female / Humans / Male Language: En Journal: J Safety Res Year: 2024 Document type: Article Country of publication: Estados Unidos