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Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: An experimental design.
Wu, Chia-Shan; Chen, Mei-Fang; Hwang, Huei-Lih; Lee, Bih-O.
Affiliation
  • Wu CS; Department of Nursing, National Tainan Junior College of Nursing, Tainan, Taiwan.
  • Chen MF; Department of Nursing, National Tainan Junior College of Nursing, Tainan, Taiwan.
  • Hwang HL; Department of Nursing, National Tainan Junior College of Nursing, Tainan, Taiwan.
  • Lee BO; College of Nursing, Kaohsiung Medical University, Kaohsiung, Taiwan; Center for Medical Education and Humanizing Health Professional Education, Kaohsiung Medical University, Kaohsiung, Taiwan. Electronic address: biholee@kmu.edu.tw.
Nurse Educ Pract ; 70: 103657, 2023 Jul.
Article in En | MEDLINE | ID: mdl-37207376
ABSTRACT

AIM:

To examine the effectiveness of a psychiatric nursing board game in an undergraduate psychiatric nursing course.

BACKGROUND:

Didactic teaching fails to assist students in deepening their understanding of abstract concepts in psychiatric nursing. The game-based learning of professional courses can address the demands of digital-age students, which may improve their learning outcomes.

DESIGN:

A parallel two-arm experimental design was adopted in a nursing college in southern Taiwan.

METHODS:

The participants were fourth-year students enroled in a college nursing programme in southern Taiwan. Simple random sampling was used to divide the class into intervention and control groups. The former participated in an eight-week game-based intervention course, while the latter continued to receive traditional instruction. In addition to collecting the students' demographic data, three structural questionnaires were developed to examine the variation in students' nursing knowledge and attitudes toward psychiatric nursing, as well as their learning satisfaction before and after the intervention.

RESULTS:

There were a total of 106 participants, with 53 in each group. After the intervention, the two groups were significantly different in terms of their psychiatric nursing knowledge, attitudes and self-reported learning satisfaction. The intervention group's scores were significantly higher than those of the control group across all three dimensions. This suggests the positive effects of the board game intervention on students' learning outcomes.

CONCLUSION:

The research outcome can be applied in formative and undergraduate nursing education in teaching psychiatric nursing globally. The game-based learning materials developed can be used to train psychiatric nursing teachers. Future studies should recruit a larger sample and increase the follow-up time for assessing students' learning outcomes, as well as examine the similarities and differences in the learning outcomes of students from different educational systems.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Psychiatric Nursing / Students, Nursing / Education, Nursing, Baccalaureate Limits: Humans Language: En Journal: Nurse Educ Pract Journal subject: EDUCACAO / ENFERMAGEM Year: 2023 Document type: Article Affiliation country: Taiwan

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Psychiatric Nursing / Students, Nursing / Education, Nursing, Baccalaureate Limits: Humans Language: En Journal: Nurse Educ Pract Journal subject: EDUCACAO / ENFERMAGEM Year: 2023 Document type: Article Affiliation country: Taiwan