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A trade-off model of intentional thinking for pleasure.
Raza, Seher; Westgate, Erin C; Buttrick, Nicholas R; Heintzelman, Samantha J; Furrer, Rémy A; Gilbert, Daniel T; Libby, Lisa K; Wilson, Timothy D.
Afiliación
  • Raza S; Department of Psychology.
  • Westgate EC; Department of Psychology.
  • Buttrick NR; Department of Psychology.
  • Heintzelman SJ; Department of Psychology.
  • Furrer RA; Department of Psychology.
  • Gilbert DT; Department of Psychology.
  • Libby LK; Department of Psychology.
  • Wilson TD; Department of Psychology.
Emotion ; 22(1): 115-128, 2022 Feb.
Article en En | MEDLINE | ID: mdl-34941322
We investigated intentional thinking for pleasure, defined as the deliberate attempt to have pleasant thoughts while disengaged from the external world. We propose a Trade-Off model that explains when and why thinking for pleasure is enjoyable: People focus on personally meaningful thoughts when thinking for pleasure (especially when prompted to do so), which increases their enjoyment, but they find it difficult to concentrate on their thoughts, which decreases their enjoyment. Thus, the net enjoyment of thinking for pleasure is a trade-off between its benefits (personal meaningfulness) and costs (difficulty concentrating). To test the model, we compared intentional thinking for pleasure to four alternate activities in three studies. Thinking for pleasure was more enjoyable than undirected thinking (Study 1) and planning (Study 3), because it was more meaningful than these activities while requiring a similar level of concentration. Thinking for pleasure was just as enjoyable as playing a video game (Study 2) or unprompted idle time activities (Study 3), but for different reasons: It was more meaningful than these activities, but required more concentration. We discuss the implications of these findings for what people might choose to do during idle times. (PsycInfo Database Record (c) 2022 APA, all rights reserved).
Asunto(s)

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Placer Tipo de estudio: Prognostic_studies Límite: Humans Idioma: En Revista: Emotion Asunto de la revista: PSICOLOGIA Año: 2022 Tipo del documento: Article Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Placer Tipo de estudio: Prognostic_studies Límite: Humans Idioma: En Revista: Emotion Asunto de la revista: PSICOLOGIA Año: 2022 Tipo del documento: Article Pais de publicación: Estados Unidos