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OLDER ADULTS' SUBJECTIVE WELL-BEING EXPERIENCING THE EXERGAME "I AM DOLPHIN".
Drazich, Brittany F; Crane, Breanna M; Taylor, Janiece L; Szanton, Sarah L; Moored, Kyle D; Eldreth, Dana; Ahmad, Omar; Krakauer, John W; Resnick, Barbara; Carlson, Michelle C.
Afiliación
  • Drazich BF; School of Nursing, University of Maryland Baltimore, Baltimore, Maryland, USA.
  • Crane BM; Bloomberg School of Public Health, Johns Hopkins University, Baltimore, Maryland, USA.
  • Taylor JL; School of Nursing, Johns Hopkins University, Baltimore, Maryland, USA.
  • Szanton SL; Bloomberg School of Public Health, Johns Hopkins University, Baltimore, Maryland, USA.
  • Moored KD; School of Nursing, Johns Hopkins University, Baltimore, Maryland, USA.
  • Eldreth D; School of Public Health, University of Pittsburgh, Pittsburgh, Pennsylvania, USA.
  • Ahmad O; School of Public Health, University of Pittsburgh, Pittsburgh, Pennsylvania, USA.
  • Krakauer JW; Bloomberg School of Public Health, Johns Hopkins University, Baltimore, Maryland, USA.
  • Resnick B; School of Medicine, Johns Hopkins University, Baltimore, Maryland, USA.
  • Carlson MC; School of Medicine, Johns Hopkins University, Baltimore, Maryland, USA.
Int J Qual Stud Health Well-being ; 18(1): 2170013, 2023 Dec.
Article en En | MEDLINE | ID: mdl-36730308
ABSTRACT
The objective of this study was to understand older adults' perceptions of the connections between an exergame intervention, "I Am Dolphin," and their subjective well-being. Researchers conducted three focus groups with 14 older adults who participated in the exergame feasibility study. The semi-structured focus groups were transcribed, coded, and analysed using deductive and inductive techniques. Three themes were constructed related to playing the exergame and participants' subjective well-being 1) elevated mood (through scheduled activity, immersion, and socialization), 2) feelings of achievement (especially following frustration and competition), and 3) perceived cognitive or physical changes. These findings will help researchers better understand how exergames may relate to the well-being of older adults. Future investigators could use these findings to create and implement new exergame interventions.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Emociones / Videojuego de Ejercicio Tipo de estudio: Qualitative_research Límite: Humans Idioma: En Revista: Int J Qual Stud Health Well-being Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Emociones / Videojuego de Ejercicio Tipo de estudio: Qualitative_research Límite: Humans Idioma: En Revista: Int J Qual Stud Health Well-being Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos