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The effect of immersive virtual reality-based attentional bias modification on anxiety mitigation in healthy population.
Wang, Yamin; Zhang, Xiaoxiang; Gao, Jidong; Zhang, Leran; Jiang, Jinhang.
Afiliación
  • Wang Y; Beijing Key Laboratory of Learning and Cognition, College of Psychology, Capital Normal University, Haidian, China.
  • Zhang X; Beijing Key Laboratory of Learning and Cognition, College of Psychology, Capital Normal University, Haidian, China.
  • Gao J; Beijing Key Laboratory of Learning and Cognition, College of Psychology, Capital Normal University, Haidian, China.
  • Zhang L; Beijing Key Laboratory of Learning and Cognition, College of Psychology, Capital Normal University, Haidian, China.
  • Jiang J; Beijing Key Laboratory of Learning and Cognition, College of Psychology, Capital Normal University, Haidian, China.
Psych J ; 11(6): 956-967, 2022 Dec.
Article en En | MEDLINE | ID: mdl-35922380
The present study compared an immersive virtual reality-based attentional bias modification (immersive VR-ABM) with the desktop version of the VR-ABM and an immersive virtual reality-based game (immersive VR-game) to examine the possible effect of the immersive presence on self-reported emotional reactions to a stressful task. One hundred and twenty participants were randomly assigned into three groups, and each group received a three-turn induction-intervention training. Anxiety symptoms were assessed at pre-induction, post-induction, and post-training. Results showed that virtual reality-based anxiety was induced and alleviated successfully in all three groups, but only the immersive VR-ABM group showed an accumulated effect on self-reported anxiety across sessions. The attentional bias based on probe latencies indicated no significant change in either the immersive or desktop VR-ABM groups. The present findings support the hypothesized VR-ABM's effect on self-reported anxiety at the immersive presence. The practical implications of using immersive VR-ABM are discussed for obtaining ecological validity.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Sesgo Atencional / Realidad Virtual Tipo de estudio: Clinical_trials Aspecto: Patient_preference Límite: Humans Idioma: En Revista: Psych J Año: 2022 Tipo del documento: Article País de afiliación: China Pais de publicación: Australia

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Sesgo Atencional / Realidad Virtual Tipo de estudio: Clinical_trials Aspecto: Patient_preference Límite: Humans Idioma: En Revista: Psych J Año: 2022 Tipo del documento: Article País de afiliación: China Pais de publicación: Australia