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Believing Is Seeing: A Proof-of-Concept Semiexperimental Study on Using Mobile Virtual Reality to Boost the Effects of Interpretation Bias Modification for Anxiety.
Otkhmezuri, Boris; Boffo, Marilisa; Siriaraya, Panote; Matsangidou, Maria; Wiers, Reinout W; Mackintosh, Bundy; Ang, Chee Siang; Salemink, Elske.
Affiliation
  • Otkhmezuri B; Faculty of Sciences, School of Engineering and Digital Arts, University of Kent, Canterbury, United Kingdom.
  • Boffo M; Faculty of Social and Behavioural Sciences, Department of Psychology, University of Amsterdam, Amsterdam, Netherlands.
  • Siriaraya P; Computer Science and Engineering, Faculty of Computer Science and Engineering, Kyoto Sangyo University, Kyoto, Japan.
  • Matsangidou M; Faculty of Sciences, School of Engineering and Digital Arts, University of Kent, Canterbury, United Kingdom.
  • Wiers RW; Faculty of Social and Behavioural Sciences, Department of Psychology, University of Amsterdam, Amsterdam, Netherlands.
  • Mackintosh B; Faculty of Science and Health, Department of Psychology, University of Essex, Colchester, United Kingdom.
  • Ang CS; Faculty of Sciences, School of Engineering and Digital Arts, University of Kent, Canterbury, United Kingdom.
  • Salemink E; Faculty of Social and Behavioural Sciences, Department of Psychology, University of Amsterdam, Amsterdam, Netherlands.
JMIR Ment Health ; 6(2): e11517, 2019 Feb 21.
Article in En | MEDLINE | ID: mdl-30789353
ABSTRACT

BACKGROUND:

Cognitive Bias Modification of Interpretations (CBM-I) is a computerized intervention designed to change negatively biased interpretations of ambiguous information, which underlie and reinforce anxiety. The repetitive and monotonous features of CBM-I can negatively impact training adherence and learning processes.

OBJECTIVE:

This proof-of-concept study aimed to examine whether performing a CBM-I training using mobile virtual reality technology (virtual reality Cognitive Bias Modification of Interpretations [VR-CBM-I]) improves training experience and effectiveness.

METHODS:

A total of 42 students high in trait anxiety completed 1 session of either VR-CBM-I or standard CBM-I training for performance anxiety. Participants' feelings of immersion and presence, emotional reactivity to a stressor, and changes in interpretation bias and state anxiety, were assessed.

RESULTS:

The VR-CBM-I resulted in greater feelings of presence (P<.001, d=1.47) and immersion (P<.001, ηp2=0.74) in the training scenarios and outperformed the standard training in effects on state anxiety (P<.001, ηp2=0.3) and emotional reactivity to a stressor (P=.03, ηp2=0.12). Both training varieties successfully increased the endorsement of positive interpretations (P<.001, drepeated measures [drm]=0.79) and decreased negative ones. (P<.001, drm=0.72). In addition, changes in the emotional outcomes were correlated with greater feelings of immersion and presence.

CONCLUSIONS:

This study provided first evidence that (1) the putative working principles underlying CBM-I trainings can be translated into a virtual environment and (2) virtual reality holds promise as a tool to boost the effects of CMB-I training for highly anxious individuals while increasing users' experience with the training application.
Key words

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: JMIR Ment Health Year: 2019 Document type: Article Affiliation country: United kingdom

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: JMIR Ment Health Year: 2019 Document type: Article Affiliation country: United kingdom