OLDER ADULTS' SUBJECTIVE WELL-BEING EXPERIENCING THE EXERGAME "I AM DOLPHIN".
Int J Qual Stud Health Well-being
; 18(1): 2170013, 2023 Dec.
Article
en En
| MEDLINE
| ID: mdl-36730308
ABSTRACT
The objective of this study was to understand older adults' perceptions of the connections between an exergame intervention, "I Am Dolphin," and their subjective well-being. Researchers conducted three focus groups with 14 older adults who participated in the exergame feasibility study. The semi-structured focus groups were transcribed, coded, and analysed using deductive and inductive techniques. Three themes were constructed related to playing the exergame and participants' subjective well-being 1) elevated mood (through scheduled activity, immersion, and socialization), 2) feelings of achievement (especially following frustration and competition), and 3) perceived cognitive or physical changes. These findings will help researchers better understand how exergames may relate to the well-being of older adults. Future investigators could use these findings to create and implement new exergame interventions.
Palabras clave
Texto completo:
1
Colección:
01-internacional
Base de datos:
MEDLINE
Asunto principal:
Emociones
/
Videojuego de Ejercicio
Tipo de estudio:
Qualitative_research
Límite:
Humans
Idioma:
En
Revista:
Int J Qual Stud Health Well-being
Año:
2023
Tipo del documento:
Article
País de afiliación:
Estados Unidos