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Neural responses to gaming content on social media in young adults.
Fujimoto, Yuka; Fujino, Junya; Matsuyoshi, Daisuke; Jitoku, Daisuke; Kobayashi, Nanase; Qian, Chenyu; Okuzumi, Shoko; Tei, Shisei; Tamura, Takehiro; Ueno, Takefumi; Yamada, Makiko; Takahashi, Hidehiko.
Afiliación
  • Fujimoto Y; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan; Institute for Quantum Life Science, National Institutes for Quantum Science and Technology, Chiba, Japan; Department of Psychiatry, Nara Medical Univer
  • Fujino J; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan; Medical Institute of Developmental Disabilities Research, Showa University, Tokyo, Japan. Electronic address: jf15psyc@tmd.ac.jp.
  • Matsuyoshi D; Institute for Quantum Life Science, National Institutes for Quantum Science and Technology, Chiba, Japan.
  • Jitoku D; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan.
  • Kobayashi N; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan.
  • Qian C; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan.
  • Okuzumi S; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan.
  • Tei S; Medical Institute of Developmental Disabilities Research, Showa University, Tokyo, Japan; Department of Psychiatry, Graduate School of Medicine, Kyoto University, Kyoto, Japan; Institute of Applied Brain Sciences, Waseda University, Saitama, Japan; School of Human and Social Sciences, Tokyo Internat
  • Tamura T; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan.
  • Ueno T; Division of Clinical Research, National Hospital Organization, Hizen Psychiatric Medical Center, Saga, Japan.
  • Yamada M; Institute for Quantum Life Science, National Institutes for Quantum Science and Technology, Chiba, Japan; Department of Functional Brain Imaging, Institute for Quantum Medical Science, National Institutes for Quantum Science and Technology, Chiba, Japan.
  • Takahashi H; Department of Psychiatry and Behavioral Sciences, Graduate School of Medical and Dental Sciences, Tokyo Medical and Dental University, Tokyo, Japan; Medical Institute of Developmental Disabilities Research, Showa University, Tokyo, Japan; Center for Brain Integration Research, Tokyo Medical and Dent
Behav Brain Res ; 467: 115004, 2024 06 05.
Article en En | MEDLINE | ID: mdl-38631660
ABSTRACT
Excessive gaming can impair both mental and physical health, drawing widespread public and clinical attention, especially among young generations. People are now more exposed to gaming-related content on social media than before, and this exposure may have a significant impact on their behavior. However, the neural mechanisms underlying this effect remain unexplored. Using functional magnetic resonance imaging (fMRI), this study aimed to investigate the neural activity induced by gaming-related content on social media among young adults casually playing online games. While being assessed by fMRI, the participants watched gaming-related videos and neutral (nongaming) videos on social media. The gaming-related cues significantly activated several brain areas, including the medial prefrontal cortex, posterior cingulate cortex, hippocampus, thalamus, superior/middle temporal gyrus, precuneus and occipital regions, compared with the neutral cues. Additionally, the participants' gaming desire levels positively correlated with a gaming-related cue-induced activation in the left orbitofrontal cortex and the right superior temporal gyrus. These findings extend previous studies on gaming cues and provide useful information to elucidate the effects of gaming-related content on social media in young adults. Continued research using real-world gaming cues may help improve our understanding of promoting gaming habits and provide support to individuals vulnerable to gaming addiction.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Encéfalo / Mapeo Encefálico / Imagen por Resonancia Magnética / Juegos de Video / Señales (Psicología) / Medios de Comunicación Sociales Límite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: Behav Brain Res Año: 2024 Tipo del documento: Article Pais de publicación: Países Bajos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Encéfalo / Mapeo Encefálico / Imagen por Resonancia Magnética / Juegos de Video / Señales (Psicología) / Medios de Comunicación Sociales Límite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: Behav Brain Res Año: 2024 Tipo del documento: Article Pais de publicación: Países Bajos