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"Disruptive Technology" in Spine Surgery and Education: Virtual and Augmented Reality.
Godzik, Jakub; Farber, S Harrison; Urakov, Timur; Steinberger, Jeremy; Knipscher, Liza J; Ehredt, Ryan B; Tumialán, Luis M; Uribe, Juan S.
Afiliación
  • Godzik J; Department of Neurosurgery, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
  • Farber SH; Department of Neurosurgery, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
  • Urakov T; Department of Neurosurgery, University of Miami, Miami, Florida, USA.
  • Steinberger J; Department of Neurosurgery, Mount Sinai Health System, New York, New York, USA.
  • Knipscher LJ; Neuroscience Publications, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
  • Ehredt RB; Neuroscience Publications, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
  • Tumialán LM; Department of Neurosurgery, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
  • Uribe JS; Department of Neurosurgery, Barrow Neurological Institute, St. Joseph's Hospital and Medical Center, Phoenix, Arizona, USA.
Oper Neurosurg (Hagerstown) ; 21(Suppl 1): S85-S93, 2021 06 15.
Article en En | MEDLINE | ID: mdl-34128065
BACKGROUND: Technological advancements are the drivers of modern-day spine care. With the growing pressure to deliver faster and better care, surgical-assist technology is needed to harness computing power and enable the surgeon to improve outcomes. Virtual reality (VR) and augmented reality (AR) represent the pinnacle of emerging technology, not only to deliver higher quality education through simulated care, but also to provide valuable intraoperative information to assist in more efficient and more precise surgeries. OBJECTIVE: To describe how the disruptive technologies of VR and AR interface in spine surgery and education. METHODS: We review the relevance of VR and AR technologies in spine care, and describe the feasibility and limitations of the technologies. RESULTS: We discuss potential future applications, and provide a case study demonstrating the feasibility of a VR program for neurosurgical spine education. CONCLUSION: Initial experiences with VR and AR technologies demonstrate their applicability and ease of implementation. However, further prospective studies through multi-institutional and industry-academic partnerships are necessary to solidify the future of VR and AR in spine surgery education and clinical practice.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Realidad Virtual / Tecnología Disruptiva / Realidad Aumentada Tipo de estudio: Observational_studies Límite: Humans Idioma: En Revista: Oper Neurosurg (Hagerstown) Año: 2021 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Realidad Virtual / Tecnología Disruptiva / Realidad Aumentada Tipo de estudio: Observational_studies Límite: Humans Idioma: En Revista: Oper Neurosurg (Hagerstown) Año: 2021 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos