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Positioning virtual reality as means of clinical experience in mental health nursing education: A quasi-experimental study.
Lee, Mihyun; Kim, Sun-Kyung; Go, Younghye; Jeong, Hyun; Lee, Youngho.
Affiliation
  • Lee M; Department of Nursing, Daejeon Health Institute of Technology, Daejeon 34504, Republic of Korea. Electronic address: mhlee424@hit.ac.kr.
  • Kim SK; Department of Nursing, Department of Biomedicine, Health & Life Convergence Sciences, BK21 Four, Biomedical and Healthcare Research Institute, Mokpo National University, Muan-gun, Jeollanam-do 58554, Republic of Korea. Electronic address: skkim@mnu.ac.kr.
  • Go Y; Department of Nursing, Daejeon Health Institute of Technology, Daejeon 34504, Republic of Korea. Electronic address: yhgo@hit.ac.kr.
  • Jeong H; Department of Nursing, Daejeon Health Institute of Technology, Daejeon 34504, Republic of Korea. Electronic address: hyunjeong@hit.ac.kr.
  • Lee Y; Department of Computer Engineering, Mokpo National University, Muan-gun, Jeollanam-do 58554, Republic of Korea. Electronic address: youngho@ce.mokpo.ac.kr.
Appl Nurs Res ; 77: 151800, 2024 06.
Article in En | MEDLINE | ID: mdl-38796255
ABSTRACT

PURPOSE:

Virtual reality technology has been used to establish a risk-free environment in which students can practice psychiatric nursing. A quasi-experimental study was conducted to examine the effects of a virtual reality (VR) based mental health nursing simulation on practice performance of undergraduate nursing students.

METHODS:

A quasi-experimental, pre- and post-test design was used. A total of 68 students were randomly assigned to an experimental group (n = 32) and a control group (n = 36). The control group received conventional simulation using text scenario-based role play. The intervention group received VR software consisting of 360° video clips and related quiz questions.

RESULTS:

The self-reported perceived competency in nursing performance showed no statistically significant improvement in the experimental group, whereas the control group showed a statistically significant improvement in symptom management (t = 2.84, p = 0.007) and nurse-patient interaction (t = 2.10, p = 0.043). Scores from the assessor showed better performance scores in the experimental group in symptom management (t = -2.62, p = 0.011), violence risk management (t = -3.42, p = 0.001), and nurse-patient interaction (t = -3.12, p = 0.003).

CONCLUSIONS:

The findings of this study indicate the potential of using VR for optimized mental health nursing simulation. VR technology allowed realistic experiences which may ensure students have a more comprehensive understanding of mentally ill patients and in doing so, overcome barriers of traditional simulation, resulting in better learning outcomes.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Psychiatric Nursing / Virtual Reality Limits: Adult / Female / Humans / Male Language: En Journal: Appl Nurs Res Journal subject: ENFERMAGEM Year: 2024 Document type: Article Country of publication: United States

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Psychiatric Nursing / Virtual Reality Limits: Adult / Female / Humans / Male Language: En Journal: Appl Nurs Res Journal subject: ENFERMAGEM Year: 2024 Document type: Article Country of publication: United States