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Block and Random Practice: A Wii Fit Dynamic Balance Training in Older Adults.
Jeon, Min-Jae; Jeon, Hye-Seon; Yi, Chung-Hwi; Kwon, Oh-Yun; You, Sung-Hyun; Park, Joo-Hee.
Affiliation
  • Jeon MJ; National Rehabilitation Center.
  • Jeon HS; Yonsei University - Wonju Campus.
  • Yi CH; Yonsei University - Wonju Campus.
  • Kwon OY; Yonsei University - Wonju Campus.
  • You SH; Yonsei University - Wonju Campus.
  • Park JH; Yonsei University - Wonju Campus.
Res Q Exerc Sport ; 92(3): 352-360, 2021 Sep.
Article in En | MEDLINE | ID: mdl-32401683
ABSTRACT

Purpose:

To compare the effectiveness of blocked and random practice schedules of balance training in dynamic balance abilities of older adults using Wii Fit balance game tasks.

Method:

Forty-one participants who were not receiving hospice care or living in a nursing home participated. Three Wii Fit balance tasks (tasks A, B, and C) were selected for training, and one task (task D) was selected as the transfer test among the nine tasks in the Wii Fit balance game software. Scores for tasks A and D were evaluated. Completion times for tasks B and C were evaluated. Moved distance for the functional reach test (FRT), completion time for the timed up and go test (TUG), and performance score for the Tinetti performance-oriented mobility assessment (POMA) were also tested as clinical balance assessment outcomes.

Results:

The training significantly improved the performance outcomes of clinical balance assessments and task D. There were no significant group × time interaction effects and no significant main effects by group during the acquisition and retention periods of tasks A, B, and C. However, significant main effects by time were observed for tasks A, B, and C.

Conclusions:

When dynamic balance training such as the Wii Fit balance system is administered to older adults in a clinical setting, either a block or a random practice schedule can be effectively used to improve the dynamic balance skills. Wii Fit-based balance training is clinically effective for improving the dynamic balance ability.
Subject(s)
Key words

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Postural Balance / Exercise Therapy Type of study: Clinical_trials Limits: Aged / Aged80 / Female / Humans / Male Language: En Journal: Res Q Exerc Sport Year: 2021 Document type: Article

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Postural Balance / Exercise Therapy Type of study: Clinical_trials Limits: Aged / Aged80 / Female / Humans / Male Language: En Journal: Res Q Exerc Sport Year: 2021 Document type: Article