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Older Adults and Three-Dimensional Exergaming: Motivators and Barriers to Participation and Retention.
Crane, Breanna M; Drazich, Brittany F; Taylor, Janiece L; Moored, Kyle D; Ahmad, Omar; Krakauer, John W; Carlson, Michelle C.
Afiliación
  • Crane BM; Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, Maryland, USA.
  • Drazich BF; School of Nursing, The University of Maryland, Baltimore, Maryland, USA.
  • Taylor JL; School of Nursing, Johns Hopkins University, Baltimore, Maryland, USA.
  • Moored KD; Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, Maryland, USA.
  • Ahmad O; School of Medicine, Johns Hopkins University, Baltimore, Maryland, USA.
  • Krakauer JW; School of Medicine, Johns Hopkins University, Baltimore, Maryland, USA.
  • Carlson MC; Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, Maryland, USA.
Games Health J ; 12(2): 150-157, 2023 Apr.
Article en En | MEDLINE | ID: mdl-36706426
ABSTRACT

Background:

Cognitive and physical activity are important for daily functioning. However, limited research exists on the motivators and barriers associated with older adults participating and adhering to exergame studies that promote physical and cognitive activity. Our objective was to examine older adults' motivators and barriers to joining and completing a three-dimensional exergame study.

Methods:

Fourteen older adults who participated in the exergame study contributed to one of three focus group discussions. Inductive and deductive methods were used to analyze the qualitative data.

Results:

Motivators for joining were generativity, peer referrals, self-improvement, and curiosity. Accomplishment, immersion, and exercise were motivators for retention. Participants also cited the structured schedule and adaptive difficulty features as motivators for retention. Barriers to participation included frustration due to lack of level advancement and fatigue/pain during gameplay. Some (n = 3) reported camera tracking issues as a barrier. Unanticipated gender-based trends arose when examining perceptions of the study team's role and motivators for retention.

Conclusion:

These findings will inform future research strategies for participant recruitment, enrollment, and retention, in addition to providing insights into the design of motivating, enjoyable, and sustainable exergames for older adults.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Ejercicio Físico / Videojuego de Ejercicio Tipo de estudio: Qualitative_research Límite: Aged / Humans Idioma: En Revista: Games Health J Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: EEUU / ESTADOS UNIDOS / ESTADOS UNIDOS DA AMERICA / EUA / UNITED STATES / UNITED STATES OF AMERICA / US / USA

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Ejercicio Físico / Videojuego de Ejercicio Tipo de estudio: Qualitative_research Límite: Aged / Humans Idioma: En Revista: Games Health J Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: EEUU / ESTADOS UNIDOS / ESTADOS UNIDOS DA AMERICA / EUA / UNITED STATES / UNITED STATES OF AMERICA / US / USA