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Adolescent Internet Gaming Disorder and sensitivity to money and social rewards.
Wang, Yuetan; Li, Yiyao; Liu, Beichen; Zhao, Xuan; Geng, Xicong; Zhu, Wenjing; Ding, Xiaobin.
Affiliation
  • Wang Y; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China.
  • Li Y; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China.
  • Liu B; Shaanxi Prov Key Lab Behav & Cognit Neurosci, Shaanxi Normal University, China.
  • Zhao X; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China.
  • Geng X; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China.
  • Zhu W; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China.
  • Ding X; Key Laboratory of Behavioral and Mental Health of Gansu Province, School of Psychology, Northwest Normal University, Lanzhou, China. Electronic address: dxb4587@nwnu.edu.cn.
Acta Psychol (Amst) ; 248: 104431, 2024 Aug.
Article in En | MEDLINE | ID: mdl-39059243
ABSTRACT
Internet Gaming Disorder (IGD) is a behavioural addiction characterised by excessive exposure to addictive stimuli, resulting in reduced sensitivity of the brain's reward system towards everyday rewards. Online game addiction is prevalent among adolescents; however, it remains unclear if there are variations in reward processing patterns among adolescents with online game addiction. We compared differences in sensitivity to two types of rewards between patients with IGD and patients with Recreational Game Use (RGU) using the Monetary Incentive Delay (MID) paradigm and the Social Incentive Delay (SID) paradigm (Experiment 1). Additionally, we used a mixed reward latency paradigm, including both monetary and social rewards, to further explore the processing characteristics of IGD towards a mixture of these two rewards (Experiment 2). There were significant differences in the sensitivity of IGD and RGU to monetary and social rewards. Adolescents with IGD had significantly shorter reaction times to the four mixed rewards compared to RGU, while no significant differences were found between groups regarding sensitivity to specific individual rewards. However, the simultaneous presence of two rewards affected the processing speed and preference of adolescents with IGD. The reward processing characteristics observed in adolescents with online gaming disorder show specificity concerning the type and presentation of rewards, providing a theoretical foundation for diagnosing and treating adolescent online gaming addiction.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Reward / Internet Addiction Disorder Limits: Adolescent / Female / Humans / Male Language: En Journal: Acta Psychol (Amst) / Acta psychol., (Amst.) / Acta psychologica (Amsterdam) Year: 2024 Document type: Article Affiliation country: China Country of publication: Netherlands

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Reward / Internet Addiction Disorder Limits: Adolescent / Female / Humans / Male Language: En Journal: Acta Psychol (Amst) / Acta psychol., (Amst.) / Acta psychologica (Amsterdam) Year: 2024 Document type: Article Affiliation country: China Country of publication: Netherlands