Your browser doesn't support javascript.
loading
Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study.
Tannoubi, Amayra; Ouergui, Ibrahim; Srem-Sai, Medina; Hagan, John Elvis; Quansah, Frank; Azaiez, Fairouz.
Afiliación
  • Tannoubi A; High Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, Tunisia.
  • Ouergui I; Group for the Study of Development and Social Environment, Faculty of Human and Social Science of Sfax, Sfax 3000, Tunisia.
  • Srem-Sai M; High Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, Tunisia.
  • Hagan JE; Research Unit: Sports Science, Health and Movement, UR22JS01, University of Jendouba, El Kef 7100, Tunisia.
  • Quansah F; Department of Health, Physical Education, Recreation and Sports, University of Education, Winneba P.O. Box 25, Ghana.
  • Azaiez F; Department of Health, Physical Education and Recreation, University of Cape Coast, Cape Coast PMB TF0494, Ghana.
Children (Basel) ; 10(4)2023 Apr 04.
Article en En | MEDLINE | ID: mdl-37189936
ABSTRACT
(1)

Objective:

This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2)

Method:

20 players were equally assigned to either a control group (CG, n = 10; 12 ± 0.7 years) or a video modeling group (VMG, n = 10; 12.5 ± 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3)

Results:

For the passing test, VMG induced higher performance than CG (p = 0.021; d = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG (p = 0.003; d = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG (p = 0.001; d = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention (p < 0.001; d = -3.23). The efficiency index was higher post-training compared to pre-training for VMG (p = 0.013; d = 1.24). (4)

Conclusion:

The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Children (Basel) Año: 2023 Tipo del documento: Article País de afiliación: Túnez

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Children (Basel) Año: 2023 Tipo del documento: Article País de afiliación: Túnez