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Space For Children: improving mastery and reducing negative emotions about COVID-19 in youth via mobile interactive storytelling.
Scelsi, Silvia; Capuozzo, Pasquale; Primavera, Ludovica; Calza, Simona; DA Rin Della Mora, Roberta; Bandelloni, Laura; Biolcati Rinaldi, Alessandra; Cimellaro, Paola; D'Apruzzo, Maria; DI Profio, Sonia; Parodi, Alice; Rebora, Serena; Serveli, Simona; Tani, Daniela; Viacava, Rosanna; Venturino, Cristina.
Afiliación
  • Scelsi S; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Capuozzo P; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy - pasqualecapuozzo@gaslini.org.
  • Primavera L; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Calza S; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • DA Rin Della Mora R; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Bandelloni L; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Biolcati Rinaldi A; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Cimellaro P; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • D'Apruzzo M; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • DI Profio S; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Parodi A; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Rebora S; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Serveli S; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Tani D; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Viacava R; Giannina Gaslini IRCCS Institute, Genoa, Italy.
  • Venturino C; Unit of Clinical Psychology, Giannina Gaslini IRCCS Institute, Genoa, Italy.
Article en En | MEDLINE | ID: mdl-38576320
ABSTRACT

BACKGROUND:

The COVID-19 pandemic has been a complex event for children and adolescents, significantly impacting their daily activities. In this scenario, our study aims at verifying if "Space for Children," an ad-hoc developed game based on interactive storytelling about the pandemic, can increase mastery and reduces negative emotions about COVID-19.

METHODS:

The app Space for Children has been sponsored and spread online by email and social media platforms for a limited time period (from May 2021 to January 2022). Before and after the interactive storytelling, participants answered two questionnaires containing a couple of critical questions regarding their emotional state and their perceived mastery about COVID-19.

RESULTS:

Two hundred thirty-six participants (M=116; F=120) between 7 and 12 years old completed the Space for Children interactive experience. Our results show a significant effect of the game experience on emotional state and perceived mastery regarding COVID-19. Indeed, before the interactive storytelling unpleasant emotional states prevail (reported by 77% of participants) while after the game a clear prevalence of pleasant emotions emerges (reported by 68% of participants). Regarding perceived mastery, results show that self-reported very expert participants passed from 49% to 88%. All the results hold irrespective of age group and sex.

CONCLUSIONS:

This study presents preliminary findings that highlight the potential benefits of utilizing new technologies based on Interactive Storytelling for Children to effectively convey age-appropriate information about complex real-life events, such as the COVID-19 pandemic, while also mitigating associated negative emotional responses.

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Minerva Pediatr (Torino) Año: 2024 Tipo del documento: Article País de afiliación: Italia

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Minerva Pediatr (Torino) Año: 2024 Tipo del documento: Article País de afiliación: Italia