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Combining Virtual Reality and Machine Learning for Leadership Styles Recognition.
Parra, Elena; García Delgado, Aitana; Carrasco-Ribelles, Lucía Amalia; Chicchi Giglioli, Irene Alice; Marín-Morales, Javier; Giglio, Cristina; Alcañiz Raya, Mariano.
Afiliación
  • Parra E; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • García Delgado A; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Carrasco-Ribelles LA; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Chicchi Giglioli IA; Fundació Institut Universitari per a la Recerca a l'Atenció Primària de Salut Jordi Gol i Gurina, Cornellà de Llobregat, Spain.
  • Marín-Morales J; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Giglio C; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Alcañiz Raya M; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
Front Psychol ; 13: 864266, 2022.
Article en En | MEDLINE | ID: mdl-35712148
ABSTRACT
The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects' leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Tipo de estudio: Prognostic_studies Idioma: En Revista: Front Psychol Año: 2022 Tipo del documento: Article País de afiliación: España

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Tipo de estudio: Prognostic_studies Idioma: En Revista: Front Psychol Año: 2022 Tipo del documento: Article País de afiliación: España
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