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A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.
Chen, Mei-Hsiang; Huang, Lan-Ling; Lee, Chang-Franw; Hsieh, Ching-Lin; Lin, Yu-Chao; Liu, Hsiuchih; Chen, Ming-I; Lu, Wen-Shian.
Affiliation
  • Chen MH; School of Occupational Therapy, Chung Shan Medical University and Occupational therapy Room, Chung Shan Medical University Hospital, Taiwan.
  • Huang LL; Graduate School of Design, National Yunlin University of Science and Technology, Taiwan Adjunct assistant professor, Department of Industrial Design, Da-Yeh University, Taiwan Lanlingh@gmail.com.
  • Lee CF; Graduate School of Design, National Yunlin University of Science and Technology, Taiwan.
  • Hsieh CL; School of Occupational Therapy College of Medicine, National Taiwan University, Taiwan.
  • Lin YC; Department of Business Management, National United University, Taiwan.
  • Liu H; Occupational Therapy Room, Chung Shan Medical University Hospital, Taiwan.
  • Chen MI; Occupational Therapy Room, Chung Shan Medical University Hospital, Taiwan.
  • Lu WS; School of Occupational Therapy, Chung Shan Medical University and Occupational therapy Room, Chung Shan Medical University Hospital, Taiwan.
Clin Rehabil ; 29(7): 674-82, 2015 Jul.
Article de En | MEDLINE | ID: mdl-25322868
OBJECTIVES: To investigate the acceptability and potential efficacy of two commercial video games for improving upper extremity function after stroke in order to inform future sample size and study design. DESIGN: A controlled clinical trial design using sequential allocation into groups. SETTING: A clinical occupational therapy department. SUBJECTS: Twenty-four first-stroke patients. INTERVENTIONS: Patients were assigned to one of three groups: conventional group, Wii group, and XaviX group. In addition to regular one-hour conventional rehabilitation, each group received an additional half-hour of upper extremity exercises via conventional devices, Wii games, or XaviX games, for eight weeks. MAIN MEASURES: The Fugl-Meyer Assessment of motor function, Box and Block Test of Manual Dexterity, Functional Independence Measure, and upper extremity range of motion were used at baseline and postintervention. Also, a questionnaire was used to assess motivation and enjoyment. RESULTS: The effect size of differences in change scores between the Wii and conventional groups ranged from 0.71 (SD 0.59) to 0.28 (SD 0.58), on the Fugl-Meyer Assessment of motor function (d = 0.74) was larger than that between the XaviX and conventional groups, ranged from 0.44 (SD 0.49) to 0.28 (SD 0.58) (d = 0.30). Patient enjoyment was significantly greater in the video game groups (Wii mean 4.25, SD 0.89; XaviX mean 4.38, SD 0.52) than in the conventional group (mean 2.25, SD 0.89, F = 18.55, p < 0.001), but motivation was not significantly different across groups. CONCLUSION: Patients were positive to using video games in rehabilitation. A sample size of 72 patients (24 per group) would be appropriate for a full study.
Sujet(s)
Mots clés

Texte intégral: 1 Collection: 01-internacional Base de données: MEDLINE Sujet principal: Parésie / Bras / Ergothérapie / Jeux vidéo / Récupération fonctionnelle / Réadaptation après un accident vasculaire cérébral Type d'étude: Clinical_trials / Etiology_studies / Guideline Limites: Female / Humans / Male / Middle aged Pays/Région comme sujet: Asia Langue: En Journal: Clin Rehabil Sujet du journal: REABILITACAO Année: 2015 Type de document: Article Pays d'affiliation: Taïwan Pays de publication: Royaume-Uni

Texte intégral: 1 Collection: 01-internacional Base de données: MEDLINE Sujet principal: Parésie / Bras / Ergothérapie / Jeux vidéo / Récupération fonctionnelle / Réadaptation après un accident vasculaire cérébral Type d'étude: Clinical_trials / Etiology_studies / Guideline Limites: Female / Humans / Male / Middle aged Pays/Région comme sujet: Asia Langue: En Journal: Clin Rehabil Sujet du journal: REABILITACAO Année: 2015 Type de document: Article Pays d'affiliation: Taïwan Pays de publication: Royaume-Uni