Your browser doesn't support javascript.
loading
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents.
Yap, Anton Gabriel H; Roy, Rodrigo Emmanuel D; Lasala, Jose Rafael S; Tan, Divine-Kia; Hechanova, Ma Regina; Diy, Walfrido David A; Rodrigo, Ma Mercedes T.
Afiliación
  • Yap AGH; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Roy RED; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Lasala JRS; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Tan DK; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Hechanova MR; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Diy WDA; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
  • Rodrigo MMT; Department of Psychology, Ateneo de Manila University, Quezon City, Philippines.
Games Health J ; 9(5): 353-357, 2020 Oct.
Article en En | MEDLINE | ID: mdl-33054488
Objective: Determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. Materials and Methods: Experimental design with 140 participants randomly assigned to either play a mobile game (n = 69) or watch a video documentary (n = 71). Results: Both groups displayed a decrease in intent to use and an increase in knowledge. The video intervention was superior in affecting actual use. Conclusion: Mobile game affects intent to use and is superior to the video in affecting knowledge.
Asunto(s)
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Terapia Conductista / Grabación de Cinta de Video / Cognición / Juegos de Video / Consumo de Alcohol en Menores Límite: Adolescent / Female / Humans / Male Idioma: En Revista: Games Health J Año: 2020 Tipo del documento: Article País de afiliación: Filipinas Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Terapia Conductista / Grabación de Cinta de Video / Cognición / Juegos de Video / Consumo de Alcohol en Menores Límite: Adolescent / Female / Humans / Male Idioma: En Revista: Games Health J Año: 2020 Tipo del documento: Article País de afiliación: Filipinas Pais de publicación: Estados Unidos