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Usability and Tolerability of Virtual Reality-Based Cognitive Stimulation in Healthy Elderly Volunteers-A Feasibility Clinical Trial.
Faisal, Hina; Lim, Wesley; Dattagupta, Antara; Lin, Peter; Gupta, Rohan; Lai, Eugene C; Xu, Jiaqiong; Wong, Stephen T; Masud, Faisal N.
Afiliación
  • Faisal H; Department of Surgery, Houston Methodist Hospital, Houston, Texas, USA.
  • Lim W; Center for Critical Care, Houston Methodist Hospital, Weill Cornell Graduate School of Medical Sciences, Houston, Texas, USA.
  • Dattagupta A; EnMed program, Texas A&M University, Houston, Texas, USA.
  • Lin P; EnMed program, Texas A&M University, Houston, Texas, USA.
  • Gupta R; EnMed program, Texas A&M University, Houston, Texas, USA.
  • Lai EC; EnMed program, Texas A&M University, Houston, Texas, USA.
  • Xu J; Department of Neurology, Houston Methodist Stanley H. Appel, Houston, Texas, USA.
  • Wong ST; Center for Health Data Science and Analytics, Houston Methodist Research Institute, Houston, Texas, USA.
  • Masud FN; Department of Systems Medicine and Bioengineering, TT and W.F. Chao Center for BRAIN, Houston Methodist Neal Cancer Center, Houston, Texas, USA.
Games Health J ; 2024 Aug 07.
Article en En | MEDLINE | ID: mdl-39109450
ABSTRACT

Background:

The aim of the current pilot study was to evaluate the usability, acceptability, and tolerability of virtual reality (VR)-based cognitive stimulation exercises (CSEs) in healthy young versus old populations before health care integration. A secondary aim was to assess the accuracy of VR games as a proxy for cognitive stimulation, specifically for attention. VR-based CSEs promise to improve attention and brain function through varied learning systems.

Methods:

This is a Phase 1 feasibility clinical trial at a single center. It involves 30 healthy volunteers randomly selected using the American Society of Anesthesiologists (ASA) physical status classification system. Participants fall into ASA 1 (age >18-35 years, n = 15) or ASA 2 (age >60 years, n = 15) categories. All participants tested the ReCognitionVR-based CSEs. Feasibility criterion Participants in each group were monitored for completion of 20 minutes of VR-based CSEs. Acceptability criterion Proportion of participants with system usability scale (SUS) >35 or SUS score of 87.5. Safety (tolerability) monitoring Sessions were monitored for neurological, cardiovascular, or pulmonary adverse events (AEs). Safety criterion No more than 10% of sessions stopped due to neurological, cardiovascular, or pulmonary AEs.

Results:

The primary outcome (feasibility) of ReCognitionVR-based CSEs was 100%. For the secondary outcome (acceptability), there was no group difference in SUS scores (ASA 1 = 88.17 ± 12.83 vs. ASA 2 = 88.39 ± 10.22, P = 0.81). For the tertiary outcome (safety), mild transient uneasiness was reported by two (13.4%) ASA 1 participants (resolved in 2 minutes), and one (6.67%) ASA 1 participant experienced a temporary >20% increase in blood pressure from baseline. No ASA 2 participants had AEs.

Conclusion:

The feasibility, acceptability, and safety of ReCognitionVR-based CSEs in healthy elderly volunteers are acceptable, indicating that the evaluation of the ReCognitionVR-based CSEs in hospitalized patients is reasonable.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Games Health J Año: 2024 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Games Health J Año: 2024 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos