Your browser doesn't support javascript.
loading
Stories in Games for Health: More Pros or Cons?
Baranowski, Moderator Tom; Lu, Amy Shirong; Buday, Richard; Lyons, Elizabeth J; Schell, Jesse; Russoniello, Carmen.
Afiliación
  • Baranowski MT; 1 Baylor College of Medicine , Houston, Texas; and Editor, Games for Health Journal: Research, Development, and Clinical Applications.
  • Lu AS; 2 Northwestern University , Evanston, Illinois.
  • Buday R; 3 Archimage, Inc. , Houston, Texas.
  • Lyons EJ; 4 University of Texas Medical Branch , Galveston, Texas.
  • Schell J; 5 Schell Games, Pittsburgh , Pennsylvania.
  • Russoniello C; 6 Carnegie Mellon University , Pittsburgh, Pennsylvania.
Games Health J ; 2(5): 256-63, 2013 Oct.
Article en En | MEDLINE | ID: mdl-26196925
ABSTRACT
There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Games Health J Año: 2013 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Games Health J Año: 2013 Tipo del documento: Article