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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants.
Zhao, Hantao; Thrash, Tyler; Wehrli, Stefan; Hölscher, Christoph; Kapadia, Mubbasir; Grübel, Jascha; Weibel, Raphael P; Schinazi, Victor R.
Affiliation
  • Zhao H; Chair of Cognitive Science, ETH Zürich; hantao.zhao@gess.ethz.ch.
  • Thrash T; Chair of Cognitive Science, ETH Zürich; Digital Society Initiative, University of Zürich; Department of Geography, University of Zürich.
  • Wehrli S; Decision Science Laboratory, ETH Zürich.
  • Hölscher C; Chair of Cognitive Science, ETH Zürich.
  • Kapadia M; Computer Science Department, Rutgers University.
  • Grübel J; Chair of Cognitive Science, ETH Zürich.
  • Weibel RP; Chair of Cognitive Science, ETH Zürich.
  • Schinazi VR; Chair of Cognitive Science, ETH Zürich.
J Vis Exp ; (138)2018 08 26.
Article de En | MEDLINE | ID: mdl-30199016
ABSTRACT
Investigating the interactions among multiple participants is a challenge for researchers from various disciplines, including the decision sciences and spatial cognition. With a local area network and dedicated software platform, experimenters can efficiently monitor the behavior of the participants that are simultaneously immersed in a desktop virtual environment and digitalize the collected data. These capabilities allow for experimental designs in spatial cognition and navigation research that would be difficult (if not impossible) to conduct in the real world. Possible experimental variations include stress during an evacuation, cooperative and competitive search tasks, and other contextual factors that may influence emergent crowd behavior. However, such a laboratory requires maintenance and strict protocols for data collection in a controlled setting. While the external validity of laboratory studies with human participants is sometimes questioned, a number of recent papers suggest that the correspondence between real and virtual environments may be sufficient for studying social behavior in terms of trajectories, hesitations, and spatial decisions. In this article, we describe a method for conducting experiments on decision-making and navigation with up to 36 participants in a networked desktop virtual reality setup (i.e., the Decision Science Laboratory or DeSciL). This experiment protocol can be adapted and applied by other researchers in order to set up a networked desktop virtual reality laboratory.
Sujet(s)

Texte intégral: 1 Collection: 01-internacional Base de données: MEDLINE Sujet principal: Comportement spatial / Réseaux de communication entre ordinateurs / Prise de décision / Réalité de synthèse Type d'étude: Prognostic_studies Limites: Humans Langue: En Journal: J Vis Exp Année: 2018 Type de document: Article

Texte intégral: 1 Collection: 01-internacional Base de données: MEDLINE Sujet principal: Comportement spatial / Réseaux de communication entre ordinateurs / Prise de décision / Réalité de synthèse Type d'étude: Prognostic_studies Limites: Humans Langue: En Journal: J Vis Exp Année: 2018 Type de document: Article